So, just looking at the revealed part of the card in the upcoming Scurrg expansion I was just wondering what you all thought of it. Most importantly, what ship is pictured on the card art? Is that the Scurrg? I am not so sure. Also wondering if it will be Scurrg only, scum only, etc. If not, it opens the possibility of having some crazy Sabine bombers running around. ......
Bom(b) general(ator) speculation...
Bomblet Generator, something originally unique to the Havoc. No clue what it might do though.
It's Jar Jar Binks, Bombad General.
Sabine has been around a while now. I'm sure they considered her when designing it, either as a limitation or in reducing it's effectiveness to not be OP.
It is unique, so it will be limited in that regard. I bet it is scurrg only because of the fluff/lore. Remember Sabine can still travel with one Scurrg pilot. Or she can just be in the squad next to one.
I'm just as intrigued by that system slot upgrade that is not unique (however only one Scurrg can take it due to title). Could it be a Punisher fix in disguise? Appears to be related to mines....
Nerf
Bomblet Generator.
It ruins the game!
From Wookiepedia: A bomblet generator was capable of fashioning potent energy bombs by drawing from the power of a ship's reactor core . The original Scurrg H-6 bomber prototype was equipped with proton bombs that were released via two bomb chutes. However, after the modifications, the rather unstable bomblet generator could provide an infinite amount of bombs for the pilot's destructive needs. This generator was totally modular, allowing its safe removal for use in other craft when necessary. The space pirate Nym had a bomblet generator installed on his ship, the Havoc .
Maybe you get to create a new bomb by "drawing from the ships reactor", which in gameplay could be something like sacrificing a shield or be forced to do a slow move?
Edited by Dwingperhaps a bomb that could be detonate when you want? Like: when an enemy ship execute a maneuver you may choose to detonate the bomb.
42 minutes ago, ScummyRebel said:Sabine has been around a while now. I'm sure they considered her when designing it, either as a limitation or in reducing it's effectiveness to not be OP.
It is unique, so it will be limited in that regard. I bet it is scurrg only because of the fluff/lore. Remember Sabine can still travel with one Scurrg pilot. Or she can just be in the squad next to one.
I'm just as intrigued by that system slot upgrade that is not unique (however only one Scurrg can take it due to title). Could it be a Punisher fix in disguise? Appears to be related to mines....
I'm guessing the Bomb Generator will require two bomb slots, which would limit it to Punishers, K-Wings, the Skurrg and the Andrasta. Maybe a regenerating Seismic Charge? It comes with two tokens, though, so that has to play a factor.
As for the new system slot upgrade, it looks like it might be something that would let you deploy your bombs during the setup phase.
I'm guessing it's gunna be lose a shield to drop two of those bomblets
Wait... You mean this is a thread where we're not complaining or calling for something to be nerfed?
Here's my guess.
"When you reveal your maneuver dial you may drop one Bomblet token. When you drop a second Bomblet token the first token detonates"
Wording is not exact but that's the only way I could see two templates with nubs on only one side working. It would be a neat new way to do a timed detonation. As far as the bomblet's effect on detonation I would assume its like a seismic charge.
2 hours ago, churchwarden said:So, just looking at the revealed part of the card in the upcoming Scurrg expansion I was just wondering what you all thought of it. Most importantly, what ship is pictured on the card art? Is that the Scurrg? I am not so sure. Also wondering if it will be Scurrg only, scum only, etc. If not, it opens the possibility of having some crazy Sabine bombers running around. ......
The card art definitely looks like a Scurrg to me. I'm predicting it's either going to be Scurrg only or take up two bomb slots.
The bomblet generator is for sure going to be Havoc only. It's also very likely to dump out a regenerating amount of bombs, but there is also probably going to be a drawback. If the drawback is spending a shield to recharge a bomb, I'm not sure how much use it would see. Otherwise, why not just bring another bomb with extra munitions because the scurgg probably won't even have a shield after the first engagement. I would much rather have the drawback be like what they did with Quinn Jast or the new Arc caster.
Also because there are 2 bomblet tokens in the pack, you probably get a chance to shoot 2 bombs out at a time using banks. My guess is the scum version of Nym let's you, after executing a maneuver, fire both bomblet tokens out the front nubs using the 3 bank templates. Of course that could totally be broken depending on what the bombs do, but boy is that a fun ability, and a great way to use this as a bomber.
Edited by SnooSnarryI'm sorry but I'm pretty confident the name of the card is:
BOMBULATOR GENERALISSIMO
I wouldn't be surprised if the "Bomblet"'s area of effect is overlap token only.
4 minutes ago, SnooSnarry said:
Also because there are 2 bomblet tokens in the pack, you probably get a chance to shoot 2 bombs out at a time using banks.
That's a cool idea. Never thought of that!
The Scurrg comes with new bombs? But I've been assured multiple times that the majority of the community wants bombs nerfed back to disuse, what with the calls to nerf mines, Sabine, Advanced SLAM, and more! Man, a lot of people are gonna be really unhappy when that preview comes out...
41 minutes ago, SnooSnarry said:Also because there are 2 bomblet tokens in the pack, you probably get a chance to shoot 2 bombs out at a time using banks. My guess is the scum version of Nym let's you, after executing a maneuver, fire both bomblet tokens out the front nubs using the 3 bank templates. Of course that could totally be broken depending on what the bombs do, but boy is that a fun ability, and a great way to use this as a bomber.
That is my thought as well, two bombs dropped via bank template.
I don't think it will be unique to the havoc, but WILL require two bomb slots.
I also think it will require a shield to be spent - remember that the Havoc gives a astromech slot, which can only be used with inique astromechs - I bet the •R4 --- probably offers up a shield regeneration.
Alternatively, by spending a shield token, you can recharge the (bomblet generator) card by putting a bomb token on the upgrade card.
Edited by That Blasted SamophlangeAdditional idea.
I'd mostly assumed it was going to be a continually reusable seismic charge or the like, using twin upgrade slots (something of a theme of this wave, if Wookie Commandos and Heavy Rockets are anything to go by) to allow bomber-specialists to keep bombing. That it comes with two tokens confuses this model, though, so now I'm not so sure.
Aside: Am I the only one mildy annoyed that the Rebels get a rebel-only double crew, while all the other double-slot upgrades coming in the wave are universally available? Could've just called it Commando Team and had wookie artwork, eh?
Edited by Reiver11 hours ago, SnooSnarry said:The bomblet generator is for sure going to be Havoc only.
Making it Havoc only would certainly get around any perceived problems with Sabine crew. Have we ever seen an upgrade unique to a titled ship before? Can't think of any off the top of my head...
An interesting thought to avoid issues with Sabine crew would be to make the bomblets not actually detonate. You have two tokens, when you drop the third you have to pick up one of the ones already out, and they have an effect only when people run over or land on them - but they aren't removed except by you picking them up when you drop one and have no tokens left.
Then you have cool bombs that aren't made better by Sabine.
12 hours ago, KommanderKeldoth said:Wait... You mean this is a thread where we're not complaining or calling for something to be nerfed?
Wait for the preview.
My take is that this card will be two bomb slots and allow you to choose one bomb upgrade card that costs no more than 3 points, meaning that you are limited to seismic, ion, thermal, proximity and the new energy bombs. No clusters, connors or proton.
Alternatively, may make you lose all secondary weapon slots on your ship, making you a dedicated bomber but able to have unlimited bombs of a single type. That would be cool.
As for a mechanic, losing a shield to flip up a discarded bomb is quite thematic, may even make Gonk! an option. However, I have a feeling its going to be either "You may ignore the discard requirement of any equipped bomb upgrade cards" or "at the end of the combat phase, you may flip over any discarded bomb upgrade tokens, if you do, roll a die, on a blank result, lose a shield token.
12 hours ago, That Blasted Samophlange said:I bet the •R4 --- probably offers up a shield regeneration.
Regening Jumpmasters confirmed.
3 hours ago, BoxerlessBossk said:Regening Jumpmasters confirmed.
GONK.