8 hours ago, Huitzil37 said:But the Shadowlands themselves can't be in their usual story role. Because the Shadowlands don't have honor and don't participate in courtliness, which are both now fundamental to how the game works.
You're conflating the story and the game. You could absolutely have a Spider game faction that is "redeeming the irredeemable" and a Shadowlands story faction that is "we are villains, the end."
I honestly don't get the common opinion that the Shadowlands needs to be a playable faction in the card game. In fact, I think making them playable is detrimental to the story: to work as a game faction, they have to be treated as protagonists, on an equal footing with any other protagonist faction. But that doesn't work from two directions. Because they don't follow the same rules as all the other factions, they need special rules of their own, which creates a host of design problems and makes them not very good protagonists. And because they have to be on par with the other protagonist factions, they lose a great deal of their mystique, leaving you wondering why the Empire hasn't just gotten its act together and curb-stomped them once and for all -- which makes them not very good villains, either.
And that's why I can only really get behind a playable ex-Shadowlands faction. The actual pro-Shadowlands "yay maho/oni/Taint/Jigoku" forces should stay in the hands of the Story Team, the same way that RPG villains are in the hands of the GM. The game is already well-supplied with protagonists who have competing agendas; straight-up antagonists are a different matter, and benefit from being handled differently.