1.2.1
-fixed dumb whitespace in the middle
1.2.1
-fixed dumb whitespace in the middle
1.2.2
-Initiative Roll Button (under Special Rolls) Set your dice pool normally, set toggle to PC or NPC, click 'Roll Initiative'
1.2.1.2
-added popups for Initiative slot modification
-added Initiative reset button,
-start initiativeRoll
1.2.1.1
-added sweet CSS toggle
1.2.5
-you can now edit your character by clicking on the character image
1.2.4
-Delete button in messages
-Delete button in chat
1.2.3
-CSS overhaul
This web app looks great - I'm planning to give it a spin with my online group tonight. Although, there is one issue I seem to be having;
When I use the "Ship Critical" button, I get Person-Critical injury results. (Both "Critical" buttons seem to be accessing the same table.)
26 minutes ago, admutt said:This web app looks great - I'm planning to give it a spin with my online group tonight. Although, there is one issue I seem to be having;
When I use the "Ship Critical" button, I get Person-Critical injury results. (Both "Critical" buttons seem to be accessing the same table.)
yes, thats a bug, I'll look at that this evening.
16 hours ago, admutt said:This web app looks great - I'm planning to give it a spin with my online group tonight. Although, there is one issue I seem to be having;
When I use the "Ship Critical" button, I get Person-Critical injury results. (Both "Critical" buttons seem to be accessing the same table.)
that was easy, fixed
Edited by SkyJediWe enjoyed the web app last night, but we couldn't get the character tracking portion to work correctly -- there were a couple of issues we noticed before giving up on that part;
1. One of my players has a PC-controlled Droid with a 2 Wound Threshold. When I added it to the web app, it's status was always "Incapacitated" (at 0/2 and at 2/2 or 3/2, it didn't matter).
Note: In RAW, characters are only Incapacitated when their actual wounds EXCEED their Wound Threshold (you have it set to EQUAL right now).
2. When two people edit the same character at about the same time, a duplicate record is created.
Otherwise, thanks again for creating this web app! I, for one, really appreciate having access to this instead of the awkward text-interface in Discord. (Although your work on the Discord Bot is excellent, too!)
Can we request features? Can we? Please?
1. Would it be possible to list the characters instead of having to flip through them? (Maybe split the chat feature and the character tracking into separate columns?)
2. Could we get an "Acted" checkbox on each of the characters? This would be useful for initiative tracking, as characters can really go in any order within the available slots in initiative. (We'd need a reset button for that, too, please.)
3. Dice tracking for Initiative. The RAW let's players modify upcoming dice rolls in a bunch of different ways -- it would be super-useful to be able to track these within the app, even if it's just a visual reminder that we can use to modify the rolls;
- add Boost dice to the next allied Initiative slot
- add Boost dice to a specific allied character's next check (can be self)
- add Boost dice to the targeted character's next check
- add Setback dice to the targeted character's next check
- add Setback dice to a specific allied character's next check (can be self)
- upgrade the difficulty of the targeted character's next check
- upgrade any allied character's next check (i.e.: ability dice) (can be self)
4. Could you add Vehicle tracking to the app with utility similar to the character tracking?
Thanks for considering these!
1 hour ago, admutt said:We enjoyed the web app last night, but we couldn't get the character tracking portion to work correctly -- there were a couple of issues we noticed before giving up on that part;
1. One of my players has a PC-controlled Droid with a 2 Wound Threshold. When I added it to the web app, it's status was always "Incapacitated" (at 0/2 and at 2/2 or 3/2, it didn't matter).
Note: In RAW, characters are only Incapacitated when their actual wounds EXCEED their Wound Threshold (you have it set to EQUAL right now).
2. When two people edit the same character at about the same time, a duplicate record is created.
Otherwise, thanks again for creating this web app! I, for one, really appreciate having access to this instead of the awkward text-interface in Discord. (Although your work on the Discord Bot is excellent, too!)
Can we request features? Can we? Please?
1. Would it be possible to list the characters instead of having to flip through them? (Maybe split the chat feature and the character tracking into separate columns?)
2. Could we get an "Acted" checkbox on each of the characters? This would be useful for initiative tracking, as characters can really go in any order within the available slots in initiative. (We'd need a reset button for that, too, please.)
3. Dice tracking for Initiative. The RAW let's players modify upcoming dice rolls in a bunch of different ways -- it would be super-useful to be able to track these within the app, even if it's just a visual reminder that we can use to modify the rolls;
- add Boost dice to the next allied Initiative slot
- add Boost dice to a specific allied character's next check (can be self)
- add Boost dice to the targeted character's next check
- add Setback dice to the targeted character's next check
- add Setback dice to a specific allied character's next check (can be self)
- upgrade the difficulty of the targeted character's next check
- upgrade any allied character's next check (i.e.: ability dice) (can be self)4. Could you add Vehicle tracking to the app with utility similar to the character tracking?
Thanks for considering these!
1. I bet the bot's max strain was set to zero throwing the Incap. When I change incap to > max threshold that shoud fix that
2. this is tricky, i know of the issue and I'll look into it some more
requests
1. Yeap thats been on the wishlist for a bit. Space is my concern, still thinking about it
2. Acted, hmm I've been thinking about adding a popup of "Who moved?" onclick of next then reporting that out to messages. thoughts?
3. this is super tricky, but maybe I can add a function to clicking on the init slots and adding a reminder to the Messages component when that slot's turn occurs. Specifying dice to specific characters is trickier since you don't know when that turn will be. I really don't want to add a step before each turn and ask "Who is moving" as the majority of the time it wouldn't matter and just be in the way for some groups.
4. maybe just use the character tracker for this? are there other stats other than Wounds/Strain you would use? I'd hate to duplicate UI.
17 minutes ago, SkyJedi said:1. I bet the bot's max strain was set to zero throwing the Incap. When I change incap to > max threshold that shoud fix that
2. this is tricky, i know of the issue and I'll look into it some more
requests
1. Yeap thats been on the wishlist for a bit. Space is my concern, still thinking about it
2. Acted, hmm I've been thinking about adding a popup of "Who moved?" onclick of next then reporting that out to messages. thoughts?
3. this is super tricky, but maybe I can add a function to clicking on the init slots and adding a reminder to the Messages component when that slot's turn occurs. Specifying dice to specific characters is trickier since you don't know when that turn will be. I really don't want to add a step before each turn and ask "Who is moving" as the majority of the time it wouldn't matter and just be in the way for some groups.
4. maybe just use the character tracker for this? are there other stats other than Wounds/Strain you would use? I'd hate to duplicate UI.
1. Yeah, the bot had 0 Strain (as we're treating it as a NPC Minion).
2. I'm probably not up on the programming language you're using for the web app, but would keeping track of a timestamp on the record in question help? (I mean, you would have to compare the database's last-updated-time to the displayed-timestamp of the record from the user's browser. If the last-updated timestamp is now greater than the displayed-timestamp, it's likely that someone else has updated the record since then. I think.)
requests
1. Cool! Maybe a table instead of separate boxes for each character? Could be two lines per character, with the first line being "Name"? That might not take up a lot of space and still allow for the chat to show up beneath the characters?
2. I feel that a checkbox beside each character (specially if you go with a table as above) would be sufficient. Not everyone would care to use it anyway, so that would be easier to ignore if they're so inclined.
3. A) Init Slots -- If you could increase the height of each slot in the tracker, you could maybe add dice tracking underneath each one? A simple #ofBoost and #ofSetback? They would then move with the slots as you click next. Then maybe automatically reset to 0 at the same time?
3. B) Character Dice -- Could these be tracked on the character record? (#ofSetback, #ofBoost, #ofDifficultyUpgrades, #of AbilityUpgrades) They could maybe reset to zero when the "Acted" box is checked (if that's how you want to handle #2 above)?
4. Vehicles -- We can definitely use the existing fields for these, but there are a couple of other fields that would be nice to be able to track;
- Defense (Fore/Aft/Port/Starboard), since it can change during a combat
- Speed, ditto (Max vs. Current)
Thanks again for your work on this web app!
10 minutes ago, admutt said:1. Yeah, the bot had 0 Strain (as we're treating it as a NPC Minion).
2. I'm probably not up on the programming language you're using for the web app, but would keeping track of a timestamp on the record in question help? (I mean, you would have to compare the database's last-updated-time to the displayed-timestamp of the record from the user's browser. If the last-updated timestamp is now greater than the displayed-timestamp, it's likely that someone else has updated the record since then. I think.)
requests
1. Cool! Maybe a table instead of separate boxes for each character? Could be two lines per character, with the first line being "Name"? That might not take up a lot of space and still allow for the chat to show up beneath the characters?
2. I feel that a checkbox beside each character (specially if you go with a table as above) would be sufficient. Not everyone would care to use it anyway, so that would be easier to ignore if they're so inclined.
3. A) Init Slots -- If you could increase the height of each slot in the tracker, you could maybe add dice tracking underneath each one? A simple #ofBoost and #ofSetback? They would then move with the slots as you click next. Then maybe automatically reset to 0 at the same time?
3. B) Character Dice -- Could these be tracked on the character record? (#ofSetback, #ofBoost, #ofDifficultyUpgrades, #of AbilityUpgrades) They could maybe reset to zero when the "Acted" box is checked (if that's how you want to handle #2 above)?
4. Vehicles -- We can definitely use the existing fields for these, but there are a couple of other fields that would be nice to be able to track;
- Defense (Fore/Aft/Port/Starboard), since it can change during a combat
- Speed, ditto (Max vs. Current)
Thanks again for your work on this web app!
1. I got the code to fix it, Ill deploy it later today
2. UGHHHHHHHHHHH(I coded this very badly)
requests
r1. I'm thinking Name 0/12wounds 0/12 Strain
r2. THIS IDEA IS AWESOME (stealing it)
r3a. thats along the line i was thinking
r3b. liking this
4. hmmm i wonder if i can build this into the character module just make a different card for it
thanks for the suggestion. Its super helpful to get feedback
47 minutes ago, SkyJedi said:1. I got the code to fix it, Ill deploy it later today
2. UGHHHHHHHHHHH(I coded this very badly)
requests
r1. I'm thinking Name 0/12wounds 0/12 Strain
r2. THIS IDEA IS AWESOME (stealing it)
r3a. thats along the line i was thinking
r3b. liking this
4. hmmm i wonder if i can build this into the character module just make a different card for it
thanks for the suggestion. Its super helpful to get feedback
You're welcome! (I'm happy to help you make this app even more appealing to me! )
One more request surrounding minions... could you perhaps add a #Minions(Current & Max) tracker to the character tracking logic? I imagine using it by manually editing the #CurrentMinions each time the Wound Threshold is surpassed, and then manually setting #Wounds back to zero for the next Minion in the group. Nothing fancy.
2 hours ago, admutt said:You're welcome! (I'm happy to help you make this app even more appealing to me! )
One more request surrounding minions... could you perhaps add a #Minions(Current & Max) tracker to the character tracking logic? I imagine using it by manually editing the #CurrentMinions each time the Wound Threshold is surpassed, and then manually setting #Wounds back to zero for the next Minion in the group. Nothing fancy.
This guy has the minion thing down check it out http://swa.stoogoff.com/#imperial-stormtrooper
Incap has been fixed
Edited by SkyJedi3 hours ago, SkyJedi said:This guy has the minion thing down check it out http://swa.stoogoff.com/#imperial-stormtrooper
Incap has been fixed
Yeah, his stuff is awesome for figuring out dice pools for minions (and others), but I was hoping there would be some simple way to represent and track the current number of individual minions in a minion group directly in your web app.
1.2.7
-recoded Character tracker a smidge to make it a lot better, two people can edit at the same time
You'll need to delete and readd your character
automatically fixed when you first load the page.
1.2.7.1
-added an automatic fix for the broken(ish) characters. NO NEED TO DELETE ANYTHING ANYMORE
Thank you for all the work you've put into this app! I'll be giving it a try tonight for my online game.
This is pretty awesome, @SkyJedi . Now if only it was a forum plugin for phpBB or SMF. *chuckles*
Sorry guys, I had to wipe the database to add these new feature. If you NEED NEED NEED to get you channel back i can lookup some of the basic data, I'm really sorry about that, but i just couldn't find a way to code around it.
1.2.9
-fixed character a lot
-added init check box on character list
-click init cell on character list to show that character has gone this round
-checks will reset on new round with init tracker
-added die tracker in character list
-click dice cell on character list to add dice for next check
-dice will reset on when character's Init is checked
Edited by SkyJedi
1.2.10
-removed the keyData function, cuz it didn't do anything
-added bonus die to init tracker (click the Initiative Face then select Bonus or setback, dies reset after that slots turn)
1.2.11
-blue dice first for init
-added stop to keep modify stats in character from going negative
-added up/down grade dice for character and init
Thanks for adding all the recent changes! Great work!
Just ran my first skype game with this phenomenal tool and wanted to thank you for all your hard work!
Many thanks SkyJedi!
6 hours ago, oneeyedmatt87 said:Just ran my first skype game with this phenomenal tool and wanted to thank you for all your hard work!
Many thanks SkyJedi!
Glad you like it!