what ship ROLES are the sides missing?

By OgRib, in Star Wars: Armada

17 minutes ago, Space_Cowboy17 said:

I personally would much prefer a third faction after Wave 6 rather than trying to come up with edge case ships, but I agree with the majority of the posters on here that a Lancer Frigate type ship dedicated to an anti-squadron role would be great.Something like an Arquiten defensively, that has terrible battery but 2 Blue Flak, with an upgrade or title that allows it to count criticals vs. squadrons.

I also like the ideas posted about torpedoes that move and can be intercepted by fighters. A Marauder cruiser and Broadside cruiser wave would be interesting. Possibly even adding another dice color that is used only for attacks made beyond range 5. An artillary ship would be a nice wrinkle in the game.

Also would like to see Thrawn and his Carrack Cruisers (possible Imp. side arc option)

I am also going to go ahead and say it... I want a Super Star Destroyer, I know true scale is unmanageable, but fudge the scale and make it an Epic size ship. Bring in Epic style armada games played on a 6 X 6 cube that lasts 8-10 turns.

I doubt we'll see a third faction by wave 7 but I think an anti-squad flotilla is inevitable. I think squadron like torpedoes is a great idea and adding another dice color or two would open up a lot more options for future ships squads and upgrades. Thrawn's coming you know that it's just a question of when and what ability he'll have. Hell yes I want a SSD, if I can live accept not fiiting a CR90 inside the hangar of my ISD then I can accept an out of scale SSD. I think the problem with a 6 x 6 play area is finding places with tables able to accommodate it.

10 minutes ago, Undeadguy said:

I'm thinking more along the lines of a completely unarmed ship. No squad value.

Upgrades that give repair tokens, set repair dials, or repair shields/hull in some fashion.

The variant could be control based. So similar upgrades to the Interdictor.

That's not a bad idea either

13 hours ago, D503 said:

EVE online? I used to play, and it seems you did/do too. Good game.

On the risk of derailing the thread, I've been meaning to get into EVE, just have never had the time, or a computer with the graphic power to run it.

Dreadnoughts for the empire ?

Aside from pure anti-starfighter ships I'm not keen to go down the stealth route.

I'd just like to see more ships from the old EU that would make interesting additions to the game. Liberator & Dauntless class for the rebs for example.

Perhaps the upcoming boarding mechanic will be expanded? Extra troop types for boarding or perhaps ships like the commando escort carrier for the imps.

rebel starfighters have hyperdrives so they don't really need a carrier.

Some more dedicated AA ships would be cool but really that's what the raider and corvettes should have been. Maybe there will be upgrades that will allow them to hunt squadrons better.

honestly i think they've pretty much flushed out as much as they can from the movies and new canon for armada. so either they start making more stuff up (like the raider) or they do more CC releases and add new titles and stats for ships (im 100% ok with this)

2 hours ago, BergerFett said:

honestly i think they've pretty much flushed out as much as they can from the movies and new canon for armada. so either they start making more stuff up (like the raider) or they do more CC releases and add new titles and stats for ships (im 100% ok with this)

3

The Victory Star Destroyer wasn't in the movies and haven't been seen much (technically haven't been shown, but may have been mentioned) in New Canon. Same for Gladiator Star Destroyer. And then there's the Assault Frigate Mk II. Oh not to mention E-Wing.

Edited by Alexhurlbut

I think it won't happen and possibly wouldn't work well too, but I really want a "sniper" type ship, with a narrow front arc, but with a destructive long range front arc, not very fast (2 max) but relativelly well manoeuverable and not so tanky

I know it won't happen, but I can dream

2 minutes ago, Visovics said:

I think it won't happen and possibly wouldn't work well too, but I really want a "sniper" type ship, with a narrow front arc, but with a destructive long range front arc, not very fast (2 max) but relativelly well manoeuverable and not so tanky

I know it won't happen, but I can dream

Salvation.

46 minutes ago, Alexhurlbut said:

The Victory Star Destroyer wasn't in the movies and haven't been seen much (technically haven't been shown, but may have been mentioned) in New Canon. Same for Gladiator Star Destroyer. And then there's the Assault Frigate Mk II. Oh not to mention E-Wing.

The other side of those (for all but the E-Wing), is that they were done in Armada and Production, Design and Fixed, before the Full Canon-Takeover and any "unofficial rule" or even official statements were done - when the EU was the EU, and not "Legends".... since that time, when you assume the given 12-18 months of design framework time, the only thing that stands out as being "Purely Legends" is the E-Wing.

Its a small distinction to make, but one to keep in mind... Basically, its that EU stuff could have been good to go, and was given and accepted and approved, and then the rule changed... because the vast majority of these things were wave one . Which was planned with the Core Set and Original release - if anything, they would have had an even longer design and approval phase.

Here's something I'd like to see as a "role" in Armada - a squadron ball disruptor.

Example:

"Concussion Missile: Spend a [CRIT] icon to move the target squadron up to distance 1."

This would allow you to disrupt powerful low-radius squadron effects like Rhymer, Biggs, Jan, Dengar, etc.

Edited by Democratus

An Asymmetric ship would be fun, like a corvette with 4 red and 2 blue on one side arc, but nothing on the other. It would be predicable, but a powerful platform.

3 hours ago, Drasnighta said:

The other side of those (for all but the E-Wing), is that they were done in Armada and Production, Design and Fixed, before the Full Canon-Takeover and any "unofficial rule" or even official statements were done - when the EU was the EU, and not "Legends".... since that time, when you assume the given 12-18 months of design framework time, the only thing that stands out as being "Purely Legends" is the E-Wing.

Its a small distinction to make, but one to keep in mind... Basically, its that EU stuff could have been good to go, and was given and accepted and approved, and then the rule changed... because the vast majority of these things were wave one . Which was planned with the Core Set and Original release - if anything, they would have had an even longer design and approval phase.

I haven't seen any canon YV-666's or Phantoms or a fair slice of some of the other stuff - Skurrg? Maarek Stele?

And then there's the small matter of the named crew and title upgrades - the Mon Karren was named in one of the X-Wing novels, for example. Hell, all of the Liberty titles were Legends stuff which have been canonized since - we certainly never hear the Liberty's name during RotJ.

And we ALL know that Hammerhead corvettes first appeared in KOTOR... right?

There's Legends stuff in the game post Wave-1. They focus on the canon stuff first, though, and reach out to Legends when there's nothing canonical to draw on first.

Edited by iamfanboy

Don't get me wrong - Completely Agree. But I see a lot of it shouted down with any consideration...

The focus will always be on Canon - and Legends as a secondary. Some things are also named in more than just the movies (for example, Novelisations of the Movies expanded some names that were not heard directly mentioned - like the Liberty)...

I mean, I'm happy they've re-dipped in for Thrawn and made him canon again, but I miss Garm.

And honestly? until X-Wings last arrangement, I figured I could ahve pointed to a specific timeframe where I could go "There. There is where FFG stopped being allowed to get away with Stuff..."

But who knows.


We're not privvy to the legal agreements... But we do know precedence of business, and precedence of business - espeially Disney - is to upsell what is new rather than referring to what is old , ieven if that means making a new version of what was old, first.

I'd like to see a dedicated AA flotilla for the rebels.

I'd like to see some kind of stupid novelty super weapon ship for the Imperials.

I'm sure this has been said but here is my perspective on it. We need anti fighter ships this can counter the fighter heavy lists. Maybe small maybe flotilla but poor attack against ships. One to two dice on each side.

I think I'm gonna be yelled at for this but I would love to see ship with an anti fighter attack with 3 dice. (Braces for the verbal onslought.)

I want long range missile ships (Broadside cruiser for imps and marauder cruiser for rebs). New dice to attack at extra long range. Upgrades to attack an area new rules for these ships.

Broadside imperial ship (venator could provide this) maybe 5 dice on sides.

That's my 2 cents ( or 2 dollars)

On 5/10/2017 at 4:39 PM, OgRib said:

I would like to see an inexpensive, speed 2 (- not too fast), rugged small ship with high command values, and lots of red dice - like stupid lots of red - but no blue or black and in a fairly narrow arc. Cheap but really rewarding if you can figure out how to make your enemies fly into their arcs. As if they were heavy old tech that are predictable but hit like a sledgehammer. Like an American civil war monitor only more deadly.

I'm suggesting small base because we have lots of fast command 1 ships, and I don't want another VSD.

I'm casting thread necromancy at 3rd level to bring this back from the grave, as today I picked up my Onager . Not exactly what I suggested, but close (and better)

On 5/12/2017 at 3:47 AM, D503 said:

I'd like to see a dedicated AA flotilla for the rebels.

I'd like to see some kind of stupid novelty super weapon ship for the Imperials.

I think this guy was more accurate. ;)

Edited by flatpackhamster
I dun spoke Anglish, maw!

I’m usually against thread necromancy, but you two both make it worth it.

On 5/11/2017 at 6:23 AM, Space_Cowboy17 said:

I am also going to go ahead and say it... I want a Super Star Destroyer, I know true scale is unmanageable, but fudge the scale and make it an Epic size ship.

Another great prediction. This thread had some great foresight!

My two would be:

1. A dedicated AA ship (as mirrored by other members above). Minimal anti-ship capability but two (or three!) red dice for squadron attacks (with the ability to add or manipulate via upgrade cards)

2. Space stations! Think the Colossus and Titan from Star Wars: Resistance . Heck, the SSD behaves more like a space station in a lot of ways than it does a ship already. Why not go all the way? Keep the hull value and fleet support capability of the Command Dreadnought Prototype (but allow friendly ships and squadrons to overlap for a benefit), lower the offensive capability, and lower the cost to match. Something like a Super Pelta.

My reasoning? Because it would be fun! 😆

14 minutes ago, Rmcarrier1 said:

2. Space stations!

Uhhh...

323?cb=20191121193409 latest?cb=20191107173232 ?

Rebels should have a ship somewhere in between the SSD and the ISD. And maybe it can have some kind of ship to ship counter attack.

17 minutes ago, xanderf said:

Uhhh...

323?cb=20191121193409 latest?cb=20191107173232 ?

Those neither move nor have defense tokens nor have command dials nor have shields. Additionally, they can only be fielded in a select number of scenarios. I can't tell if you're being obtuse or you really don't understand the difference. 😥

18 hours ago, Rmcarrier1 said:

A dedicated AA ship (as mirrored by other members above). Minimal anti-ship capability but two (or three!) red dice for squadron attacks (with the ability to add or manipulate via upgrade cards)

Totally agree on a AA ship (Small or Flotilla) for Rebs. I‘d go for 3 anti ship dice (2 blue, 1 red) and minimal anti ship weapons.
Two titles come to my mind...

1. Your anti squadron armament is not obstructed by friendly ships

2. When rolling your anti squadron armament all crits count as hits.

Rebels could use a medium combat vessel, maybe some thing like the imperial light carrier or at least the phoenix nest title for the light carrier. Both sides could use an escort designed for formation AA duty. It honestly might be time finally for the lancer.

9 hours ago, M0N0LITH said:

Totally agree on a AA ship (Small or Flotilla) for Rebs. I‘d go for 3 anti ship dice (2 blue, 1 red) and minimal anti ship weapons.
Two titles come to my mind...

1. Your anti squadron armament is not obstructed by friendly ships

2. When rolling your anti squadron armament all crits count as hits.

I'd set it up like so:

3 Hull - 2/1/1/1 - Speed 3, Squad 1, Eng 2

Evade & Scatter or Salvo & Scatter

Front 1 Blue - Sides - n/a - Rear 1 Blue

Anti Squad: 1 blue 1 red 1 black

Officer/Support/Weapons Team/O Retro/Turbolaser/Title

version b: same except Torpedoes instead of Turbolaser and Anti Squad is 1 blue 2 black

you could do stuff like LFC for the Salvo token, PDR, QLT, AET, HFZ, Flechettes

I'd say 30-34 points.