Hello, I have an idea for how to play casual X-Wing that I think might be fun but don't have time to try myself (I'm still trying to fly each of my ships at least once). So instead I will run it by all of you and see what you think. I have yet to see anyone suggest playing like this but if they have than hopefully someone can tell me if it was fun or not. Also if anyone wants to try this and let me know if it adds a fun element to the game that would be awesome. So here is my concept:
In Blind X-Wing you don't know what you are up against until it hits you. All cards would be face down until they are in use. This would add a layer of bluffing to the game and may make ships that see less play more useful. There are also a few other changes to encourage bluffing. An example of how the game would play out would be something like this:
Both players make squads up to 100 points but does not reveal the ships or the pilots.
Players declare their point amounts. A player may mention any point amount between 100 and their actual point value. So if one player has 98 points they can say 98, 99 or 100.
When initiative is established they put down asteroids as usual.
For placing ships the player with initiative puts down his 1st pilot skill 1 ship and reveals the pilot (if veteran instincts is used it is to be revealed as well though this wouldn't happen for Pilot Skill 1). If the player doesn't have any pilot skill 1 ships the player can either pass or place a higher Pilot instead if the player chooses. Then the opponent does the same thing and they go back and forth until they are done placing pilot skill 1 ships or ships they wish to place early. When a player passes they cannot place another ship until placing the next pilot skill. If hyperwave com scanner is used it needs to be revealed when it comes into play. If used for 0 pilot skill then it has to be mentioned before the pilot skill 1 ships are placed. This continues until all Pilot skills are placed and all pilots revealed.
Then you play as usual but don't reveal upgrades until they come into play. This can make bluffing a bigger part of the game as you could be flying a y-wing with a mystery turret that your opponent assumes is a twin laser turret but is actually an autoblaster turret. He flies into range one and instead of being in the donut he is in range for unblockable hits.
I think this would be fun and would encourage weirder lists as bringing the same thing as everyone else will make you very predictable.