Lots of people are calling for nerfs to bombs (in particular, bombs with the Action: header), Adv. SLAM, and Sabine. Their prevalence in the meta is a testament to how good they are.
Such a nerf must be applied carefully, however, or else bombs will by and large disappear from the tables. I think everyone would agree that, as much as possible, as many elements of the game as possible should be usable.
What if the nerf came in the form of restricting SLAM's power somewhat? I take as inspiration and precedent the wording from BoShek. Currently, the SLAM action is performed as:
"To SLAM, choose and execute a maneuver on the ship's dial. The chosen maneuver must be the same speed as the maneuver that ship executed this round. Then assign that ship a weapons disabled token."
Suppose it were instead to read,
"To SLAM, choose and execute a maneuver on the ship's dial. The chosen maneuver on the dial must be the same maneuver or adjacent to the maneuver that ship executed this round, and must be the same speed. Then assign that ship a weapons disabled token."
Thematic ideas of no longer being able to do sequential turns in opposite directions of each other aside, this would cut down on the number of positioning options SLAM ships have. Is it too slight of a nerf to have an effect? Does it give better counterplay options to Adv. SLAM bombing than what currently exists?