X-Wing Variant - Controlling Zones

By Jeff Wilder, in X-Wing

I've been playtesting variants of 100-point dogfights that still work with 100/6 dogfighting list. Had a great game using these rules last night.

Combat Zones – Rules for X-Wing

Setup

  • Zones are 4-inch by 6-inch rectangles. Each player should have one, clearly labeled to identify it as his.
  • After obstacles are placed, Zones are placed. The player without initiative places his Zone first.
  • Place your Zones within Range 3 of the opponent’s edge. Zones may not overlap obstacles.
  • Ships may not be placed to overlap Zones.

Scoring

  • At the end of the End phase, if a player’s ship is completely within that player’s Zone, the player scores 5 points. This is called “controlling” that Zone.
  • Only 5 points may be scored each turn, no matter how many ships successfully control a given Zone.
  • At the end of the game, if a player has not controlled his Zone at least once, his opponent is awarded 25 points.
  • All Zone points count toward final score, simply adding to points destroyed, but do not count toward Margin of Victory. (This may change, depending on testing.)

I'm not opposed to the idea, but there's something very un-dogfighty about taking and holding objectives. Is there a more thematic way to approach this?

Here's my take on a zone-control type scenario, (complete with thematic justification): Satellite Control

I've played similar secnarios in other games. I can see why others like it. I don't.