Best Impetial Lists...

By MHamerR8, in X-Wing Squad Lists

5 hours ago, MHamerR8 said:

How would his list fair against say, two large ships like two flacons?

He played against triple scouts last week and barely pulled out the win.

"Backdraft" (27) w/ Veteran Instincts (1) Fire-Control System (2) Targeting Synchronizer (3) Lightweight Frame (2) Special Ops Training (0)

Omega Specialist (25) w/ Crack Shot (1) Fire-Control System (2) Concussion Missiles (4) Targeting Synchronizer (3) Lightweight Frame (2) Special Ops Training (0)

"Deathfire" (17) Extra Munitions (2) Concussion Missiles (4) Proximity Mines (3) Lightweight Frame (2)

Total: 100

Cant remember if he had adapt and homing missiles on Omega, or Crack and concussions. We have talked about different variations, like Quickdraw and Swarm Tactics to bring Deathfire up to PS9 to shoot. LWF on Deathfire helps so he doesn't get PS killed, and lives long enough to drop mines.

But this is countermeasure and black one title proof. Even manaroo proof, so she cant pass off TLs.

16 hours ago, wurms said:

Been working on it. Get two together with target synch and they share each others TLs. Its similar to three T-70s. Not sure if three is the magic number. Two and an ace arc dodger, or big hitter (tie D Vess or Bren) seems like the sweet spot. My brother has a nasty alpha strike with Backdraft,Omega S/F, and Deathfire. Target synched up and missiles. Wiped out my autothruster snap wexley in one round.

I'm a little wary about FCS and Synch on all the ships. You don't think it's too much points into the trick? I also think about Pattern Analyzer or Sensor Cluster in that slot for cheaper.

Not related. Has anyone tried Advanced Sensors? FCS is so good, but I wonder if that maneuverability could really let you do some cool stuff.

34 minutes ago, Biophysical said:

I'm a little wary about FCS and Synch on all the ships. You don't think it's too much points into the trick? I also think about Pattern Analyzer or Sensor Cluster in that slot for cheaper.

Not related. Has anyone tried Advanced Sensors? FCS is so good, but I wonder if that maneuverability could really let you do some cool stuff.

I've played with advanced sensors. It comes in handy some times. Just depends on how you want to fly that ship.

1 hour ago, Biophysical said:

I'm a little wary about FCS and Synch on all the ships. You don't think it's too much points into the trick? I also think about Pattern Analyzer or Sensor Cluster in that slot for cheaper.

Not related. Has anyone tried Advanced Sensors? FCS is so good, but I wonder if that maneuverability could really let you do some cool stuff.

Two with Synch is very nice. Deathfire, or whoever your third ship is, can always use it, then the next round your ships are still getting full mods thanks to the other ships synch. I think it just depends on your playstyle. My brother is all about alpha strikes and eliminating a ship for early advantage. Im a pattern analyzer/primed thruster type of player who wants arcs and actions all the time - or dodge arcs.

So, i am going to try this out as i dont have a second sf tie yet. But it will be played against my buddys double falcons or one falcon and the yt-2400 now i think. I just cant seem to beat him anymore. But heres hoping...

Quickdraw

Swarm Tactics

FCS

LWF

SOT

Target Sync

Deathfire

Proton Torps

Homing Missiles

Cluster Missiles

Cluster Mines

LWF

Omega Leader

Juke

Comm Relay

I dont have extra munitions otherwise i would have that on there. But i think this will be fun to try out.

16 hours ago, wurms said:

Two with Synch is very nice. Deathfire, or whoever your third ship is, can always use it, then the next round your ships are still getting full mods thanks to the other ships synch. I think it just depends on your playstyle. My brother is all about alpha strikes and eliminating a ship for early advantage. Im a pattern analyzer/primed thruster type of player who wants arcs and actions all the time - or dodge arcs.

I play somewhat similar as to alpha striking. I have a need to get that first kill then i can move on to playing smart. I do tell myself i need to try differet styles of playing.

Right now the best Imp List is

Standard Omega Leader (26)

Tide D Vessery and your Fav Quickdraw Build

These are my current "Triple Aces" lists that I am alternating. I'm a bit stubborn with these, as I know they might not be highly competitive in terms of what the current meta builds, but think they are still solid (and I enjoy flying them anyway):

"Backdoor SpecOps"

Omega Leader - Juke, Comm Relay and Stealth Device

Backdraft - Adaptability (+1), Pattern Analyzer, Fire-Control System, Lightweight Frame, SpecOps Training

Col. Vessery - Veteran Instincts, TIE/D, Tractor Beam, Twin Ion Engine Mk II

"Trifecta"
Darth Vader - Lone Wolf, Advanced targeting computer, TIE/x1, Engine Upgrade

"Pure Sabacc" - Predator, Adaptive Ailerons, Lightweight Frame

Inquistor - Push the Limit, Autothrusters, TIE/v1, Concussion Missiles

The latter was just an excuse to fly Vader again, tbh. The former is the one I've been tweaking and fiddling with when the /sf came out.

9 hours ago, bahourmat said:

The latter was just an excuse to fly Vader again, tbh. The former is the one I've been tweaking and fiddling with when the /sf came out.

I wish i had the title card and ATS card for Vader. Would love to use him more. Just waiting on those cards to fly him again.

On 5/13/2017 at 0:40 PM, wurms said:

On 5/13/2017 at 7:30 AM, MHamerR8 said:

How would his list fair against say, two large ships like two flacons?

He played against triple scouts last week and barely pulled out the win.

"Backdraft" (27) w/ Veteran Instincts (1) Fire-Control System (2) Targeting Synchronizer (3) Lightweight Frame (2) Special Ops Training (0)

Omega Specialist (25) w/ Crack Shot (1) Fire-Control System (2) Concussion Missiles (4) Targeting Synchronizer (3) Lightweight Frame (2) Special Ops Training (0)

"Deathfire" (17) Extra Munitions (2) Concussion Missiles (4) Proximity Mines (3) Lightweight Frame (2)

Total: 100

Actually, I had removed LWF from Deathfire and used Quickdraw with Adaptability and Homing Missile on the Omega. It didn't help me in this particular match-up but overall it seems to perform better. So far Deathfire's been pretty resilient without LWF and acts like an Imperial Biggs.

On 5/13/2017 at 2:41 PM, Biophysical said:

I'm a little wary about FCS and Synch on all the ships. You don't think it's too much points into the trick? I also think about Pattern Analyzer or Sensor Cluster in that slot for cheaper.

Not related. Has anyone tried Advanced Sensors? FCS is so good, but I wonder if that maneuverability could really let you do some cool stuff.

Even after the missiles are spent Synch still comes in handy, especially with the SF's two arcs and potential for two shots in a round. I've run five matches with Advanced Sensors the last couple weeks. I love the maneuverability but you definitely need Predator, Wired, etc. I also suggest Primed Thrusters with Advanced Sensors. For some reason I always find that the turn after I do a red maneuver I need to AS barrel roll!

My current favorite list is

"Hammer and Nail"

100 points

Vessery, Expertise, TIE/x7, TIE mk2, 38 points

Ryad, PTL, TIE/x7, TIE mk2, 36 points

Lt. Colzet, TIE/X1, Proton Rockets, Chips, Fire Control System, 26 points

I fought long and hard to find a good 26 point ship to fit well with this configuration of Vessery and Ryad. I tried many different things before Colzet finally came to mind. He has target lock options for Vessery, proton rockets for close up punch, three agility, and guaranteed target locks for his ability. I've found that this Colzet is almost an Imperial version of Biggs. He appears the weakest link, but no one wants to get nailed by his ability, so he normally gets targeted first (leaving my big guns to do their thing). The few times that they ignored Colzet and went for the more obvious threats first, Colzet's ability ended up being the game changer!

Edited by Droidlover

went 5/0 into the top 8 at a store championship this past weekend with

Backdraft+ VI+fcs+lwf+pattern+title

Quickdraw+adaptability+fcs+lwf+pattern+title

OCP palp + collision detector

98/100

two aces at ps 9/10, 2 pt int bids pretty much makes dengar and fen move first, and palp with LWF is 2/3rds old palp. Be a little aggressive with the shuttle to help out with fire power and always engage on your terms.

Edited by Oberron

Maybe you guys can help shed some light on this for me instead of me opening a new thread in questions. It pertains to a list im building for imperials.

Does swarm tactics on quickdraw act as "R1" with major stridan if the upsilon is at R2or3?

Striden has to have the upgrades

35 minutes ago, Oberron said:

Striden has to have the upgrades

Okay. Thanks.

Flew this against my buddy last night. I have been having one hell of a time trying to pin down his list. He flys double falcons really well. But out three games i wqa the victor, twice.

Major Stridan - sensor jammer, operations specialist, hotshot co-pilot, hyperwave comm scanner

Quickdraw - swarm tactics, fcs, lwf, special ops training

Zeta Leader - wired

Thinking about dropping stridan down to starkiller and dropping hyperwave. Ill use those three points for taregting sync. Could have been handy a few times in all three games.

The imperials are taking a huge backseat in today's meta. I am hoping the tie agressor changes things up a bit. Can't wait for that.

How are everyone else's imperial list, in their local tournaments, fairing?

1 hour ago, MHamerR8 said:

The imperials are taking a huge backseat in today's meta. I am hoping the tie agressor changes things up a bit. Can't wait for that.

How are everyone else's imperial list, in their local tournaments, fairing?

I'm hopefully going to hash out a few lists for an X Wing night tomorrow. I've been thinking about cards that are stronger in the Imperial faction, and how they can be used. Protons rockets for example, as imperials have plenty of 3 agility ships.

In that vein, I'm trying a few swarm leader lists - as imperials have plenty of native evade givers (especially with x7 and v1 titles). I'm of the opinion that the card shouldn't have the whole list revolve around it, rather it should be a 'nice to have' if the opportunity arises. This theory should also mess with target priority for your opponent.

An initial idea I had was Vader, OL and Vessery (as swarm leader carrier). Independently strong ships, but if it gets round to Vessery's shot, and it's safe to use an evade from Vader, then go for it. By the time it gets to PS6 you should have a good idea if you need to save the evade or not.

I've not thought too far into this concept, but it might be a good starting point.

Edited by spangleynights
1 hour ago, spangleynights said:

I'm hopefully going to hash out a few lists for an X Wing night tomorrow. I've been thinking about cards that are stronger in the Imperial faction, and how they can be used. Protons rockets for example, as imperials have plenty of 3 agility ships.

In that vein, I'm trying a few swarm leader lists - as imperials have plenty of native evade givers (especially with x7 and v1 titles). I'm of the opinion that the card shouldn't have the whole list revolve around it, rather it should be a 'nice to have' if the opportunity arises. This theory should also mess with target priority for your opponent.

An initial idea I had was Vader, OL and Vessery (as swarm leader carrier). Independently strong ships, but if it gets round to Vessery's shot, and it's safe to use an evade from Vader, then go for it. By the time it gets to PS6 you should have a good idea if you need to save the evade or not.

I've not thought too far into this concept, but it might be a good starting point.

Let me know how it flies. Been looking for a decent swarm leader build.

On 2017-5-9 at 10:41 PM, NakedDex said:

I had a lot of fun with this for a while:

TIE Bomber: Scimitar Squadron Pilot (16)
Lightweight Frame (2)
TIE Shuttle (0)
Operations Specialist (3)
Tactician (2)

I am running a "Tactical Bomber" similar to yours, but mine, while more costly, has proven to be more deadly if flown well.

Major Rhymer + TIE Shuttle + Snap Shot + Operations Specialist + Tactician (33)

It allows you to trigger Snap Shot at Range 2 which combos with Tactician. This particular combo is very deadly to an Ace like Fen, or any other action dependant ship. Besides, if you catch something like this, it means double stress for it, one from the Snap Shot and other from the regular attack.

The thing is to fly the bomber very well in order to exploit this combo. Otherwise it's a costly support bomber.

19 hours ago, MHamerR8 said:

The imperials are taking a huge backseat in today's meta. I am hoping the tie agressor changes things up a bit. Can't wait for that.

How are everyone else's imperial list, in their local tournaments, fairing?

I know, I thing the main list Imps will fly is going to be something like this:

Captain Jonus + TIE Shuttle + Trick Shot + Lightweight Frame + Intelligence Agent (25)
Sienar Specialist + Twin Laser Turret + Lightweight Frame (25)
Sienar Specialist + Twin Laser Turret + Lightweight Frame (25)
Sienar Specialist + Twin Laser Turret + Lightweight Frame (25)
3 TLT with rerrolls on ALL of their shots... I prefer on Jonus LWF for the defense and IA because of repositioning.
Back to the topic, I also think todays Imperial lists fly TIE/sf, Defender, OL and some RAC.
On 2017-5-17 at 5:32 AM, MHamerR8 said:

Major Stridan - sensor jammer, operations specialist, hotshot co-pilot, hyperwave comm scanner

Quickdraw - swarm tactics, fcs, lwf, special ops training

Zeta Leader - wired

My last list above, i have made a few changes.

Starkiller Base Pilot - fcs, hotshot co-pilot, operations specialist

Quickdraw - swarm tactics, sensor jammer, lwf, sot, sensor cluster

Zeta Leader - wired

My idea here is that, if people gun for the shuttle, i can bring in QD and Zeta to attack while having the shuttle make the defender use thier focus. If they go for QD, i figured the shuttle can strip them of the focus in the defense(hopefully), then when they fire back on QD, he is more defensible and will survive longer. Or i can drop Zeta down to Epsilon Ace with sensor cluster as well and throw targeting sync on the shuttle.

Thoughts?

Edited by MHamerR8

I'm going to revive this thread a little here. I just want a place where it is strictly imperial lists, that people enjoy or hold some competitive style. I dont see much of yhe imperials anymore and with the new wave coming, im hoping that they will stand their ground more.

So, i play tested my last list, above, and it wasnt how i expected it to go. It fell apart as soon as i made one mistake. Out of the week of games, averaging about two to three games a day with the list against my buddy, i found that every game if i made just one mistake, it went down hill from there. So, i changed it a bit and how. Fly it and it seems to be holding its own ground now.

Quickdraw - swarm tactics, fcs, lwf, special ops training, sensor cluster

Starkiller Base Pilot - fcs, fleet officer, inspiring recruit, kylo ren's shuttle, pattern analyzer, sensor cluster

Epsilon Leader - sensor cluster

I like the focus out for sensor cluster and the mods for attacking. The Epsilon Leader for taking stress which makes the Upsilon more maneuverable which will be handy, or able to just sit still. I think it could be worthy to fly at a store championship thats coming up.

Any thoughts or tweaks that could be suggested?

My list:

(35) Vessery w/ VI + MK.II + x7 Title

(34) Backdraft w/ Swarm Leader + FCS + LWF + Title

(31) Inquisitor / PTL + AT + Title

Total: 100

Got two games in so far. One vs Fenn,Terri,Guru. Other vs two Torp boats and Terry. Both games went 100-0. One rounded a Torp boat. Vessery gets full mod shot, Inquisitor gets full mod shot. Shields gone from Scout. Backdraft took a TL and was range 2. Swarm Leader for 5 dice. Rerolled two for five hits. Torp blanked out. Dead boat. Wont expect it everytime obviously, but nice to know I can take a boat about before a second shot can happen, or to Dengar, lol.

A few more games running the list to get better with my approach and I'm thinking store champs. :)

On 5/17/2017 at 7:31 PM, MHamerR8 said:

Let me know how it flies. Been looking for a decent swarm leader build.

My store champ list this weekend:

(35) Vessery w/ VI + MK.II + x7 Title

(34) Backdraft w/ Swarm Leader + FCS + LWF + Title

(31) Inquisitor / PTL + AT + Title

Backdraft swarm leader is crazy good! Went 4-1 (5th overall with 741 mov) and that loss came down to great green dice on last shot of game.

100-0 win vs VI vader, adapt QD, VI backdraft. Got QD in a triangle of death and killed him in 1 round thanks to a buttshot from backdraft swarm leader 4dice+crit.

55-0 win vs HLC Dash and PTL R2D2 poe. Poe lived with 1 hull. Dash dropped fast thanks to backdraft buttshots pushing crits through. Hunting Poe was tough.

100-35 win vs OldManFenn. Turned into a bump fest, but backdrafts FCS and Vesserys ability allowed me to push damage through when he could not.

25-69 loss vs Mangler Dash and 48pt Corran. Loss isnt as bad as it looks. Had Vessery and Inq last round of game firing on 4 hull Dash, if I kill him I win on points. His green dice were smoking and he lived with two hull, and didnt spend his focus either, so he got his last shot on vessery, finishing him off. Was a fantastic game though.

100-35 win vs Kanan w/abt and accuracy corrector and Garven Dreis. Inquisitor got dropped to 1 hull early after blanking out. Survived rest of game and provided much needed swarm leader evades to backdraft who did most of the damage in the game.

Backdraft butt shot is so deadly with swarm leader, pushing through that crit through 3 agility ships. Love it!

I will write a more detailed bat rep in battle report forums if anyone interested. EDIT: HERE IT IS

Edited by wurms