Given that FFG is very cautious in nerfing and only nerfs wordings, never raw stats and costs, I find myself wondering which buffs it would take to restore balance, given that there are some pretty big elephants in the room (Jumpmasters, Fenn Rau, Miranda, Defenders) that spit on old ships (Just compare non-Biggs T-65 to TIE/sfs.
So: Which buffs would you like to see to old (pre wave 8) ships?
Just for starters, I'd like to propose a bunch:
TIE/ints: +1 Hull as part of the royal guard title; New title that decreases costs by 2 but hits are dealt as crits.
Justification: compare duchess with lwf and royal guard int.
All TIEs: May equip a "TIE only" mod in addition.
Justification: Slight buff to empire.
TIE/ln: Free Outmaneuver.
Justification: Buffs maneuvering. Might bring back swarms somewhat.
X-Wing: -1 Point; May take a second modification.
Justification: possibility of guidance chips. Also autothrusters plus integrated on t70.
Y-Wing: Title: You may equip torpedos at -2 points. You cannot equip turrets for 6+ points.
J: second role next to tlt
A-Wing: Get a second missile slot (Unguided Rockets - or 2x Prockets - or 1x Prockets + Chardaan)
J: might bring these back. They are seriously behind rau.
Khiraxz: Add Boost and 1 hull for +1 point.
J: compare with xwing with integrated.
TIE Punisher: +2 Hull Title. (Seriously, that monster should have more hull than a mere bomber)
J: Very overcosted, explodes before unloads.
Edited by MaxPower