But At What Cost?
Faction: Galactic Empire
Points: 394/400
Commander: Moff Jerjerrod
Assault Objective: Station Assault
Defense Objective: Hyperspace Assault
Navigation Objective: Solar Corona
Victory I-Class Star Destroyer (73 points)
- Skilled First Officer ( 1 points)
- Spinal Armament ( 9 points)
= 83 total ship cost
Victory I-Class Star Destroyer (73 points)
- Skilled First Officer ( 1 points)
- Spinal Armament ( 9 points)
= 83 total ship cost
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 83 total ship cost
[ flagship ] Gozanti-class Cruisers (23 points)
- Moff Jerjerrod ( 23 points)
- Comms Net ( 2 points)
= 48 total ship cost
1 Colonel Jendon ( 20 points)
1 Zertik Strom ( 15 points)
1 Maarek Steele ( 21 points)
1 Saber Squadron ( 12 points)
1 TIE Phantom Squadron ( 14 points)
1 "Mauler" Mithel ( 15 points)
Let's start with the objectives. Station Assault is the only objective which gives victory points and likely won't be picked. Hyperspace Assault give Demolisher an additional attack window, but not necessarily one it needs. Still, people can have an irrational fear of Demolisher, so this may not get picked as often either. Solar Corona. Not a great objective. Doesn't give points, doesn't help kill things. Main benefit is that it hopefully downplays one of the Victory's weaknesses: the inability to use that brace token. I'd replace this with another blue objective, but don't see any good options. This one will probably get picked the most.
The list contains ~2.5 threats. Demolisher is a threat. Two large ships each throwing out 4-5 red dice a turn constitutes a threat, but I don't know if I'd classify each ship as a threat in and of itself. The squadron ball is like... half a threat. Jendon+Maarek is nice, but that and the Phantom are the only real dangers to a ship. Technically Zertik is as well, since he throws a black die, but the odds of him surviving long enough to do that aren't great.
Keep the Vic together, throwing out 8-10 red dice at something. Use Jerry to keep turning towards threats. Use the Gozanti to pass off engineering commands to counter-act the damage Jerry does. Gozanti issues squadron commands when possible. Demolisher does Demolisher things. Squadrons are largely on their own, unless they face a light screen that can be tied down and suddenly Maarek can fight ships.