27 minutes ago, Jeff Wilder said:As far as I can tell, all of the anti-AdvSlam, anti-Bomb talk boils down to: "Your 30+ point K-wing should have no meaningful way to damage my 30+ point high-AGI ace, and it's just not fair that it does. My ace, of course, is allowed to shoot your low-AGI K-wing until you're dead."
As I said, I'm not opposed to a small change to Mines (not Bombs) in which a 3-AGI ship (printed and current) may cancel one Mine damage. My lack of objection to that is because (1) I think game design has gone too far in anti-ace tech, (2) I don't believe Sabine, Mines, and K-wings are as overwhelming a percentage of that as people think, and (3) Mines will remain effective enough, as a whole, to be worth taking.
But whining because one 30+ point ship can beat another 30+ point ship if the first 30+ point ship has favorable circumstances is just ludicrous.
Not a bad start, but I would think that hitting a mine at all (even a glancing hit) would still detonate the explosive. I guess maybe I'm thinking too much.