Campaign Log - "Trust Issues"

By Surak, in Dark Heresy Gamemasters

Hi all,

Well we kicked of the next campaign wednesday evening so I thought I might as well let you in on what my devious mind has been planning this time.

For those un-familiar with our group at the end of the last campaign the player characters consisted of, and Eldar Corsair, a Seneschall, a techpriest (secutor), an exploritor, a scum, an arbite, two Guardsmen, and a archmilitant.

We kick off this campaign about 5 hours of in-game time after the close of Shards of Heresy..........

________________________________________________________

Having defeated The Shark, Corpus Tai, and Lucius Sin on Gelmiro the team reported there sucess to the Tricorn, and where told to hold position as a followup team was heading in to control the situation. After a few days the team from the Tricorn, lead by Commissar Kar, arrived in system and conngratulated the team on a job well done. He then informaed them that they were to return to the Tricorn Palace for a full debrief and something of a congratualtion. However the xeno needed to have his loyalty to the throne re-assessed and several items of equipment that had been left on Landunder also needed to be picked up. As a result the xeno was to travel with the Commissar directly to the Palace, whilse the rest of the team made there was to landunder and then on to the Tricorn. Out of loyalty (though some would say stupidity) the seneschall demanded that he be allowed to escort the Eldar, incase he needed someone to validate any of his briefing, commissar Kar agreed.

The majority of the team headed to Landunder, and successfully collected there equipment. On arrival at the Tricorn instead of the 'hero's welcome' that they had been building themselves up for all journy they were immediatelly thrown into a holding cell. After several hours in the cells the team were dragged infront of Astrid Skane (their inquisitor) and, after a lengthly interrigation, informed that there fromer-ally, the xeno, had assault Kar and flead the ship they where travelling on, the status of the Seneschall is currently unknown. To prove there loyalty the PC's had been assigned to bring the eldar in.

After much debate it was decided that the best place to start the search was Solomon as it was the only world in the sub-sector that the xeno had connections with.........

As they prepared to leave for Solomon the pc's were joined by there two new members, a navigator and his ogryn bodyguard (played by the two players who used to control the eldar and seneschall respectively)

__________________________________________________________

I feel I should point out that this plot line was written with the knowledge of the pc's involved, I didn't just take away two peoples hard played characters.

More to come,

Surak

HI all,

Time for another update.

_________________________________

Having arrived on Solomon the acolytes decided to make use of there previous work on planet and contacted Inquisitor Marr. After a small amount of stalling Marr agreed to help the Acolytes, and detailed his elite blood-hound cell of acolytes to being investigating the traitor.

While Marr began his investigation the acolytes began looking for clues, and very swiftly ended up near the underhive at a group of entertainment venues called the Southern Tubes. After much digging (and several Ogryn related uncomfortable moments) the group managed to track the Seneschall to an apartment complex near the Star Port. On arriving at the port they discovered that there target had already left, but managed to find leads on the xeno. After investigating the paperwork found in the apartment, and a visit to Harman's Travel and Freight, the team managed to track the Xeno to a transport that departed for the Hive World of Bront 6 days earlier.

_________________________________

Notable Locations on Solomon

Solomon Primus Space Port

The Primus Space Port is a massive clover-leaf built as a capstone to Hive-Citadel Gloriana in difference to the surface conditions of Solomon which preclude the use of a conventional surface-sprawl port. Each of the major planetary tithe-guilds maintains a private landing pad here, even if it is just to demonstrate status. Star Port Security is run by a private company paid for by the Munitorium; this is to stop any one of the tithe-guilds from gaining an advantage by claiming ownership of the primary Star Port. Currently the security detail is run by a grizzled old guard veteran by the name of Malcolm Brown. Brown is an even-handed, if slightly crocked, approach to maintaining security at the port. He is more than willing to aid bounty hunters, assassins, mercenaries, etc, as long as they don’t make trouble in his port.

Albia View Apartments

These properties are the most recent addition to Solomon’s decaying cityscape, having only been built ten years ago. They are built on the Albia side of Hive Gloriana, right on the edge of the hive-citadel itself. There proximity to the Star Port combined with the stunning views out over one of the toxic seas means that these have become a popular residence for traders based on Solomon, as well as those who require a discrete residence close to the Star Port.

The Hunters Nest

On the boundary between the more ‘civilised’ areas of hive Albia and the Lower Wards, the Hunter’s Nest is the main drinking den for mercenaries and bounty hunters on the planet. Run by three brothers, all of whom are retired bounty hunter’s, the Nest is a lively tavern, but don’t break the rule of first draw, even the Arbites don’t bother the ‘security’ at the Nest.

The South Tubes

These massive relics of Solomon’s industrial past were originally used by Macro-haulers heading out of Hive Gloriana and into the industrial areas around its flanks. Now the industrial Zones are part of the Interior wastelands the major access ways have been sealed, and the South Tubes found a new lease of life as the heart of Gloriana’s night life. The six massive transit ways were sealed at the point they left the hive wall, but this left over 300 meters of each tube inside the hive. Rather than waste the space offered by these huge spaces several enterprising cartels based in the lower hive began using the tubes as temporary housing. Gradually over time the area around the tubes has developed, and now the six tubes are used as; a night club, a hotel, a twist-club, an arena, a hostel, and a brothel. Surrounding the entrances to these is the Old Highway.

The Old Highway

The Old Highway was originally the primary route from the old exterior industrial zones and the main Star Port. However, with the sealing of the access tubes the Highway quickly became derelict. When the businesses began moving into the Southern Tubes a small amount of traffic began using the Highway again, but nowhere near the size and volume as it was designed for. As a result an entire community began forming along the edges of the Old Highway, mainly populated by those trying to make the transition from The Wards to the Hive proper.

Inquisitor Marr’s Blood-hounds on Soloman

Ming Zhan

Ming Zhan is a member of Inquisitor Marr’s elite hunter-cell of Acolytes known as the Blood-hounds. Ming was imported to Soloman as a baby, long with her father; however the harsh life on Solomon saw her orphaned at the age of 4. Growing up as a street urchin Ming soon learnt to fight, and eventually fell in with one of Solomon’s Lower Ward gangs. Ming slowly fought her way to the top of the gang and by 19 she was leading it. At 21 she fell foul of one of the Inquisitions purges of the Lower Wards, nearly being wiped out by the Storm Trooper purge teams. Her entire gang was scattered but Ming fought the Storm Troopers on her own, eventually she was laid low by a hellgun round to the gut. When she awoke hours later, understandably surprised to be waking at all, Ming found her wounds had been treated and that she was in a well appointed infirmary somewhere. She later found out that she had been spared from the purge by Inquisitor Marr, who had her transferred to the Infirmary on his private ship for treatment, before slowly training her in the practices of the Inquisition.

Torq

Torq is an immensely powerful clan-warrior that Inquisitor Marr picked up during an investigation into Lucky Space in the Scarus sector. A tribal fighter who won’t even tell Marr where he is originally from (if pressed he says ‘the Scarus sector’) Torq specialises in close work, preferring to take the target down with his hands if he can, or his Mag-bow if he can’t. He is currently serving Marr on Solomon as the leader of the Blood-hounds.

Solitaire

Solitaire is one of Marr’s longest serving Blood-hounds, and one of the most obviously dangerous. Towering over most people at 2m tall Solitaire is not subtle about her role, carrying her rhyming blades very overtly on her belt and a long treasured Hecutor in a shoulder rig. Solitaire tells no-one her real name, nor where she comes from, but from her natural ability with almost any weapon and the fact she only wares armoured body gloves or syn-skin it would suggest that she has connections with one of the many death-cults.

Horatio ‘Trick’ Cleasean

A minor son of the sprawling Cleasean family of Rogue Traders Horatio is a minor psyker, and the last member of the blood-hounds on Solomon. Being a minor son of the family Horatio was trained to be a military officer from a young age. At age 15 his psychic spark began to develop and, through arrangements made by his uncle, he was assigned to Inquisitor Marr’s retinue to be properly assessed and trained. With his background of military training, and having been judged to have sufficient will to be allowed to live, Horatio was assigned to the blood-hounds and has used his familiarity with both rogue traders and imperial nobility to great effect in several investigations.

Notable Person’s on Solomon

Uwibami Tatsu, Leader of the Guild of Cantus Folds

Uwibami Tatsu is one of the most powerful cartel bosses on Solomon, and he intends to make sure that his position only improves. Although Tatsu comes across as a well mannered businessman he is actually a very ruthless and capable crime lord as well. Tatsu’s criminal empire has its roots in the merchant district of the Cantus Hive world, a close neighbour of Solomon, where his Aunt runs the biggest Beast House in the Sub-sector. Tatsu has carried on the family business on Solomon by organising the development of the South Tubes, which operates as a front for the Beast House’s less legal activities.

Mr Fillip Rikes, building supervisor for Albia View

Fillip Rikes is a short, overweight man in his early 70’s. He has been in property management all of his life, having leant the trade from his father. The Albia View development is his highest profile position so far, and one he takes very seriously. He will often do things for his residents that they don’t even think about, such as chasing companies for receipts, pre-warning restaurants when a resident is on there way so they can be expected, and arranging rooms for guests ahead of being asked.


Mao Zedong, owner of Imperial Arms, Fane Street, Hive Gloriana

Mao Zedong is a reed thin man well over his 80th year. He was brought to Soloman due to his skill crafting blades, which he learnt on the world of Cantus. Every blade in Mao’s shop is hand crafted, by him or one of his three students, and they are well known in the circles of power on Solomon for being unique pieces of art as much as practical weapons.


Zack Harman, Harman’s Travel and Freight, Hive Gloriana Star Port branch.

Zack Harman is a man best described as nondescript, 5’8”, medium build, brown hair, olive complexion, brown eyes. He has carefully cultivated his anonymous appearance to help him better survive on Solomon, where having a recognised face can often lead to trouble. The other reason for Zack’s low profile is his role as one of Harman Travel’s few members who test the ability of the captains under contract, without the captain’s knowledge. Solomon is Zack’s first static posting for the company for several years, and as such he has decided to make the most of it, hiring an apartment in Albia View, slumming it at the Southern Tubes most weeks, and dining with important customers at exclusive restaurants. He hasn’t quite managed to shake his habit of trading with anyone, no matter how illegal it may be, as long as the Thrones are paid of course.

_______________________

Now to see what the group make of Bront....

Surak

Its been a while so time for an update.

To summerise - they really dropped themselves in it this time

__________________

On reaching Bront the acolyet immediately began hunting for the xeno, and after questioning several rogue traders in orbit discovered one of them had been transporting eldar (the gentalman in question is stark raving bonkers and believes eldar to be oriental humans not xeno).

After more digging around they eventually discovered that the xeno was using inquisitorial authorisation to stay at a scholar progenium on Bront (this is something the character picked up very early on as a pc and even his old player had forgotten he had two different authorisations).

When the team arrived to search the xeno's quarters they found he had fled, but left a large amount of evidence behind this time (previous lodgings having been seralised). amongst this evidence was an encripted data-slate with travel details to port wander. Most of the evidence in the room was research into eldar activity in the expanse.

(and here is where it went wrong)

The acolytes immediately set off to port wander, without checking any of the sightings, nor check with the imperial navy for more local sightings.

upon reaching the port the data-slate they had found the travel details on gave them a new message (it actually started ringing) informing them that the data-slate had been part of the xeno's plan all along and that the 12 week trip they had just taken was in completely the wrong direction. The xeno had escaped.

To add to the fun within an hour or so of the team arriving on the port a messenger delived them a coded transmission from astrid skane, not only was it encrypted but when they unlocked it they found it was also coached in a riddle that was specific to there cell.

moments after opening the message the team was attacked by merc's who had been told to secure the message and kill whoever recieved it.

after surviving the ambush the team realised that Skane was now under special conditions, and that she wanted to meet them in the handmans noose on foot fall.

____________________________________

The story continues in 'Special Conditions'