http://swdestinydb.com/decklist/view/8858/explodinglaunchbay-1.0
turn one or two is super unlikely, but even on later turns it just looks to set up a launchbay salvo combo with a large hand size to wipe all opponents characters
thoughts?
http://swdestinydb.com/decklist/view/8858/explodinglaunchbay-1.0
turn one or two is super unlikely, but even on later turns it just looks to set up a launchbay salvo combo with a large hand size to wipe all opponents characters
thoughts?
Looks for actual card 'Salvo', doesn't see it.
Oops, published old version of deck
http://swdestinydb.com/decklist/view/8895/explodinglaunchbay-2.0
here salvo update
Looks like fun, for sure!
What's the maximum number of cards you can get into your hand that way?
You can get cards from obi's journal and jedi council (2 / turn)
but from award ceremony and dont get cocky you could get up to 10 on turn one
12 hours ago, Davclarke said:You can get cards from obi's journal and jedi council (2 / turn)
but from award ceremony and dont get cocky you could get up to 10 on turn one
You are not counting the cards you play, reaching 10 is not impossible but quite difficult.
The concept is frankly smart but I think the deck needs a bit of adjustaments.
First of all, all the weapons are possibly useless.
I got that you want to use them for action cheat but the deck needs consistency and resources, a ton of resources (yes, I know, you are going to play Premonitions but you need resources for the events and the upgrades too).
What would be your ideal starting hand?
The counter? Mind Probe.