When ever a new way to regen shields is added to the game my mind starts working how to abuse that power.
Currently there are 6.5 ways to regen shields in the game:
R2-D2 astromech: a very reliable method for regeneration with the only downside being that it requires you to execute green maneuvers. However it does not require an action. Useful on all x-wings and E-wings, but hard to use on the Y-wing.
R2-D2 crew: this method has not seen a lot of play (although I used it to get to the semi finals at regionals) due to it coming in an expensive expansion, crew slot, and negative chance to flip Crits on the ship it is on. Mostly seen on heavy hull ships like the YT-1300 or Vx100, it takes a skilled player to use it correctly and the side effects can cost you greatly.
Chewbacca Crew: this method is a one time use but very useful. Essentially two shields it can save you from a bad crit and is cheap when compared to a shield or hull upgrade.
R5-P9: this astromech is restrictive in that it takes a pilot like Poe or a ship with multiple focus tokens to make good use of it. Better than R2-D2 in that it opens your dial, but it restricts your actions and if you can't get a focus token you are out of luck.
Gonk: The first non-rebel regen method that requires two actions to successfully get a shield. It's versatile with methods like shield stacking before combat and uses such as experimental interface. However it does require the actions which restricts it quite a bit.
Miranda Doni's pilot ability: This one is everyone's nightmare. With Twin Laser Turret Miranda can essentially regen a shield every turn without dampening her damage output too much. It's very effective and hardly costs a thing. Probably the regen most in need of a nerf. (I would suggest that her ability effects both her TLT rolls but that's just me)
as for that .5 method for regen... that's Reinforced Deflectors. But that method is mostly damage mitigation rather than a real regen ability.
Also shout out to R5-D8 as a method of hull regen dependent on an action and dice result.
Now let's look at Pulsed Ray Shield.
The biggest restrictions of this method of regeneration is that it gives you an ion token and can only be equipped (as of now) to the HWK, Kihraxz, Scyk, and Starviper.
First let's point out the obvious, Starvipers for the same price most likely want to equip Autothrusters. Also the Kihraxz and Scyk don't have a 1 straight so they can take advantage of the ion tokens effect to do that maneuver at the cost of advertising what they are doing. Out of all these ships only the Rebel HWK can equip alternate forms of shield regeneration in the form of R2-D2 Crew and Chewbacca Crew. R2-D2 crew and the Pulsed Ray Shield both counteract each other though.
Now having said that let's compare how good this method of regeneration is compared to the other known six.
R2-D2 astromech: unfortunately it fails here. The only advantage being that it's two points cheaper, but both restrict movements, however even on the Y-wing there is more movement options and the white is worse than green. Plus R2-D2 doesn't advertise your next move. So that's one fail.
R2-D2 crew: here we get a closer examination. Both trigger at the end of the phase and can only recover a shield if you are shieldless. Both have a negative side effect, except R2-D2 is a 3/8 chance of negative side effect. Pulsed Ray Shield is better cost wise, but does restrict movement. This one is gonna be a toss up, so I will say it's still just one loss for PRS, but zero win.
Chewbacca: there is no negative side effect of Chewbacca, but it is a one time use. If you can get your ship equipped with Pulsed Ray Shield to survive and regenerate 3 shields then you definitely got your money's worth. Again the biggest advantage to PRS is it's cheaper cost. I'd like to not however that the Rebel HWK can equip both of these upgrades which is pretty awesome! So I'm calling this one a loss as well.
R5-P9: on anyone else but Poe I would say PRS is better. It doesn't cost you an action and it isn't susceptible to bumps, stress, or HotCop. Plus PRS wins again on cost. I'll call this a tentative win.
Gonk: I'd have to say that PRS wins here again. It doesn't cost actions and it isn't susceptible to stress or bumps. Another win.
Miranda: hands down a loss. Sorry Miranda is just too good.
Score: 2-wins 3-loss 1-tie.
That's pretty good considering it's mostly competing with rebels who own the regen game!
I think this upgrade is gonna be game changing. It's gonna make Rebel HWKs with Chewbacca really tanky as well as give Kihraxz and Scyks some much needed love.
i don't think many people realize how game changing this upgrade is gonna be. Scum is getting access to a really reliable regen method on four of their ships. Rebels also get a little love but hopefully it won't be too broken.
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Anyways there is my analysis please comment and let me know what you think.
Edited by Sir13scott