Squad masher (397/400)
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Assault Frigate Mk.II B (72 + 26)
+ Toryn Farr (7)
+ Reinforced Blast Doors (5)
+ XI7 Turbolasers (6)
+ Gallant Haven (8)
Nebulon-B Escort Frigate (57 + 22)
+ Adar Tallon (10)
+ Turbolaser Reroute Circuits (7)
+ Yavaris (5)
GR-75 Medium Transports (18 + 32)
+ General Rieekan (30)
+ Comms Net (2)
CR90 Corvette B (39 + 5)
+ SW-7 Ion Batteries (5)
Jan Ors (19)
Ten Numb (19)
Biggs Darklighter (19)
2 x VCX-100 Freighter (15)
3 x X-wing Squadron (13)
Targeting Beacons
Fire Lanes
Sensor Net
Using Gallent Haven and Yavaris as the spear heads to maneuver the squads into position and should give them enough protection to allow Ten Numb to wreak any fighter balls they come with. Biggest concern I have is having enough firepower to drop larger capital ship.
Any suggestions?