I've got 3 lists, 1 for each faction lined up for store championships. I'm looking to spice things up and bring something perhaps a little unusual. I was hoping you guys could help me point out positive match-ups and where I'll be fighting an uphill battle the most. Without further ado, here are the lists.
It's not wise to upset a Wookie… ( 100 )
| Chewbacca (TFA) — YT-1300 | 42 |
| Rage | 1 |
| Inspiring Recruit | 1 |
| Kanan Jarrus | 3 |
| Tactical Jammer | 1 |
| Ship Total: 48 | |
| Biggs Darklighter — X-Wing | 25 |
| R4-D6 | 1 |
| Integrated Astromech | 0 |
| Ship Total: 26 | |
| Captain Rex — TIE Fighter | 14 |
| Ship Total: 14 | |
| Bandit Squadron Pilot — Z-95 Headhunter | 12 |
| Ship Total: 12 | |
The idea is to get all the other ships shot first and let Chewie get several rounds of multiple (modified) attacks in. I'd probably present the Z early and at a distance from the rest of the fleet as a blocker and early sacrifice. Everything else lets Chewie live longer and or get more attacks.
Double D's ( 100 )
| Rear Admiral Chiraneau — VT-49 Decimator | 46 |
| Adaptability | 0 |
| Kylo Ren | 3 |
| Engine Upgrade | 4 |
| Ship Total: 53 | |
| Captain Oicunn — VT-49 Decimator | 42 |
| Predator | 3 |
| Anti-Pursuit Lasers | 2 |
| Ship Total: 47 | |
Haven't seen much of the double Deci's lately, and I think this one is unique. RAC still imitates an arc dodger or lays down some extra pain with Kylo when an opportunity presents itself. Oicunn is one of my favorites, presenting free damage or a great way to make the opponent alter their flight path.
Denar is a Bossk ( 100 )
| Dengar — JumpMaster 5000 | 33 |
| Adaptability | 0 |
| Extra Munitions | 2 |
| Plasma Torpedoes | 3 |
| K4 Security Droid | 3 |
| Unhinged Astromech | 1 |
| Guidance Chips | 0 |
| Punishing One | 12 |
| Ship Total: 54 | |
| Bossk — YV-666 | 35 |
| Fearlessness | 1 |
| Cluster Missiles | 4 |
| 4-LOM | 1 |
| K4 Security Droid | 3 |
| Scavenger Crane | 2 |
| Guidance Chips | 0 |
| Ship Total: 46 | |
Probably the most mainstream list of the group. There are lots of variables to play with, and I've had a hard time nailing down the most ideal setup. This version has a pretty good alpha and potential to turn it into a several round volley.
So friends, allies and Bothan spies... What do you think? What should I take to Store Champs?