Okay, I thought I'd get this off my chest. It's strictly a problem I have with game components, rather than game ruleset.
Runewars is fast establishing a unique aesthetic that helps to mark it out from its many competitors in the field of miniature wargaming. On release, this aesthetic wasn't too clear, arguably due to the skeletal features of 50% of its models. But with the new heroes and units we're seeing, there's more and more opportunities to see what the designers are aiming towards.
And the answer is: cartoony. Thick facial features, oversized items, soft lines, unwieldy horns, over-exaggerated expressions, etc. Armour is simple and well designed, and most reminiscent of World of Warcraft.
Now, I'm not sure how much of this is being imposed upon the sculptors by material restraints - after all, they're using a pliable pvc material, rather than hard plastics, and so we can expect to see a lower resoultion of detail. (I've also noticed a big problem with mould lines and flash with Runewars models, but that's not a big deal in the grand scheme of things.)
Whatever the reasons, I wanted to get other people's feedback on this, as it's such an important element to a game's success. And I worry about its effect on Runewars. Clearly, the game has a beautifully designed ruleset. It combines bluffing, maneuver, synergy, listbuilding, spatial judgement, risk calculation, and bundles up all these great aspects in a game that can be taken out, played, and reboxed in 2 hours. But the game falls short, in my opinion, in terms of its aesthetics. I know that this won't necessarily be a very popular thread topic, but it's nonetheless a really important one.
As I've been plowing through painting my Daqan, I've been struck by how...
old
... the figures look to me. They're reminiscent of 90s Games Workshop in their faces, poses and ratios. Now, painting an army is a serious commitment of time, and also of care. You're putting yourself into these little dudes, to some extent, and the end result is something important to you as a gamer. Finishing my phalanx of spearmen left me feeling a little ... cold? For my money, the two monster units are the only RW sculpts so far that have life, that draw the eye.
The bar is so high now in the field of miniature design that I'm not sure how feasible Runewars' approach is. In short, I think this game will be held back by its sculpts. For example, here's two hero sculpts from Runewars:
And here's two hero sculpts from competing miniature lines, both retailing at roughly the same rrp as Runewars hero packs :
Conversely, here's an example of cartoony aesthetics, from Guild Ball, that still has definition, dynamism and character in spades...
Which hero would you rather spend your money on? Which would you rather spend hours painting? Which would you be proud of, bringing out at a local games night?
In closing, I appreciate that this is a matter of aesthetics, and thus a lot of this boils down to personal taste. I also appreciate that many people will love this cartoony style, as well as the simplicity of sculpt lines that allow for quick and easy paint jobs. Fair enough. But I also think that aesthetics
does
have some objective considerations. Symmetry, elegance, skill of design & execution, refinement, imagination. I find Runewars lacking in direct comparison to its competitors, and there seems to be no reason why it should, giving the heavyweight nature of its parent company. I'm sad that such a wonderful game ruleset is not being matched in excellence in terms of its components. It would be a much easier sell down my club if the models were competing at the level of every other wargame that sees regular table time there... and in no other genre of tabletop game is component quality of such importance. Finally, please be aware that I don't say any of this out of vindictiveness or snarkishness, but out of love for the game. I want it to be a great success, but am finding it hard to overlook such a big part of what the game
is
.