Gross

By Blail Blerg, in Star Wars: Armada

28 minutes ago, Undeadguy said:

Britt, MI Regional champ, played against a 4 Arq list and tabled it. Defiance Ackbar80 was able to one shot them one per turn. Never stood a chance.

Not to try to discourage you, but there are builds that will straight counter it, and sadly those builds are pretty common.

While that is technically possible, I have to ask.... were they NOT returning fire? I ask because I tend to fly my arqutens such that if you have a shot on me, I have 2,3, or even all 4 shots on you, so sure, you might be able to bring 6 red dice on one of my ships, but I'm going to come back to you with 4 shots of 5 dice each and you will probably die the same turn... so in that case I'd be happy to trade an Arquitens for an MC-80.

Or maybe nobody in my area has figured out how to fly against them yet. I dunno man, I stick to the edges and fly really carefully, It's gotta be just a local meta kind of thing.

On 5/9/2017 at 0:05 PM, GammonLord said:

Tie fighters should be useless/ facing certain death if they hang around big ships. They're dogfighters, and if they're unfortunate to get the attention of large capital ship they should melt appropriately. Tie Bombers have that little bit more to get them through, but not enough so they can just park.

Tie fighters do face certain death if you choose to AA them, knowing when to make that choice is the secret (instead of griping about having to consider that as a choice).

4 hours ago, Crabbok said:

So many people hailing Rieekan as this monster... and acting like Imperials are awfu? Seriously?!?!

I honestly think the best list in the game right now is a Vader fleet with at least 4 arquitens. Never seen anyone even come close to it. I may need to actually go to Worlds next year and see for myself what all the hub bub is about.

OK, so the issue is that you Vader-Arq fleet has some key weaknesses.

First off, I don't know how you've kitted those ships but I'm going to be shocked if you're actively denying all viable approach methods. Saying you've gotten all 4 ships shooting doesn't match my general experience with Arquitens.

Second, and I mean this with all respect, but what's your response to squadron threats? You don't have enough flak to seriously scare them, and Arquitens aren't very good carriers. Certainly, I'd be pretty shocked if you aren't losing 1-2 Arqs to Demo alone during half your game vs Imperials.

27 minutes ago, Darthain said:

Tie fighters do face certain death if you choose to AA them, knowing when to make that choice is the secret (instead of griping about having to consider that as a choice).

That's OK! Having fighters fold under dedicated anti-squadron fire is perfectly fine.

What's not fine is fighters that are more afraid of those lightly armored TIE Fighters in a one-on-one than the bristling point defense weapons on the capital ships. In a fight between an Imperial Star Destroyer and the Millenium Falcon, the Falcon should be resorting to desperate tricks and audacious maneuvers to not get annihilated. Not surfing the nose to keep putting two dice a turn into the front arc until it's scratching hull.

5 hours ago, thecactusman17 said:

That's OK! Having fighters fold under dedicated anti-squadron fire is perfectly fine.

What's not fine is fighters that are more afraid of those lightly armored TIE Fighters in a one-on-one than the bristling point defense weapons on the capital ships. In a fight between an Imperial Star Destroyer and the Millenium Falcon, the Falcon should be resorting to desperate tricks and audacious maneuvers to not get annihilated. Not surfing the nose to keep putting two dice a turn into the front arc until it's scratching hull.

Although, he can be a lot more cheeky when the ISD is actively engaged vs other ships of the ship caliber. So that's not the entire picture. Much as id want to agree with you

Not saying that AA fire wouldn't be a good idea and not saying what I am going to say is good but, at the end, all about this is going is to make the ships more relevant right? More than squadrons. How would be that ships could shoot from every hull.

We still having better and worse shots so positioning still being relevant.

GT, Ackbar and AG still boosting main attacks.

But the overall ship'a firepower would increase making them the main source of damage.

Of course it would mean nasty triple arcs from mc30, hahaha

Just an idea. Please, hit softly. :D

1 minute ago, ovinomanc3r said:

Not saying that AA fire wouldn't be a good idea and not saying what I am going to say is good but, at the end, all about this is going is to make the ships more relevant right? More than squadrons. How would be that ships could shoot from every hull.

We still having better and worse shots so positioning still being relevant.

GT, Ackbar and AG still boosting main attacks.

But the overall ship'a firepower would increase making them the main source of damage.

Of course it would mean nasty triple arcs from mc30, hahaha

Just an idea. Please, hit softly. :D

I think there's a point where ships should have increased relevance compared to squadrons. Because right now, the only ship that's consistently as relevant as squadrons and not a carrier is Demolisher. And maybe Admonition.

I think there's a balancing act, but right now we should at least agree that the balance is tilted towards squads and the ships that activate them.