I'm right there with you
@Blail Blerg
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Squadrons are an issue.
The moment they released rogues and villains I knew it'd snowball into to this unholy mess.
Intel started it.
By handing squadron lists a means to entirely bypass small fighter screens, players were forced to either bring more standards or start using aces. The Flotillas, though doing a lot of good for big ship builds, are also far too squadron biased to ignore as part of the problem. The fact that a flotilla can reach squadron 4 (in function: EH +Raymus/wolf) and can grant the ability to reroll bomber dice didn't just boost squadron lists, it made them more cost efficient than using ships. Now with tools like relay, squadrons are a nightmare.
This may have been FFG's plan, but if it is, it's a bad one.
I really do not get the attraction to squadron play in Armada.
If you want to **** about with snub fighters, why aren't you playing x-wing? The fighter models are nicer, the mechanics are just as smooth, if not smoother, the expansions are widely available on buy/sell/trade markets for next to nothing.... Was it because X-wing didn't let you shoot down star destroyers? It's not like the squadron bases or mass printed squads in Armada are something that draw spectacle, unless painted by one of the community's amazing painters.
The only reason squadron play in Armada makes any sense to me is it's the most efficient way to deliver massive damage totals, bypass the effectiveness of defenses, and compartmentalize losses into small easily maintainable chunks.
Just has me like: