Hi guys, this is a purely subjective analysis on the upgrades/pilots that were/are subjects of hot debate in the ffg forum. I do not have the mathematical skills of MajorJuggler or other extraordinaires so do take my views with a sea worth of salt.
1. Twin Laser Turret
Is no longer relevant to the nerf rage. Both its counter (Arc dodgers) and its breakfast (Fat PWTs) are largely out of the game. I personally believe TLT will actually become a necessary evil to balance the upcoming meta, as evidenced by its appearance in TIE Aggressor.
2. Sabine Crew
Is a nerf in order? You are spending a crew slot & 2 points for an instant 1 damage each round that requires you to fly well. I believe she gives bombers a chance against arc dodgers. Also, I'd like to add that bombers are not the reason arc dodgers are gone. Recall that Soontir/Vader maintained their reign in wave 7 where K-wings already existed. Also Soontir never truly went out of meta, even today. The world just decided to turn their back on the Baron. Dark days for the empire.
3. Biggs
Ahh, Biggs. The demon lord of the rebellion. When you saw X-Wing as the most played rebel ships in worlds, you know it's not X-Wing. It's Biggs™. Players have been calling incessantly for its nerf, even after his ability is partially nerfed. I'm sure that the devs are treading a difficult path here. On one side, his ability limits design space for potential T-65 fixes. On the other side, a lot of rebel ships have low agility and relies on Biggs to tank their aggro.
Biggs being the one left standing on the last moments of Worlds 2017 final is a testament to the fact that the partial nerf works. But what if the opponent didn't carry ordnance? As it stands now, Biggs as the most prevalent rebel ships could potentially restrict other list building to either include ordnance, or face gang beating from Biggs' friends. As such, I agree with the majority that an errata is in order.
Limiting his ability to once per round is a popular suggestion. I personally advocate changing his ability to require focus in order to force opposing ships to attack him, if able much like shield projector upgrade card. In this way, we get to see the focus sharing shenanigans that was unique to rebels back in play, and Biggs can rightly protect his allies for as long as he is focused.
What if we add wording on integrated astromech to enable T65 & T70 to allow equipping an additional mod? Won't that solve the problem? Repositioning is the biggest issue with T65, and durability is the biggest issue with T70.
4. Jumpmaster 5000
I think Alex cringes when he saw Jumpmaster won the worlds again, but maybe that's just me
. Although I personally feel that the world's champion list is totally fine (his maneuvering skills are what brought him there, very precise), I agree with the majority where increasing the base cost by 2 points is probably overdue. The upgrade cards aren't the problem, the chassis is. Currently Dengar is 45 pts with punishing one title. In comparison, Dash starts at 48 pts with HLC, 45 pts with Mangler at PS7. Non-Rolling PS9 Han Solo is 46 pts and bro-do-you-even-kturn PS8 Chiraneau is 46 pts. I'm sure everyone agrees that Double tapping is one of the best abilities in the game, and with a white Sloop and 1-hard + Barrel Roll combo, it isn't hard to achieve too. As for the generics, 2 pts effectively removes the extra munitions so not only that they have to do a proper maneuvering, they also have to be even more selective in their target priority. By the way, why do every imperial large ships except the most useless one cannot K-turn?
5. Emperor Palpatine
The X7 nerf is a good call from FFG on both reasoning and execution grounds. It is a logical solution to the issue, but Palpatine's nerf is an undeserved one. He brings certainty to a faction that is almost entirely dependant on RNG, and the 12.5% cost of a full list justifies that ability. With the nerf, barely anything within the faction (including palpatine himself) could perform consistently apart from X7 Defenders, Omega Leader and The Inquisitor. Heed me folks: If what he does is handing an extra evade to imperial aces once every round, Major Stridan gives more and does it better than palpatine ever could. I would go so far as to say that an un-nerfed Palpatine in a lambda shuttle is the budget version of Major Stridan with proper loadout.
6. Attanni Mindlink
Is a nerf in order? You are paying an ept slot and 1 point for each ship that is equipped with mindlink. In return, you are less prone to blocks and stress, at the cost of restricted maneuvering for your whole list. Given that maneuvering part takes a huge proportion in this game, I'd say it's not overpowered. Currently, only Nick Belle's Asajj-Palob-Fenn & triple uboats are the only lists that makes the best use of Mindlink. if everybody's guess about further jumpmaster nerf is true, there is no need to nerf attanni mindlink further. Stress lists are already a good counter against mindlinks.
