Touching and movement

By Gazakazan, in X-Wing Rules Questions

If I have a large base ship in front of a small based ship. They are physically touching and faceing the same direction. If the large based ship moves first, a 1 forward, and then the small based ship moves 2 forward, the bases are touching but does the small ship get an action? I looked at the "overlapping in line ships" section in the FAQ and am not sure since technical they don't perform the same maneuver.

Even if they are physically touching, when you manage to put the whole base on the mat, there was no overlap, so they are not "touching" each other by the rules and you get your action phase and can shoot the other ship (asuming it is an enemy ship, of course)

Oh this is a tricky one as it really will depend on whether or not that small ship slips down between its maneuver template and the large ship or not. This is simply because the templates are not exactly the same size as the bases and therefor you could just run into a second overlap.

When you do it using the same template you are assuming each moves exactly the same distance with a slight gap opening up.

Well is there any precidence for this? If I move the second ship and I'm a hair off is it up to me to just make the aurgument to the judge if my opponent simply says. "Hey. They bumbed."

Even it we ignore the nubs I believe the templates are supposed to be just shorter than a base length.

1 hour ago, Gazakazan said:

Well is there any precidence for this?

The FAQ does not cover this situation. It only talks about ships performing the same speed maneuver.

Many players play as if a small base is identical to a 1-straight and a big base is identical to a 2-straight. Even more players argue that the pieces should be played that way even if they're not. I've never seen anything official supporting this and I don't agree with it myself.

2 hours ago, Gazakazan said:

If I have a large base ship in front of a small based ship. They are physically touching and faceing the same direction. If the large based ship moves first, a 1 forward, and then the small based ship moves 2 forward, the bases are touching but does the small ship get an action? I looked at the "overlapping in line ships" section in the FAQ and am not sure since technical they don't perform the same maneuver.

If the Large ship moves 1 and the small moves 2, it may overlap again depending on alignment.

Edited by USCGrad90
3 hours ago, Gazakazan said:

Well is there any precidence for this? If I move the second ship and I'm a hair off is it up to me to just make the aurgument to the judge if my opponent simply says. "Hey. They bumbed."

You may try to cheat via the judge but if it overlaps it overlaps. The two ships did NOT perform the same maneuver so there is nothing saying they wouldn't overlap. Even the source for that ruling is assuming two perfectly parallel ships which may not always be the case.

10 hours ago, StevenO said:

Even it we ignore the nubs I believe the templates are supposed to be just shorter than a base length.

Small bases are 40mm and large bases are 80mm. 1 straight is 40mm and 2 straight is 80mm. Some variation exists from manufacturing of bases and templates, but they are supposed to be the same.

4 hours ago, USCGrad90 said:

Small bases are 40mm and large bases are 80mm. 1 straight is 40mm and 2 straight is 80mm. Some variation exists from manufacturing of bases and templates, but they are supposed to be the same.

Yes but this game is not about theories, it is about real life manipulation, and ship nudge, slide and all. Not counting the fact you can't never be sure you started perfectly at the 10th degree parallel. I will always say in a tournement: "do the move and see what happen and I don't care about your supposed theories that they where alligned so should still be".

Edited by muribundi
Changed the confusing part that could be seen as directed to USCGrad

Don't forget about the nubs for the templates too. Those do count as part of the base, and if two ships line up so their nubs overlap, it's still technically a bump.

1 hour ago, muribundi said:

Yes but this game is not about theories, it is about real life manipulation, and ship nudge, slide and all. Not counting the fact you can't never be sure you started perfectly at the 10th degree parallel. I will always say, do the move and see what happen and I don't care about your supposed theories that they where alligned so should be still.

Chill the hostility. I was just responding to a comment where StevenO said he thought the templates were supposed to be shorter than the base.

I even noted that there is some manufacturing error - SO I AGREE that based on differences in the way the bases and templates are made, imperfect alignment, nub overlap, and plain old poor placement of ships on the ends of templates - you can get an overlap where you "theoretically" shouldn't.

8 minutes ago, USCGrad90 said:

Chill the hostility.

Sorry, my sentence was not properly explained, I was not targeting you, this was my quoted text I would say to someone!

I edited my text :)

Something interesting to note:

I was playing in a tournament this weekend and made a move that I knew was going to be close to an overlap. I asked my opponent to hold his ship, held my template in place, and moved my ship. My ship fit, but he told me he "felt" his ship move - even though I didn't see anything move on the mat. I conceded it to him, primarily because I knew it wouldn't make much of a difference in the game - as I was on the way to a 100-0 win.

My personal opinion is that if you are holding your ship in place - it should not move - but if it does, we should see it actually move.

I may start asking my opponent to place a template on the ship in addition to holding it to avoid this type of situation.

2 hours ago, USCGrad90 said:

Chill the hostility. I was just responding to a comment where StevenO said he thought the templates were supposed to be shorter than the base.

I even noted that there is some manufacturing error - SO I AGREE that based on differences in the way the bases and templates are made, imperfect alignment, nub overlap, and plain old poor placement of ships on the ends of templates - you can get an overlap where you "theoretically" shouldn't.

I guess I'd note that my "shorter" is more in the realm of rounding errors. That small base and straight 1 may both be about 40mm but those variations can make all the difference; throw in another base and template an variations mount.

It may matter that you more often see this issue when trying to "jump" a ship but then those nubs almost always get in the way or the two ships involved aren't perfectly parallel to each other so that extremely slight angle will still lead to an overlap.

2 hours ago, USCGrad90 said:

Something interesting to note:

I was playing in a tournament this weekend and made a move that I knew was going to be close to an overlap. I asked my opponent to hold his ship, held my template in place, and moved my ship. My ship fit, but he told me he "felt" his ship move - even though I didn't see anything move on the mat. I conceded it to him, primarily because I knew it wouldn't make much of a difference in the game - as I was on the way to a 100-0 win.

My personal opinion is that if you are holding your ship in place - it should not move - but if it does, we should see it actually move.

I may start asking my opponent to place a template on the ship in addition to holding it to avoid this type of situation.

I probably felt vibration, if your ship slided down, it does not mean an overlap, when we place ship, they sometime touch each other before sliding perfectly, it is still not an overlap. Seen it happen so often... on my side and on the other side and the two of us are like, what!!!! So lucky !

2 hours ago, StevenO said:

I guess I'd note that my "shorter" is more in the realm of rounding errors. That small base and straight 1 may both be about 40mm but those variations can make all the difference; throw in another base and template an variations mount.

It may matter that you more often see this issue when trying to "jump" a ship but then those nubs almost always get in the way or the two ships involved aren't perfectly parallel to each other so that extremely slight angle will still lead to an overlap.

It makes you wish that FFG had included some of this verbage when they updated the FAQ. The way they write it, they make it sound like no matter what the situation, if you have 2 ships that start touching and use the same maneauver, they won't be touching after. I think most of us realize that a slight angle can sometimes make all of the difference in a maneuver.

2 hours ago, USCGrad90 said:

It makes you wish that FFG had included some of this verbage when they updated the FAQ. The way they write it, they make it sound like no matter what the situation, if you have 2 ships that start touching and use the same maneauver, they won't be touching after. I think most of us realize that a slight angle can sometimes make all of the difference in a maneuver.

I'd need to look it up to be certain but it may also say they need to be pointed the same way and while it may be hard for us to see sometimes any angle will change that. I also think it may just say "maneuver" instead of Straight Maneuver and while a straight or even a K-Turn could/should allow for two ships to move the same speed without touching after things are done everyone should know that doesn't work with banks or turns at the same speed.