Good list?

By 2224, in X-Wing Squad Lists

is this a good list?

Gamma Squadron Veteran — TIE Bomber 19
Expertise 4
Advanced Proton Torpedoes 6
Extra Munitions 2
Guidance Chips 0
Ship Total: 31
Gamma Squadron Veteran — TIE Bomber 19
Expertise 4
Advanced Proton Torpedoes 6
Extra Munitions 2
Guidance Chips 0
Ship Total: 31
Colonel Jendon — Lambda-Class Shuttle 26
Emperor Palpatine 8
Shield Upgrade 4

Ship Total: 38

View on Yet Another Squad builder

note the guaranteed 4 hits/1 crit

If I were to pay this list, I wood ride the shield upgrade with the title for the Lambda. The shield probably won't do all that much and the title gives your bombers the ability to barrel roll for position and still sit their missile

Not good. You spent 20 points, a fifth of your list, on torpedoes you likely won't shoot.

The most reliable bomber alpha strike is Homing Missiles with Long Range Scanners. You can take Crack Shot on the Gamma Vets to push more damage. That saves 8 points.

Add the spare 8 points to the 38 points spent on your shuttle. That's 46 points to spend on a solid closer. Pick any Ace, and if you don't spend all 42 points, reinvest in bombs for the Bombers.

Edited by jmswood
Math

Inspired by jmswoods comments. I will suggest this alphastrike list:

Quickdraw, Expertise, FCS, Homing missile, title, Targeting synchronizer, Lightweight frame (45)

Gamma Vet, Crack, EM, Homing missile, LRS (27)

Gamma Vet, Crack, EM, Homing missile, LRS (27)

this work?

Gamma Squadron Veteran — TIE Bomber 19
Expertise 4
Advanced Proton Torpedoes 6
Extra Munitions 2
Guidance Chips 0
Ship Total: 31
Colonel Jendon — Lambda-Class Shuttle 26
Emperor Palpatine 8
Ship Total: 34
Soontir Fel — TIE Interceptor 27
Expertise 4
Shield Upgrade 4

Ship Total: 35

https://geordanr.github.io/xwing/?f=Galactic Empire&d=v4!s!191:220,34,126,-1,-1,-1:-1:25:;191:220,34,126,-1,-1,-1:-1:25:;54:71,-1,132,-1:4:-1:&sn=Unnamed Squadron

26 minutes ago, 2224 said:

this work?

Gamma Squadron Veteran — TIE Bomber 19
Expertise 4
Advanced Proton Torpedoes 6
Extra Munitions 2
Guidance Chips 0
Ship Total: 31
Colonel Jendon — Lambda-Class Shuttle 26
Emperor Palpatine 8
Ship Total: 34
Soontir Fel — TIE Interceptor 27
Expertise 4
Shield Upgrade 4

Ship Total: 35

Does it work? Yes, all the pieces are legal and functional. Still a swing and a miss. Here's another soft pitch:

Gamma Vet - I know the Adv Proton Torp looks great on paper, but more often than not I see players waste rounds making poor choices with tunnel vision on getting in position to use the thing. Frequently the ship dies before it shoots that torp once; succeeding twice rarely to never. Gamma Vet + Crack Shot + Extra Muntions + Homing Missile + Long-Range Scanners = Self-sufficient Alpha Strike

Colonel Jendon - I'm sure you have a reason this ship is still in your list. If the reason has anything to do with Target Locks, then I recommend you try something with Targeting Sychronizer.

Soontir Fel - Expertise is cool, but not on The Baron. Stress shuts Expertise off, and Soontir's ability functions on stress. Soontir relies on repositioning and token stacking to survive, and he does it with Push the Limit. Your build at best will have one chance to repostion, or one token. Not both. Soontir needs both. A single shield upgrade isn't enough to protect him; it's just a little more glass to break.

What are you expecting to hunt with Advanced Proton Torps? For the short range ordinance, consider that for almost half the cost you can take Proton Rockets which roll one fewer die in this application but can be fired more easily. Cluster Missiles are one more die total, but spread across two attacks it's only really more effective against low agility.

Going back to @jmswood 's first post (correct me if I'm wrong jm) I think he was suggesting those changes with the goal of trading the shuttle for an Ace and keeping the two bombers.

PS: APT is hard to figure out, let us know if you have hit on a winning combo that we're all missing! The meta think is pretty deep around APTs :mellow:

Edited by nitrobenz
Added ps

sorry for not making it clear. the trick with APT is that it turns 3 blanks into focuses, which expertise converts to hits. guidance chips gives 1 hit, and palpatine then gives out 1 crit. without any luck involved, you can, with a direct hit, kill a stolen TIE, and with only 2 evade dice, the headhunter is dead too. IMMEDIATELY!

and no one sees the synergy, so they can get trapped in thhe way

Everyone sees what you are going For, the issue is you will struggle to get that shot off. The Bomber can be focussed down real fast before it ever gets to Range 1 and with it's dial will struggle to get there in the first place vs a competent opponent.

Yes your combo on paper, in the lab so to speak, works great, but in a game situation any decent opponent won't even let you get a shot off.

If you really are going to try this and you want it to have a bit of a chance to succeed, drop the shuttle and go for good bombers. Here is a suggestion, that might work. The idea is that they all TL the target. Your gamma vet ions the target and Jonus and Rhymer go in for the kill. They all use barrelroll to get a shot on the target. Rhymer can shoot Advanced Proton Torps at range 1 and 2. Jonus can make the other two reroll 2 attack dice.

Major Rhymer, Expertise, EM, LRS, Advanced Proton Torps (38)

Captain Jonus, Expertise, EM, LRS, Advanced Proton Torps (34)

Gamma Vet, Expertise, EM, LRS, Ion Pulse Milsiles (28)

Edited by Everyday Ace

how about this

1 captain oicunn

ion projector, ion torps, ion bombs, palpatine, bombardier.

1 major rhymer

expertise, EM, G chips, APT.

View in Yet Another Squad Builder

Edited by 2224
better list

or

Major Rhymer — TIE Bomber 26
Expertise 4
Advanced Proton Torpedoes 6
Extra Munitions 2
Guidance Chips 0
Ship Total: 38
Kath Scarlet — Firespray-31 38
Adaptability 0
Heavy Laser Cannon 7
Conner Net 4
Ysanne Isard 4
XX-23 S-Thread Tracers 1
Conner Net 4
Conner Net 4
Andrasta 0

Ship Total: 62

Major Rhymer — TIE Bomber 26
Expertise 4
Advanced Proton Torpedoes 6
Extra Munitions 2
Guidance Chips 0
Ship Total: 38
"Quickdraw" — TIE/sf Fighter 29
A Score to Settle 0
Collision Detector 0
Homing Missiles 5
Primed Thrusters 1
Experimental Interface 3
Special Ops Training 0
Ship Total: 38
"Pure Sabacc" — TIE Striker 22
Veteran Instincts 1
Twin Ion Engine Mk. II 1
Adaptive Ailerons 0

Ship Total: 24

which one is better

I have nothing to say about your Decimator list. Between Rhymer/Kath and Rhymer/Quickraw/Sabacc, the 3-ship list is better. The Rhymer/Kath list has too many eggs in too few baskets, and some seriously poor upgrade choices on Kath. The second list could be better, but it is a drastic improvement over your previous attempts.

thanks

Not to appear to hi-jack a thread, I didn't see the point of making another "What do you think about this list" threads. Thoughts on this?

[UNNAMED SQUADRON]

Click to change squadron details

100 points

PILOTS

Rookie Pilot (21) x 2

Ahsoka Tano (25)
Sabine's TIE Fighter (17), Veteran Instincts (1), Sabine's Masterpiece (1), Captured TIE (1), EMP Device (2), Recon Specialist (3)

Thane Kyrell (33)
ARC-170 (26), R2-D6 (1), Flechette Torpedoes (2), Tail Gunner (2), Alliance Overhaul (0), Vectored Thrusters (2), Trick Shot (0)

Edited by North_Chart

I don't mind. it annoys me too. that looks good, though.

I didn't mean to imply your thread annoyed me, if I did.

I just didn't wanna be that guy, your thread is the only general list thread I saw haha.

i mean the seemingly endless "good list" threads

@North_Chart I would be glad to comment on yor list in a new thread. The squad list subforum is great because you can get personalized input for your list, and advice on how to fly it regardless of how many similar lists exist in the subforum. This thread started with one player asking about a list. It evolved as the community made recommendations with the intent of providing insight tailored to @2224 .

Edited by jmswood

Well alright then, I guess I will start my own thread! Thanks!