New to the game...few questions

By cannj12, in X-Wing

My neighbor and I just started playing x-wing and have only played against each other so far. We've jumped full blown into the game getting small, large and an epic ship each just to learn before trying against other people.

One thing I am confused on is the "Jam" action for the Rebel Transport. Can you Jam a ship that assigned an action token such as a Focus or Evade already or can you only Jam ships that have no action tokens assigned?

Second is the Activation vs Combat phase. I was reading another post here on the site that mentioned the Epic ships activate after all small and large ships which is explained in the guide but they also mentioned that in the combat phase the epic ships are played in order of their pilot skill along with all other ships. Did I understand that correctly?

Any advice or other common rookie mistakes I should know about please don't hesitate to let me know.

2 hours ago, cannj12 said:

One thing I am confused on is the "Jam" action for the Rebel Transport. Can you Jam a ship that assigned an action token such as a Focus or Evade already or can you only Jam ships that have no action tokens assigned?

Second is the Activation vs Combat phase. I was reading another post here on the site that mentioned the Epic ships activate after all small and large ships which is explained in the guide but they also mentioned that in the combat phase the epic ships are played in order of their pilot skill along with all other ships. Did I understand that correctly?

Any advice or other common rookie mistakes I should know about please don't hesitate to let me know.

Firstly welcome aboard! Now for your questions.

1. You can jam anyone in range. It may not stop thier action but it will limit movement choices for next turn.

2. This is correct. During activation; epic ships move after all other ships in pilot skill order. During combat they fire at standard pilot skill timing. You have it right mate.

Sometimes it's easy to misinterpret the rules ffg have on the product; well worth getting acquainted with the FAQ. Other than that; I'd say just play what you want and enjoy it!

Edited by Smutpedler
Auto correct is a ****
2 hours ago, cannj12 said:

Any advice or other common rookie mistakes I should know about please don't hesitate to let me know.

A common saying, "Do what the card says, not what the card does not say."

Basically, do not read too much into a card and start adding stuff. While there is some funny timing issues, pretty much everything is straight forward as written.

Edited by kris40k

You are brave for learning Epic at the same time as standard.

38 minutes ago, TBot said:

You are brave for learning Epic at the same time as standard.

Not really, Epic is very easy and a wwwaaaaaaaaaaayyyyyyy better way to play the game.

40 minutes ago, kris40k said:

A common saying, "Do what the card says, not what the card does not say."

Or, more accurately "Do what the card says, not what the card does not say, unless the FAQ says something else, then do what the FAQ says."

1 hour ago, TBot said:

You are brave for learning Epic at the same time as standard.

At least in Epic you can really play a Star Wars game in lieu of......what do you call the current game? Overpowered Magic Space Freighters vs. Top Secret WW2 Bombers?!?

Huge ships in Epic bring their own rules which is different from standard. The fact is that most people play standard than Epic because most players simply do not have huge ships means that you get less games and thus less players familiar to the rules.

  1. First one can be interpreted in standard rules. Yes you can give stress tokens to those that have focus/ evade/ or even target lock tokens. Stress does not remove tokens. An example in standard would be shooting at a ship with tactician at range 2. Tactician will give it stress. Now if defender has green tokens the stress does not prevent the defender from using those tokens. Just like Soontir, PTL or Tycho. All jam does is give stress (up to 2 tokens). Nothing more.
  2. Huge ships have a different hierarchy than standard small/large ships. So in deployment Huge ships are placed (in pilot skill than initiative order) before large or small ships which again adds confusion because in the activation phase they are moved after the standard small and large ship. To sum it all up
  • Huge ships; Deploy first, Move last, Fire at the same time.

Thanks for the explanations and help. I didn't know what I was getting into when my neighbor suggested this game but so far we've been having a blast. I'm sure I'll have more questions and again thanks for the help.

29 minutes ago, cannj12 said:

Thanks for the explanations and help. I didn't know what I was getting into when my neighbor suggested this game but so far we've been having a blast. I'm sure I'll have more questions and again thanks for the help.

The game is a blast. A lot of the "balance problems" you will see talked about on these boards fall away when you are playing Epic. It is a completely different game when you scale up to higher point totals than 100 per side.

Keep it simple to start; don't worry about a lot of upgrades and card combos (or the FAQ). . .just move ships around, toss dice, blow things up, and quote lots of stupid SW dialog while playing ;)

Edited by Darth Meanie

The 100 point games seemed fun until we added Epic to it. Now I want to convert my basement to one huge battlefield :D

So to clarify game play. During the Activation phase we have been moving all the ships and then assigning Actions. Should we be preforming an action as soon as we move the ship or after all ships are moved. I think we are doing it wrong.

59 minutes ago, cannj12 said:

So to clarify game play. During the Activation phase we have been moving all the ships and then assigning Actions. Should we be preforming an action as soon as we move the ship or after all ships are moved. I think we are doing it wrong.

No, you assign actions for each ship after that ship moves. Each ship must assess its action based on the lay of the land at it's PS.

1 hour ago, cannj12 said:

The 100 point games seemed fun until we added Epic to it. Now I want to convert my basement to one huge battlefield :D

I have played on 6x6 at 1,000 point per side. It's an all-day gig, but awesome. My other favorite option is "double epic" at 600 points per side, and you can field 2 corvettes/raiders or up to 4 transports/gozanti. We played 6x6 for that as well.

I played 100/6 for about 5 times to learn the game, then got bored. Star Wars is not about 3 vs. 3 ships!!!!

Here's some more mega-matches.

And check out Degaobah's Dave's Trench Run scenario four an Episode IV "blow up the Death Star" scenario. I'm working on getting everything together to play it out.

Edited by Darth Meanie

1,000 points per side....I can't wait to get involved in something like that.

3 hours ago, cannj12 said:

Thanks for the explanations and help. I didn't know what I was getting into when my neighbor suggested this game but so far we've been having a blast. I'm sure I'll have more questions and again thanks for the help.

Have a great time! This game is awesome, no matter what forum negativity occurs. Just play with the ships you want to try, find what you and your neighbor like and fly those ships.

Try epic, try standard 100 point death match, try doing the missions that came in your core sets or the campaign that came with your huge ships. If you really go all in and buy a ton of ships, try downloading the cooperative campaign Heroes of the Aturi Cluster (maybe wait on that one until you've got a pretty good handle on the others).

I like all the forms of xwing I've tried. Don't get sucked into just tournament type lists.

Ok, so been playing a few more games and have another question. When spending a target lock to reroll attack dice, this is done prior to any modification of the dice correct? I'm assuming it should look something like this;

Roll attack dice > spend target lock, reroll any number of attack dice > defender modifies > attacker modifies > damage dealt if any.

7 hours ago, cannj12 said:

Ok, so been playing a few more games and have another question. When spending a target lock to reroll attack dice, this is done prior to any modification of the dice correct? I'm assuming it should look something like this;

Roll attack dice > spend target lock, reroll any number of attack dice > defender modifies > attacker modifies > damage dealt if any.

It goes a little something like this;
You roll attack dice > defender modifies attack dice (M9-G8, sensor jammer, etc.) > you modify attack dice (target locks, focus tokens, predator, etc.)

Defender rolls defense dice > attacker modifies defense dice (juke, flight instructor, etc.) > defender modifies defense dice (spend focus/evade, boba re-rolls, etc.) > compare results

Deal damage

When modifying dice you can do your mods in any order so usually you'd spend your target lock to re-roll then spend a focus on any focus results. Other abilities like Predator or Poe's ability trigger in the same window.

The rule of thumb is "he/she who rolls the dice modifies the dice last".

7 hours ago, BoxerlessBossk said:

Incorrect. Target locks are just another form of dice modification for the attacker. See the timing chart for details.

http://pro.bols.netdna-cdn.com/wp-content/uploads/2016/07/timing-chart-xwing-faq.jpg

This helps alot. I have not seen this timing chart before, its not part of my rule books.

32 minutes ago, Smutpedler said:

It goes a little something like this;
You roll attack dice > defender modifies attack dice (M9-G8, sensor jammer, etc.) > you modify attack dice (target locks, focus tokens, predator, etc.)

Defender rolls defense dice > attacker modifies defense dice (juke, flight instructor, etc.) > defender modifies defense dice (spend focus/evade, boba re-rolls, etc.) > compare results

Deal damage

When modifying dice you can do your mods in any order so usually you'd spend your target lock to re-roll then spend a focus on any focus results. Other abilities like Predator or Poe's ability trigger in the same window.

Thank you, I can see I still have alot more to learn about this game.

No. They published it a while ago after a lot of upgrades started popping up that let you modify the other guys dice, or prevent someone modifying dice, and so on, and "after you attack/before you attack" abilities which needed clarifying with cards like Twin Laser Turret which let you attack twice in succession.

"Modifying dice" means anything other than rolling a die once and accepting the result that you get:

  • Rerolling dice. Note that a specific die can only be rerolled once, no matter how many different reasons you might have that let you reroll things.
  • Changing die results. Spending a focus token to change [Eyeball] to [Boom], for example.
  • Adding results. Spending a focus token theoretically adds an extra green die which is automatically set to an [evade] result. Whilst you may never in practice actually put an extra die down on the table, that's what it does - meaning that things which say "cannot modify dice" (like Omega Leader) or "cannot be cancelled by defence dice" (like the Autoblaster) can stop you doing it.

By comparison, "roll an extra die" (range 1) or reduce your agility by one (Wedge Antilles) aren't modifying dice - the dice are still rolled freely, there's just more (or less) of them.

Epic is good fun, by the way, but don't go nuts. 200-300 points, on a double sized board, dramatically changes the feel of the game without really taking vastly more time to play.

Thank you for the help. That clarifies alot for us, well at least til the next game and the next questions pop up :-)

@cannj12 Keep an eye on the FAQ ! There are cards you may have which have been officially "adjusted," so be aware.

There's a lot of moaning and crying from some of our more... dramatic members of the community regarding changes of any kind. I'm sure you have noticed.

Good luck! and welcome to the community.

21 minutes ago, Force Majeure said:

@cannj12 Keep an eye on the FAQ ! There are cards you may have which have been officially "adjusted," so be aware.

There's a lot of moaning and crying from some of our more... dramatic members of the community regarding changes of any kind. I'm sure you have noticed.

Good luck! and welcome to the community.

Thank you...I will check the FAQ out.

In general the forums can be a nice place but you should take most of the complaints with a sizable pinch of salt. The 'state of the game' is a) entirely a local matter barring if you go to larger tournaments and b) rarely as dire as the forums say.