On 5/9/2017 at 6:45 AM, MajorJuggler said:
The corollary: better game design will tighten up the relative power difference between squad/ship power levels, and result in far more ships/squads being able to see viable competitive play. The real world is not digital, it is analog, so, for example, lists that are tier 1.5 will still see table time, albeit less than tier 1. "Balanced" is therefore a relative term that can be quantified by how many ships fall behind the power curve.
Yeah I don't understand the argument that "you can't make it perfectly balanced so there's no point trying to make it less unbalanced".