Chaos/Skaven control?

By darkdeal, in Warhammer Invasion Deck Building

I was looking through a card database trying to work out a control type deck that would do well against Orc Rush and Valeria Empire. I came up with a list but have no idea how it would do.

Units: 26
3 Servants of Khorne
3 Nurgle Sorcerer
3 Cultist of Slaanesh
2 Valkia the Bloody
1 Bloodthirster
3 Chosen of Tzeentch
2 Greyseer Thanquol
3 Clan Rats
3 Bloodsworn
3 Poison Wind Globadiers

Attachments: 8
2 Cloud of Flies
2 Horrific Mutation
2 Sadistic Mutation
2 Warp Lightning Cannon

Support: 9
3 Contested Village
3 Armoury
2 Abandoned Mine
1 Shrine to Nurgle

Tactics: 3
3 Nurgle's Pestilence

Quest: 4
2 Infiltrate!
2 Wolves of the North

That is 50 cards. I was trying to use an attack from quest/kingdom zone plan as sort of a subtheme. I am basically trying to keep the opponents units off the board with noncombat damage. I would most likely try to pump up my Kingdom zone so that I could sustain all my high cost abilities. While my opponent is having trouble keeping units on the board, I can either deck them out with Infiltrate!, or I can just beat them down with my units.

My question here is, are there better card choices I could make? I would also like to know how I could alter the deck once the next BP is out. Assume I have access to 3 of every card.

Verena, not Valeria. Not sure what I was thinking of.

Well the Verna deck is beatable just by geting card draw up fast and dropping a dev every turn and making sure you have a way of killing off the scouts. That can be done with any deck.

Personally I like and beleive that a DE mix gives you the most tactcial options and power, although the skaven direction allows you to keep it faster and less symbol dependent.

This list has the common problem I see, which is too low a unit ratio. The more experience I get, the more posts I read and the more games I test, I realize I am soo right in seeing this flaw in decks. My Decks have a very very very high win ratio, and I am playing against tuned versions of the common thmese you see, the difference in my decks over them, about 2/3 units, I can draw three cards and know I have at least one unit to where it needs to be. Also I have won a good handfull of games lately because, and only because, my oppenent failed to draw a unit when they needed one, for either attack or deffence.

SO my first advice, is a few so/so cards for more units.

Here is my thoughts.

I like the wolves of the north quest in this deck, I like it a lot. A grey seer droped on it early will yeild big results with a draw help then a big attack. Drop the infilitrate quest. Your deck has no focus on hand denial and lacks any other "decking" tools. So it will do nothing for you, sure they can be development bait, but would you not rather a unit ;) Especialy if you are going to run with abandoned mine.

I think you have too many attachments. they are all good, but you need units out to play them on, and you gave to have enough units that even if you are deffending your zones, you can afford to keep an "attached" unit alive for its skills. For example, cload of flies is a great anti-rush card, but if you are forced to deffend with the cloud unit to prevent a burn and it dies.... it was a wasted card. Drop one of the mutation cards, any one, dosn;t matter. Keep cloud of flies, its that good.

A few more thoughts.

You have too many weak units to be freely using pestilance. And I know players love the thrister, but it dosn;t really help in this deck, vs rush decks you will either win or be dead before you can afford him, and if you intend to use pesilence to counter rushes, it also means you will unlikey have cheap units of your own arround to "feed" him. He can be great in many chaos and chao orc decks, but if you are playing in a tunned deck environement, you will never ever play him.

Trust me, I had trouble at first dropping him out of my DE/chaos deck, and that deck often had the kingdom power to field him, but even when I had the dough and the hand, I found myself throwing him down as a development and finding snipping a guy with nurgle and dropping out a chaos knight suited my needs more. I guarentee you will fidn this to be the case too.

The big paradox problem with this deck, is your heavy use of skaven, in a deck which has the power to kill them off so easy. How do you play pestilence if it kills off your draw/support.

Servents of khorn are better in a fast, hard hitting chaos deck, then in an attempt at control deck like this. The feared orc rush will be trying to burn your kingdom and quest zones likey anyways, so they are of no help to you hanging out in the battlefield. Again, they are fine, but they suit a chaos power/rush deck more.

I am iffy in the slannesh cultists, they don't hurt, they are cheap enough, there skill is kind of pricey, you need to intend to build up kingdom a lot to get anything out of them, if you are fighting lots of orc rush decks, these guys will not matter at all, although they can make verna decks squirm, and that may be good for something......

Here is my suggestion. Focus the deck more one direction or anyother. Make it a fast Chaos/ skaven attack deck. OR make it a more pure controll deck.

If you go the fast skaven routte, pestilance, the attachment combos, get some savage maruaders in the deck, and then you can keept he thrister, in fact get another one.....

If you really want a controll deck, the one hit stuff, and keep pesilance. get more nurgle shrines for the max corruption effect from pesilance, and use harder, tougher units like chaos knights more.

I hope I am not coming accross liek "your deck sucks" or anything, just trying to give honest feedback. I play a lot of hardcore oppenents, and your decks need to be focused and not contridict themsevles to be effective in that enviroment.

I think the word is slowly getting out, but if the local meta thinks orc rushes rule and all the decks arround town are green, you can clean house with a well made controll deck.

Oh the couner deck to yours is dwarves, either way you swing this deck, a fast cheap dwarv deck would have its way with you espcialy with new cards like stand your ground and the elite battlefield dwarves.

I take no offense. My deck may very well suck as it stands. Thats why I put it up here. Maybe I will the skaven and go more Dark Elves. I am just struggling with the limited card pool we have to work with. I am used to MtG with its several thousand cards to choose from.

I would prefer to go control as the popular deck is the rush style. I have never been into playing the most popular deck because, given equal play skill, you will only ever win 50% of your mirror matches. That is too much of a drawback if more than 50% of the field will be the mirror.

I have not tried a skaven/chaos deck, but there is no reason it would not be effective. I see the skaven adding a bit of speed, as all there guys are failry cheap. You would lose a lot of the controll elements.

DE mix gives you more of that control aspect, but it does slow you down, you got to develope iron nerves and watch your first zone burn and another abdley damaged often before you can stabalize the situation, but I do find I can win those games vs the rush unless a timely troll vomit presses the reset button.

I actully beleive the best anti-orc rush deck is a dwarf deck leaning on the cheaper side, but now we are talking an entirley different deck.

I was looking through my collection, and it actually seems like orcs have an amazing lineup of control cards.

Banna of da red sunz

Smash-Go-Boom!

Rip Dere 'eads off!

Pillage

Troll Vomit

It seems like they can handle anything. They just don't seem to have many control oriented units.