So with the influx of podcasts based on the information we've been given, I've noticed a few mistakes in the mechanics being repeated, and thought it'd be good to highlight a few of the most common ones here. This is based on what we know from the articles, so obviously some of it is subject to change. The intent isn't to call out anyone in particular, the things making the list are things I've seen in multiple places.
The Favor gives +1 force *to your side* in a conflict, and not a blanket +1 to each character in the conflict. (relevant text: "The Imperial Favor provides an additional point of skill to conflicts of that type during the next round.")
When personalities are honored, you get 1 honor when they leave play, not an amount equal to their glory. (relevant text: "Forced Interrupt: When this character leaves play - gain 1 honor.)
The Togashi Initiate requires him to be attacking to use his ability. It seems as though he requires the ring to be uncontested, meaning neither claimed nor currently contested. In order to have the best chance to reclaim his fate, you should use his ability on the fourth attack while you are the second player, and choose the ring you added fate to as your next ring. [updated since Facebook live Q&A seems to invalidate my previous version of this line of play].
There are now 3 states of honorableness: Dishonored, Default (Neutral), and Honored. (relevant text: (Honoring a character adds their glory value to their skills and causes their owner to gain honor when that character leaves play, while dishonoring a character subtracts their glory from their skills and causes their owner to lose honor when that character leaves play.))
The status track goes from Honored < Neutral < Dishonored, and must move from one to the next. (relevant text: "Since they are in the honored state, they simply lose the honored status and revert to an ordinary state. Had the Initiate been in the neutral state to begin with, they would receive the dishonored status and subtract their glory value from their skills.")
The first player is randomly determined at the start of the game. (relevant text: A game begins with both players choosing their decks and randomly determining the first player.)
Province strengths are determined independently of one another, and are modified by cards held within them, including your Stronghold. ("Strongholds give you vital information like the amount of honor a player starts with, how much fate they receive each turn, any strength bonus added to the province it is attached to, and how much influence can be included in its associated conflict deck." AND card stats as shown on previewed province cards.)
Does anyone have any other examples that have cropped up? Please provide relevant text to demonstrate where the mistake comes from.
Edited by Kiseki