I play the Waiqar, but a friends plays the Humans. This will give a much needed range unit to him.
And the range for this unit is 1-5, but bonus if firing from 1-3.
I play the Waiqar, but a friends plays the Humans. This will give a much needed range unit to him.
And the range for this unit is 1-5, but bonus if firing from 1-3.
1 minute ago, Budgernaut said:Oh well. Hopefully Runewars sells well enough that it doesn't come to that.
Amen
13 minutes ago, Church14 said:I guess in our games the Daqan players are stacking so much rally and inspiration that blight doesn't seem very potent. Could be just the local players
Most units can't really rally unless they are dialing it as an action, if they do that they are either not moving or not attacking, sure it may remove a blight or build an inspiration but it is slowing them down significantly. Kari and RG can rally on white but that means they are not modifying, so only moving straight, or using a base attack, this isn't a huge deal on Kari since she is scary and fast but on the RG it means he is easily avoidable. Also Kari's speedy initiatives give you the opportunity to blight after she activates then hurt her with a lancer using its surge ability...Blight isn't just about spending it to remove dice but it is about forcing your opponent to act with less options.
Wow. Totally unexpected. I thought that was it for Daqan and Waiqar until Latari (and Uthuk) caught up.
I think everyone needs to stop thinking in waves. There just simply aren't any for this game. Not in the way we've come to understand with other FFG games.
I mean next week we get Cavalry, Archers and the command packs, but that's not how they were announced.
Also, faction identity is very important for this game - as FFG are marketing it (and pricing it) assuming the majority of people will largely collect one army.
Thats why we're seeing more Daqan before Uthuk.
There's no point in FFG announced the Latari army box and Uthuk army box at the same time. They want to give each faction time to shine
1 minute ago, jonboyjon1990 said:I think everyone needs to stop thinking in waves. There just simply aren't any for this game. Not in the way we've come to understand with other FFG games.
Seems pretty similar to the x-wing/armada wave structure...especially if you look at how split the first few waves were...
The reanimate archers suddenly looks bad :P. Sure haven't seen them in battle yet but protected, 3 threat config and way better dial (melee at 4 with bonus). And they are only 1p more for cheapest form.
Reanimate archers will of course be able to deliver realiable blight with combat ingenuity at range 5 once their expansion arrives but these guys looks really solid and flexible. Able to strike in melee at same speed as reanimates with dmg modifier + protected is really good for a range unit. Don't get why reanimates strike at 9 with useless modifier at this point
I dont think this game will have what we are used to as "waves" until deeper in the game.
They have 4 factions, one of which isnt spoiled at all yet and another still being processed. This isnt a game like xwing where 3-5 ships in the first wave is enough to run a proper game, this game requires options and plenty of them.
I wouldnt expect any "waves" such as each faction gets another unit until each faction has 8 things to pick from (so far: 2 heroes, spearmen, calvary, rune golems, infantry upgrade kit, and crossbow = 7 options for humans atm). At that point we can see each faction have 1 of every major type of unit (footsoldier, archer, special character upgrades, mounted units, and large units) and 2 heroes to pick from, with the only difference being special abilities, armor values, wound numbers, and pricetags but otherwise theyre all similar.
THEN we start seeing the obscure stuff, such as different kinds of rune golems, the undead dragon thingie for Waiqan, or even ballistae/catapults.
3 minutes ago, Vineheart01 said:This isnt a game like xwing where 3-5 ships in the first wave is enough to run a proper game, this game requires options and plenty of them.
So very, very much this!
An army book's worth of options at least!
QuoteTHEN we start seeing the obscure stuff ... [snip] ... even ballistae/catapults.
I can't wait to see a Siege Golem (and I don't even play Daqan!)
Edited by maxam6 minutes ago, jocke01 said:The reanimate archers suddenly looks bad :P. Sure haven't seen them in battle yet but protected, 3 threat config and way better dial (melee at 4 with bonus). And they are only 1p more for cheapest form.
Reanimate archers will of course be able to deliver realiable blight with combat ingenuity at range 5 once their expansion arrives but these guys looks really solid and flexible. Able to strike in melee at same speed as reanimates with dmg modifier + protected is really good for a range unit. Don't get why reanimates strike at 9 with useless modifier at this point![]()
Reanimate archers are better in general. Ok, lethal is interesting, but it's limited to short distances. A reanimate archers unit with combat ingenuity can put up to 4 blights on an enemy (generally 2 or 3), that means to completly cursh an enemy.
Personally I prefer reanimate archers to deepwood archers or to crosbowmen, what makes me feel envious is the oathsworn cavalry (resillient and killy) and kari wraithstalker
Added to Tabletop Admiral . Check the box at the bottom to show unreleased stuff, if you're not already familiar.
3 minutes ago, druchii7 said:Personally I prefer reanimate archers to deepwood archers or to crosbowmen, what makes me feel envious is the oathsworn cavalry (resillient and killy) and kari wraithstalker
I will fear the Oathsworn a lot less once I have Combat Ingenuity...but at the same time I will start face Cav with a white die...so I guess they will always be feared...
Im not sure. Hawthorne's reforming ability imo makes the Calvary insanely strong, but he has to be a standalone hero for that perk. 4x1 calv with rank disc will be rather menacing if they can tag you, and not terribly expensive either (up there but not like 1/3 your army bad).
Then again im rather unimpressed with calvary so far, probably because im not seeing the strat yet. So i could be completely wrong and a 2x2 with Hawthorne slapped in will be a good idea anyway
They'll be getting serious stuff as well. Don't let your guard down.
Combat ingenuity doesn't ruin the cavalry, as they throw many dice and may generate a lot of inspiration, that's a minor problem for them.
I personally think that shield wall + moment of inspiration is the best: You'll easily score at least enough surge to place a blight. And the potential damage is enormous, to a maximum of 5, likely to achieve 3 damage. On a 2x2 reanimate units it's 8 actual damage, on a 3x2 it's 12 damage for an average. Quite a serious thing.
1 minute ago, Vineheart01 said:Im not sure. Hawthorne's reforming ability imo makes the Calvary insanely strong, but he has to be a standalone hero for that perk. 4x1 calv with rank disc will be rather menacing if they can tag you, and not terribly expensive either (up there but not like 1/3 your army bad).
Then again im rather unimpressed with calvary so far, probably because im not seeing the strat yet. So i could be completely wrong and a 2x2 with Hawthorne slapped in will be a good idea anyway
Lots of direct damage, they can use a damage modifier (often underestimated) and they can equip weapons to take advantage of their great rate of surges and add even more damage. That simple.
"Proficiency with the crossbow is not enough to qualify for a heavy crossbow unit, as only the largest and most physically imposing men and women have the great strength and stamina required to reload the crossbows and wield the thick wood and iron shields that complete these warriors’ arsenal."
I need some promo alternate sculpts of xbow women! Heck, I'll take alternate female sculpts of any of the Daqan human units.
The Xbow unit is a welcome sight for the army, despite the possibility of adding elven archers. The unit does feel a little underwhelming to me but they are relatively cheap for that 3x1 size and ability to use the armor upgrade. I can see people putting Wind Rune on these guy standard to help them stay close to any enemy and minimize charges.
Piercing strike is an interesting upgrade too, and for quite a low cost. It really helps to take out opposing siege units and, more importantly, heroes. I'm tempted to try this on a larger unit of cavalry to see how it fares.
35 minutes ago, werdnaegni said:Added to Tabletop Admiral . Check the box at the bottom to show unreleased stuff, if you're not already familiar.
Thank you!
11 minutes ago, Kubernes said:Piercing strike is an interesting upgrade too, and for quite a low cost. It really helps to take out opposing siege units and, more importantly, heroes. I'm tempted to try this on a larger unit of cavalry to see how it fares.
The Crossbowmen seem to be the Daqan answer for how to deal with heroes toting around a Shield of Margath.
Because the Heavy Crossbowmen want to be at range 1-3, I'm thinking Wind Rune could be really good on them. It allows them to fire and then dodge out of the way of an enemy, then they reform to set up for the next shot.
Well people asked for xbow men, and got it. They are a very interesting unit, charge, white march, protect. Very versatile.
2 hours ago, jek said:Seems pretty similar to the x-wing/armada wave structure...especially if you look at how split the first few waves were...
Huh?
That's demonstrably false.
- All X-Wing and Armada waves are announced specifically as "Wave 5" or whatever
- These waves consist of a set number of expansions, all announced, released and marketed simultaneously
- Waves are only announced just before or just after the release of the previous wave
Runewars is similar, but not the same. The main differences are that there's no names, and that many, many 'waves' have been announced already.
Now previously I'd have thought that once every faction had core set units (or army box units), plus expansion pack version and command packs that we'd see 'regular waves' i.e, say 2 packs per faction, per wave.
But then they announced these guys so who knows.
I hope we see a mounted unit for waiqar, aside from the lancer. dunno if it fits with lore though. Either that or heavy infantry.
So with ranged infantry for Daqan today we'll probably see some Cavalry for Undead next? That'd be assumption.
Gotta have some Cav. units for that Ankaur Maro to join.
1 hour ago, Kubernes said:I need some promo alternate sculpts of xbow women! Heck, I'll take alternate female sculpts of any of the Daqan human units.
Why stop at alternate sculpts? We're consistently getting multiple sculpts per unit, I don't think it's outrageous to expect FFG (who's rather progressive in this respect in other games) to include females in the standard sculpt variety for their units. *Especially* if they're going to call it out in the marketing.
Which is funny, because I initially came to this thread to confirm/comment on the sculpts shown... Is this the first time we've seen fewer sculpts than will fit on a tray? I only see 3. The crossbowmen with their crossbows aimed level all look the same, or an I missing something subtle/partially hidden to differentiate two sculpts there?
2 minutes ago, kaffis said:Why stop at alternate sculpts? We're consistently getting multiple sculpts per unit, I don't think it's outrageous to expect FFG (who's rather progressive in this respect in other games) to include females in the standard sculpt variety for their units. *Especially* if they're going to call it out in the marketing.
Which is funny, because I initially came to this thread to confirm/comment on the sculpts shown... Is this the first time we've seen fewer sculpts than will fit on a tray? I only see 3. The crossbowmen with their crossbows aimed level all look the same, or an I missing something subtle/partially hidden to differentiate two sculpts there?
Nah, they're all different. Very similar, I grant you, but the shots of the models show that there are definite differences even if they are subtle (from the angle shown).
3 minutes ago, kaffis said:Is this the first time we've seen fewer sculpts than will fit on a tray? I only see 3. The crossbowmen with their crossbows aimed level all look the same, or an I missing something subtle/partially hidden to differentiate two sculpts there?
I believe the second set is standing with their torso rotated slightly to the left more then the first set.