Point limit to Unique Squadrons: a possible Rieekan solution?

By Tiberius the Killer, in Star Wars: Armada

10 minutes ago, Darthain said:

if you believe the problem is Rieekan, why address things that are explicitly not Rieekan? The Rebels have hands down better generic fighters than imperials, an ace limit would be quite detrimental to their already struggling performance.

For me the Rieekan aspect is really a side benefit. I want to have more of a reason to take generics squads, since they certainly should be the more common choice. At the moment it seems to be a few generics sprinkled in to a lot of uniques, when it should be the other way around.

But I do think we'd see a lot more generic Tie Defenders if this was the case, and we'd discover new ways to make generics shine. And then unique squadrons would actually be something special.

Really I want to see more generics squadrons out there.

Because Rieekan isn't the problem. Its squadron firepower.

As I mentioned in another thread, the Rieekan counter already exists-- Imperial Aces.

The problem is that Imperial Fighters lack utility, whereas Rebel Fighters can also bomb.

Sloane will give Imperial Fighters the utility they need to be a viable option in a tournament setting, such as Worlds.

Until she comes out, I expect Rieekan to dominate the competitive scene.

Even when Sloane comes out, I suspect she will exacerbate the flotilla problem.

Expect to see huge balls of Imperial Fighters surrounding Jendon and Rhymer, and Gozantis skirting the edges of the map. Oh and Dengar. Can't forget him.

Edited by Warlord Zepnick
6 minutes ago, Tiberius the Killer said:

For me the Rieekan aspect is really a side benefit. I want to have more of a reason to take generics squads, since they certainly should be the more common choice. At the moment it seems to be a few generics sprinkled in to a lot of uniques, when it should be the other way around.

But I do think we'd see a lot more generic Tie Defenders if this was the case, and we'd discover new ways to make generics shine. And then unique squadrons would actually be something special.

Really I want to see more generics squadrons out there.

So much this.

3 minutes ago, Warlord Zepnick said:

As I mentioned in another thread, the Rieekan counter already exists-- Imperial Aces.

The problem is that Imperial Fighters lack utility, whereas Rebel Fighters can also bomb.

Sloane will give Imperial Fighters the utility they need to be a viable option in a tournament setting, such as Worlds.

Until she comes out, I expect Rieekan to dominate the competitive scene.

Even when Sloane comes out, I suspect she will exacerbate the flotilla problem.

Expect to see huge balls of Imperial Fighters surrounding Jendon and Rhymer, and Gozantis skirting the edges of the map.

Yuuuuuuup Although, I think if the cost for the Quasar is low enough it may belay that a while. I know if there's a way for me to field it and a good reason to under sloane, I will... but it's gonna be tough to beat the value of 2 gozantis at 23 points each....

Edited by Darth Sanguis
1 minute ago, Warlord Zepnick said:

As I mentioned in another thread, the Rieekan counter already exists-- Imperial Aces.

The problem is that Imperial Fighters lack utility, whereas Rebel Fighters can also bomb.

Sloane will give Imperial Fighters the utility they need to be a viable option in a tournament setting, such as Worlds.

Until she comes out, I expect Rieekan to dominate the competitive scene.

Even when Sloane comes out, I suspect she will exacerbate the flotilla problem.

Expect to see huge balls of Imperial Fighters surrounding Jendon and Rhymer, and Gozantis skirting the edges of the map. Oh and Dengar. Can't forget him.

Agree with most of this. The only thing I would say is you could be wrong about the flotilla thing, depending on what the quasar costs.

1 minute ago, Madaghmire said:

Agree with most of this. The only thing I would say is you could be wrong about the flotilla thing, depending on what the quasar costs.

That's fair.

I'm most excited about learning what the Quasar title card(s) will be.

I have a feeling it will have something to do with swarm.

Just now, Warlord Zepnick said:

That's fair.

I'm most excited about learning what the Quasar title card(s) will be.

I have a feeling it will have something to do with swarm.

Same... and I'm REALLY excited.

Even went out and bought 4 more Jumpmater 5ks lol

6 minutes ago, Warlord Zepnick said:

Even when Sloane comes out, I suspect she will exacerbate the flotilla problem

I disagree massively. I cannot see Sloane squads killing ships. I see Sloane squads eradicating all enemy squadrons and weakening enemy ships. I expect to see her with combat carriers. Raiders, Glads and Quasars. Ships that hate being bombed, but love to run amoc on a table without squadrons.

1 minute ago, Ginkapo said:

I disagree massively. I cannot see Sloane squads killing ships. I see Sloane squads eradicating all enemy squadrons and weakening enemy ships. I expect to see her with combat carriers. Raiders, Glads and Quasars. Ships that hate being bombed, but love to run amoc on a table without squadrons.

After my single game with Sloane, I agree with this. She will let you rip apart enemy squads with ease, allowing Demo and some APT Raiders to run freely.

2 minutes ago, Ginkapo said:

I disagree massively. I cannot see Sloane squads killing ships. I see Sloane squads eradicating all enemy squadrons and weakening enemy ships. I expect to see her with combat carriers. Raiders, Glads and Quasars. Ships that hate being bombed, but love to run amoc on a table without squadrons.

**cough** my avenger ISD lists **cough cough** lol

10 minutes ago, Blail Blerg said:

Because Rieekan isn't the problem. Its squadron firepower.

Save for some upgrade cards (e.g. Intel Officer), squadrons, especially bombers, have the ability to put much greater pressure on defense tokens. For this reason, I agree that there may be some merit to the argument that squadron firepower is too strong, based on game mechanics.

The main reason for this is squadrons are able to attack independently of one another. I read a proposal in another thread that involves consolidating squadron attacks against ships. I can appreciate the idea behind this: replicate (or at least attempt to) an attack from a ship's battery armament. It puts less pressure on defense tokens, without gimping squads.

On the other hand, FFG allocated more than 25 percent of a fleet composition to squadrons. It is difficult to have sympathy for a list that gets shredded by squadrons. You're gimping yourself if you don't bring any squadrons yourself, except in rare circumstances.

If FFG feels that squadron play is dominating the game and not letting capital ships shine, then it should give squadron mechanics a hard look.

7 minutes ago, Warlord Zepnick said:

That's fair.

I'm most excited about learning what the Quasar title card(s) will be.

I have a feeling it will have something to do with swarm.

Maybe one title will allow the Quesar to give squadrons it activates the Swarm keyword while another gives squadrons it activates the Escort keyword. I imagine a title along these lines will come with the ship.

4 minutes ago, Warlord Zepnick said:

I read a proposal in another thread that involves consolidating squadron attacks against ships. I can appreciate the idea behind this: replicate (or at least attempt to) an attack from a ship's battery armament. It puts less pressure on defense tokens, without gimping squads.

Oh! That was me! :D

Edited by Darth Sanguis

The main problem is bombing ships is not risky. Flack is not strong enough to really be a deterrent. I do think that alone should not be able to take care of squadrons by itself, but should be able to put the hurt on squadrons and then a small Squadron screen can ping on the remaining damage. I'm thinking we might be seeing upgrades to help with this scenario and the upcoming wave. And then people will start running those upgrades and then the game will start to balance out. At least this is my theory and Hope as I don't want to see squadrons become unplayable but I do think that if you want to take a very light Squadron screen you should still be able to be competitive. And I hope that this will help diversify Fleet builds. Only time and a nice spoiler article for the next waves ships and upgrades will tell if this is the case.

Edited by xero989

I expect to see a lot of lists like this, or variations thereof.

Faction: Galactic Empire
Points: 387/400

Commander: Admiral Sloane

Assault Objective: Custom Objective
Defense Objective: Custom Objective
Navigation Objective: Custom Objective

[ flagship ] Gozanti-class Cruisers (23 points)
- Sloane ( 0 points)
= 23 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 83 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Ordnance Experts ( 4 points)
= 60 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

1 Dengar ( 20 points)
1 Colonel Jendon ( 20 points)
1 Major Rhymer ( 16 points)
1 "Howlrunner" ( 16 points)
1 "Mauler" Mithel ( 15 points)
1 Soontir Fel ( 18 points)
1 Valen Rudor ( 13 points)
1 TIE Fighter Squadrons ( 8 points)

Card view link

Fleet created with Armada Warlords

I'd like that. I can deal with that easily.

1 minute ago, Drasnighta said:

I'd like that. I can deal with that easily.

Yup, this.

Thats a terrible list

Just now, Ginkapo said:

Yup, this.

Thats a terrible list

Have you played against this list or fielded something like this?

Seems like a lot of people are scared of named squads. You guys realize the QF has red AA? Throw Kallus on it. You can stay at long range and toss 2 dice at all the squads.

In the mean time, idk...play Rieekan aces?

Just now, Warlord Zepnick said:

Have you played against this list or fielded something like this?

You forgot to account for Sloane's 24 point cost.

Just now, Undeadguy said:

Seems like a lot of people are scared of named squads. You guys realize the QF has red AA? Throw Kallus on it. You can stay at long range and toss 2 dice at all the squads.

In the mean time, idk...play Rieekan aces?

It does, but don't you think a fully kitted demo will make quick work of the Quasar?

1 minute ago, Undeadguy said:

You forgot to account for Sloane's 24 point cost.

I factored it in and edited it.

I know for a fact there's gonna be at least one fleet like this lol :D




Banzaii
Author: Darth Sanguis

Faction: Galactic Empire
Points: 396/400

Commander: Admiral Sloane

Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Sloane ( 24 points)
- Avenger ( 5 points)
- Captain Needa ( 2 points)
- Gunnery Team ( 7 points)
- Rapid Launch Bays ( 6 points)
- Electronic Countermeasures ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
- SW 7 Ion Batteries ( 5 points)
= 183 total ship cost

Quasar-Class cruiser carrier (49 points)
- Rapid Launch Bays ( 6 points)
= 55 total ship cost

Gozanti-class Cruisers (23 points)
- Jamming Field ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

1 Colonel Jendon ( 20 points)
1 Major Rhymer ( 16 points)
3 TIE Fighter Squadrons ( 24 points)
4 JumpMaster 5000s ( 48 points)

1 minute ago, Warlord Zepnick said:

I factored it in and edited it.

I see the flagship as being 23 points? Unless you're referring to the total point cost. I just assume the total is correct since it auto adds everything.