Protectorate has the dial it should do for the kind of ship it is. See TIE /Int as a reference.
Lancer dial is a bit wacky, it's so good.
JM5K dial is nice too but the greens are on one side, you know where it's going if it has to destress..
When Sabine only works on the ship she is assigned to and Biggs can only protect 1 ship at a time then sure, make Attanni useless.
Worlds is Over: Will FFG realize Mindlink is undercosted now
3 minutes ago, Managarmr said:As said before, the problem is not mindlink (which costs you not just the points but also the opportunity costs of many of your EPTs), but the JM5K, Protectorate and Lancer dials, especially at their resp point costs.
1 hour ago, Smutpedler said:When the card was announced it was widley regarded as DOA
People were right then, and people are right now. The card hasn't changed. What has changed is everything else around it.
Before, there was nothing realling in the Scum faction that could abuse this card because of having so many green maneuvers that it was irrelevant.
Now, the Jumpmaster, Lancer, and Protecturate have added so many greens (turns included) that they break Attani Mindlink.
That is why I proposed to add "
Your green turns are considered white
" to the card. It wouldn't affect most ships on the Scum faction and Attani Mindlink wouldn't be killed for them, still making underdog ship viable.
It would only affect those ships that are viable by themselves, and that break Attani Mindlink.
On 5/8/2017 at 9:34 AM, Lobokai said:Turrets: need to work like don't allow them to modify out of arc
Had never considered this and editted the post a bit but I love this idea. Makes gameplay sense and would require nothing but an faq. They can still shoot anything but can only modify in arc, a lancer being the exception because it's arc would change. Anyway back to the thread, umm **** scum people were right it's ruining this game.
On 8.5.2017 at 3:34 PM, Lobokai said:Turrets: need to work like Lancers, failing to make that change, don't allow them to modify out of arc
mindlink: free focus action
in two sentences half of our balance issues could be solved
The turret change actually would work nicely and bring back arc dodgers. No mods out of arc is brilliant. Well, most likely … game testing still needed.
Mindlink at the other hand is dead when a single stress token will break the whole lists. The list is already vulnerable against stress, you change the soft counter of stress into an hard counter and thus eliminating mindlink lists and half the scum lists that way.
7 minutes ago, SEApocalypse said:The turret change actually would work nicely and bring back arc dodgers. No mods out of arc is brilliant. Well, most likely … game testing still needed.
Given that turret ships were largely costed with having a turret in mind, a change that effectively makes them arc bound ships (let's be serious, you aren't hurting anything with unmodified attacks nowadays) will likely eliminate them from the competitive meta altogether.
8 minutes ago, SEApocalypse said:The turret change actually would work nicely and bring back arc dodgers. No mods out of arc is brilliant. Well, most likely … game testing still needed.
Mindlink at the other hand is dead when a single stress token will break the whole lists. The list is already vulnerable against stress, you change the soft counter of stress into an hard counter and thus eliminating mindlink lists and half the scum lists that way.
Stress isnt a counter at all right now. Mindlink lists are the most stress resistant lists in the game.
32 minutes ago, Comely said:Stress isnt a counter at all right now. Mindlink lists are the most stress resistant lists in the game.
Yeah, because losing an action or being force to do greens on your whole list is so much better than having the same thing on just one of your ships. ;-)
30 minutes ago, SEApocalypse said:Yeah, because losing an action or being force to do greens on your whole list is so much better than having the same thing on just one of your ships. ;-)
OR doing white moves on all your ships but one and still having a focus on every ship including the double stressed one.
19 minutes ago, Comely said:OR doing white moves on all your ships but one and still having a focus on every ship including the double stressed one.
OR being forced to do greens on your whole list.
SCNR. I already said that giving up your actions was a possible move. One which completely negates your EPT.
2 hours ago, SEApocalypse said:The turret change actually would work nicely and bring back arc dodgers. No mods out of arc is brilliant. Well, most likely … game testing still needed.
Mindlink at the other hand is dead when a single stress token will break the whole lists. The list is already vulnerable against stress, you change the soft counter of stress into an hard counter and thus eliminating mindlink lists and half the scum lists that way.
The game is won or lost on modifying dice.
Modifying dice is mostly done with actions.
Atanni Mindlink gives X-1 free actions, where X is the number of ships you control, and as long as one ship can still do a green and take an action, stress is irrelevant.
Therefore, Atanni Mindlink seriously contributes to winning games, far more than X*1 points worth.
I honestly think that Mindlink and Jumpmasters aren't the root problem of the game. They're a symptom of the game's design philosophy shifting sometime during Wave 7. The Punisher and Kihraxz are 'older', the K-Wing is 'newer', and most of the ships past then has been of the K-Wing camp. More greens! Less reds! Lower points cost! Better dice mods! Stronger pilot abilities! But be careful of making old ships good!
20 minutes ago, iamfanboy said:The game is won or lost on modifying dice.
Modifying dice is mostly done with actions.
Atanni Mindlink gives X-1 free actions, where X is the number of ships you control, and as long as one ship can still do a green and take an action, stress is irrelevant.
Therefore, Atanni Mindlink seriously contributes to winning games, far more than X*1 points worth.
I honestly think that Mindlink and Jumpmasters aren't the root problem of the game. They're a symptom of the game's design philosophy shifting sometime during Wave 7. The Punisher and Kihraxz are 'older', the K-Wing is 'newer', and most of the ships past then has been of the K-Wing camp. More greens! Less reds! Lower points cost! Better dice mods! Stronger pilot abilities! But be careful of making old ships good!
Your train of thought is incomplete. Let's assume something extreme like a 6 ship mindlink list vs a double stress list with something like stram with gunner and stress-bot.
You double stress one of the ships, one of the stress points gets transferred to 5 other ships, you generated 7 stress with a single attack.
Now you say that only one ship needs to do a green and all ships get a focus, equivalent to a focus action, which means the equivalent to 5 (narrow) free actions. That's true. Mindlink is so great. But if those 5 ships don't fly a green as well, you literally lose 5 normal actions. That is a rather bad trade, focus might be the default action, but sometimes you would have prefered TL or barrel roll instead of focus and you basically lost this options.
So don't tell me that stress is irrelevant, the whole beauty of mindlink is negated, stress will degrade beautiful open dials with double actions to something which literally needs to fly greens like an stress addicted PTL ace, just without the ability to double reposition and the requirement to take a focus. Palob, Old Teroch and Jax say thanks for trying. Well, Jax does not say anything, because he got benched anyway.
And on top in this example you get a double stressed prima target, so that guy has next turn just that single focus token for sure. Is he as vulnerable as double stressed PTL ace with that? Not that much, but it is close, especially as Palp would help in such a case and so would Manaroo. Now I guess Manaroo with ML can still do the double focus + TL magic for the double stressed Mindlink ace, so I guess I was wrong about the early death of Manaroo in competitive play. The amount of Old Man Rau in the cut of this years worlds made me someone happy and more importantly reconsider my decision to replace her with Palop.
Do we *really* just want to reward stress (and basically stresshog) more?
Can't we find some other solution?
11 minutes ago, Tlfj200 said:Do we *really* just want to reward stress (and basically stresshog) more?
Can't we find some other solution?
That's my worry. Stress is already a good counter to PTL, x7, ordinance, Kylo, and so on. Having a few things it's not so good at seems better for balance.