FFG has 100% nailed the theme with the t65 and t70 x-wing ships

By haritos, in X-Wing

We all know what the #1 propaganda going on here is: buff the x wing!

And the main -and understandable- reason people want to see the x-wing (and not the interceptor or kihraxz ) buffed first is because its an iconic ship of the Star Wars universe and thematically we should get to see it more on the table.

Ladies and gentlemen, I say to you: FFG's design on the x-wing has captured the Star Wars theme to perfection.

Consider this: The rebels in the movies constantly struggle, going against all odds and beating back the evil Empire.

How the hell would you get to experience that same against-all-odds feeling if your x-wing could pew pew anything?

My friends, embrace the challenge! You get to fly your favourite ships and actually get a sense of accomplishment when you defeat the enemy Imperial fleets. Would it feel special if your x wing was super strong and could chew through anything? Would the rebels in the movies have any trouble facerolling poor Vader if their x-wing ships where that badass? Nope.

You know that if you ever see 3 x wing ships list in a worlds finals game you ll be biting your nails and thinking "no, it cant be done, its impossible! He 'll never make it!". THIS is the feeling, THIS is the true experience.

100% thematic 10/10 grtz to FFG /thread.

Edited by haritos

You surely mean Scumpire?

I used to say this about the TIE Advanced before it got the fix.

Well if you ask Meta-Wing.com what the best ships at Worlds were....

  1. Jumpmaster 5000
  2. Protectorate Fighter
  3. X-Wing
  4. T-70 X-Wing

They're both overcosted, other than that they're okay. I'd love to see a way to get t-65s on the table other than Biggs but they don't stand up to the tsunami of red dice and debuff thrown out nowadays. The game has moved on, sadly.

27 minutes ago, Stay On The Leader said:

Well if you ask Meta-Wing.com what the best ships at Worlds were....

  1. Jumpmaster 5000
  2. Protectorate Fighter
  3. X-Wing Biggs
  4. T-70 X-Wing (with Biggs crutch)

Edit for context.

Well if we're doing that:

40 minutes ago, Stay On The Leader said:
  1. Jumpmaster 5000
  2. Protectorate Fighter
  3. Biggs
  4. Jess hugging Biggs

3 hours ago, Stay On The Leader said:

Well if we're doing that:

Is t the only jump master pilot contracted scout? And just one of the named protectorates?

For every ship it's only ever 1 pilot.

Nerf X-wings!

11 minutes ago, ViscerothSWG said:

Is t the only jump master pilot contracted scout? And just one of the named protectorates?

For every ship it's only ever 1 pilot.

Nerf X-wings!

All FOUR Jumpmaster pilots were in the top 8 at Worlds. ALL of them.

Edited by gamblertuba

I'd love to be proven wrong on this, but I think the Jumpmaster is the only ship where all pilots have seen top tier competitive play. (Ghost is actually not too shabby either, with Hera taking runner up at Yavin I think all four pilots have at least made top cuts in Regionals and above). Can anyone think of any others?

I'm trying to gauge what a "fixed" X-wing would look like. How many pilots would we expect to be top tier competitive? Are we expecting Protectorate/Interceptor style where only the highest PS aces are really competitive (Wedge/Wes/Luke) or do people want to see X-wing generics all over the place? Complaining that the only X-wing is Biggs is all well and valid, but plenty of other ships also only have one competitive pilot and see even less success (Dash, Corran, etc.; and yes, I do remember the name of the game and would like to see a greater T-65 presence. I'm just interested in discussing from a game balance perspective what that would look like).

Edit: Also, Jess is awesome. I'm so happy she's been seeing such success.

2nd Edit: Ooh, the ARC-170 has been doing very well also. Shara and Norra won Stele Open, Braylen pops up everywhere, and I think Thane has seen some success (although this may just be my bias... I love that ship).

Edited by WAC47

Flew a Miranda/Luke list this weekend at a FLGS Tournament. Won the thing, field of 10.

Interesting observation: Luke died in every game except the one 100-0 game I won. I went 3 - 1 and was the 3 seed; beat the top seed in my last game (got there via MOV and the fact that 1 vs. 2 had already played once). Luke was the first ship every one of my opponents targeted in every game I played.

I would love to see a fix that allows the T-65 to cope with the 4 dice attacks that are now so prevalent in the game. Barring that, if they could equip autothrusters, I think that would solve A LOT of problems.

Case in point: in the 4 games I played, 3 were against

Hera/Rey

Fat Han/Wedge (Some game there...forgot how nasty Wedge's ability is)

Tycho, Dutch, Nein

The fourth, against the number 1, was a triple T-70 list that I absolutely refused to joust. His list was cool, though. Nein/BB8/SOT/PA/IA; Snap/R2/PA/IA; Jess/M9G8/IA...lots of shenanigans with that Nein loadout.

It was such a relief to not face a PWT (even though I flew one, so I know how those guys probably felt!) in that last game. PWTs can just smash 2 AGI ships now that Expertise is a thing.

If the T-65 could equip two mods I think that would really help them. I'd love to see it as a 0 point title where one mod must be the same cost or less than the other. Or maybe no restriction. Hell, the cost of the chasis is restriction enough, IMHO. Biggs would be tough to kill, but eh, sometimes stuff happens.

That being said, flying Luke with VT is awesome fun. Arc Dodging a BB8/SOT Nein in two different games was really fun do do. And...Luke Skywalker.

Edited by Scopes

I think people want Wedge and Luke on the table. Two aces in Xwing can be enough. Think people are happy with T70 with just Jess and Poe. The ship is overcosted for todays standards and fitting them in competitive lists is hard to do. It would be nice if Integrated Astromech gave an extra mod slot and up to 2pts for any mod. This allows free vectored thrusters or 2pt boost. That can get the high PS Xwings on the table. Also allows guidance chips and torpedoes for a nice alpha strike with Wedge and Wes abilities.

I flew Luke in Hanger Bay and won a game with him ;) Expertise Luke is fun! But yeah X-Wings need a little buff, just not to Biggs.

13 minutes ago, wurms said:

Also allows guidance chips and torpedoes for a nice alpha strike with Wedge and Wes abilities.

I really think if we could just have both IA and guidance chips that would go a long way. 2 hits/2 crits on an average roll with Proton torpedoes is nothing to sneeze at, especially with the pilot abilities.

Edit: Just remembered the Wedge/Jess/2x Prototype list on the Gold Squadron stream (unfortunately that video was remembered primarily for something else that has already been discussed to death). There seems to be some promise to Swarm Leader Wedge... as long as you kill things faster than they can kill you.

Edited by WAC47
5 minutes ago, Tbetts94 said:

I flew Luke in Hanger Bay and won a game with him ;) Expertise Luke is fun! But yeah X-Wings need a little buff, just not to Biggs.

My current loadout for Luke is

Expertise/R2D2/VT/FT

LOVE IT! I can actually use actions for other stuff without gutting my offense. Yes, dice are fickle but not having to staple PTL to every pilot I pick is so refreshing. The torpedo is to prevent a more maneuverable opponent from turning behind me and still getting actions, although Ryad laughs at that. Can't have it all.

17 minutes ago, wurms said:

I think people want Wedge and Luke on the table. Two aces in Xwing can be enough. Think people are happy with T70 with just Jess and Poe. The ship is overcosted for todays standards and fitting them in competitive lists is hard to do. It would be nice if Integrated Astromech gave an extra mod slot and up to 2pts for any mod. This allows free vectored thrusters or 2pt boost. That can get the high PS Xwings on the table. Also allows guidance chips and torpedoes for a nice alpha strike with Wedge and Wes abilities.

Love this idea, and this is what I would hope for.

51 minutes ago, Scopes said:

Love this idea, and this is what I would hope for.

Yeah, its the best I could do without buffing Biggs. Do we care much if Biggs gets a free barrel roll?

EDIT: And brings life to other Xwings also, Hobbie with Targeting Astromech and VT, can kturn, TL, and b-roll for 27pts!

Edited by wurms

If the T-70 could take both Autothrusters and Integreated Astromech it might be fine. The T-65 just... honestly I have no idea. It's barely a ship by modern standards.

8 hours ago, haritos said:

We all know what the #1 propaganda going on here is: buff the x wing!

You mean after demanding the release of the Gunboat. That's the eternal demand of all good forumites

Gunboat Libre!

1 hour ago, wurms said:

Yeah, its the best I could do without buffing Biggs. Do we care much if Biggs gets a free barrel roll?

EDIT: And brings life to other Xwings also, Hobbie with Targeting Astromech and VT, can kturn, TL, and b-roll for 27pts!

That loadout is great in a 32 point furball format as well.

X wings that can barrel roll are fun to fly.

**** I tried to focus on the happy side of how thematic this whole x-wing ship business is but I sparked a "is the x-wing actually ok or not" conversation.

At least there's no whining, more positive vibes than negative ones.

Still, EMBRACE THE CHALLENGE.

1 hour ago, haritos said:

**** I tried to focus on the happy side of how thematic this whole x-wing ship business is but I sparked a "is the x-wing actually ok or not" conversation.

At least there's no whining, more positive vibes than negative ones.

Still, EMBRACE THE CHALLENGE.

Just somewhat optimistic that such a sore topic would agree readily. For what it's worth I agree that the X-Wing is thematically designed.

it might fall down on points for balancing reasons due to its more limited setup, but it does feel right to fly it.

Buff the X-wing but nerf Biggs? :wacko:

Edited by Marinealver

Two titles, one for generics, one for PS6 and above aces. Keeps Biggs under control (sorry Hobbie but there are casulaties in war). Also, if someone really wants to do r2 d6 and PS boost to get the ace title then fine, at least biggs wouldnt have r4 d6 etc., so should be fine. Also, if the ace one is more arc dodgey based or something, it could maybe just be ps 5 and up, and since biggs wants to stay in formation anyway, it probably wouldnt help him (hobbie, you're back in!). A generic rogue squadron pilot with ept would be nice too.

Also, an e-wing only astromech to fix non-corran pilots

Edited by bobbywhiskey