My take on FenGar, a bit of help required please.

By Archangelspiv, in X-Wing Squad Lists

Hey Everyone,

I need a little help tweaking my take on fengar.

FENGAR

98 points

PILOTS

Dengar (61)
JumpMaster 5000 (33), Expertise (4), Advanced Proton Torpedoes (6), Extra Munitions (2), K4 Security Droid (3), Unhinged Astromech (1), Punishing One (12), Guidance Chips (0)

Fenn Rau (37)
Protectorate Starfighter (28), Push the Limit (3), Plasma Torpedoes (3), Concord Dawn Protector (1), Autothrusters (2)

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The idea is to pretty much get Dengar into rng 1 to unleash the APT's, with Expertise and GC's guaranteeing 4 hits and a crit...unless you roll 5 blanks, but that is like a 1 in 1024 roll. I have gone crazy whether to use Extra Munitions or Scavenger Crane, the crane needs a kill, but can get multiple shots. With a lot more 2 ship builds about I don't know which one to stick with.

Fenns Plasma Torp is there to de shield such nuisances like the Ghost and the Deci, or what ever other big ship wants to play.

Where I am coming unstuck in my thinking is, do I change APT's, EM's and GC's for an Engine Upgrade and something else?. I dont want to put APT's on Fenn as I see 6 points for 1 extra die a waste of points.

Any help here would be much appreciated, Cheers.

Seems solid, really wants that range one shot and has high Alpha strike potential. Though I would personally cut costs to include Airen, a Quadjumper or some other smaller ship with the ships you have I'd suggest something along these lines (at least for my play style :P)

Dengar — JumpMaster 5000 33
Expertise 4
Advanced Proton Torpedoes 6
Extra Munitions 2
Gonk 2
Unhinged Astromech 1
EMP Device 2
Guidance Chips 0
Punishing One 12
Ship Total: 63
Fenn Rau — Protectorate Starfighter 28
Expertise 4
Autothrusters 2
Concord Dawn Protector 1
Ship Total: 35
Let's talk changes:
- I tagged out PTL for expertise, this is because you get two actions (one essentially being an attack only focus) with no stress but less versatility however if you TL and use expertise you have high odds of three dice attacking per turn. This is my flavour of choice and it's not that important of a change
- EMP device: This is an Anti-Ace precaution, or for your use against swarms or the like, it gives you the option of control for a turn but reduces your attack. This gives Fenn a chance to maneuverability into combat if he's been out
for a turn or two. It can also cause ships to hurt themselves on asteroids.
- Gonk allows you to regen a turn you are out of the opponents arc and K4 isn't needed with expertise it also provides a buffer for when you use EMP.
The rest is pretty much the same however it's usually a matter of preference when it comes down to nitty gritty. My one problem with the list may be more agile Aces that stay out of range one but the idea of EMP is to deal with that.
best of luck ;)

I run this very successfully:

Fengarchos:

Fenn Rau: Attani Mindlink, Concord Dawn Protector, Autothrusters
Dengar: Attani Mindlink, Punishing One, R4 Security Droid
Kaa'to Leachos: Attani Mindlink, "Hot Shot" Blaster


Keeping Dengar simple makes strategy easier. Fenn is pretty straightforward. Kaa'to is the important one here; early game his job is mostly to hand out focus--this means that every turn Dengar and Fenn get focus and target lock, and if Dengar did a green maneuver, he got the TL for free--meaning he still has an action to spend on a second focus, or he can barrel roll to re-position.

I run this list against a buddy who runs ghosts (most recently Kanan with Zeb docked, and he takes Airen Cracken for action economy), and I clean him up most of the time. Fengarchos is easily my favorite list to run. Hope this helps!

I like the countermeasures/scavenger crane combo on dengar to give him some extra life.

JumpMaster 5000: · Dengar (33)
Expertise (4)
Advanced Proton Torpedoes (6)
Extra Munitions (2)
Counter-Measures (3)
K4 Security Droid (3)
· Punishing One (12)
Scavenger Crane (2)
Unhinged Astromech (1)
Protectorate Starfighter: · Fenn Rau (28)
Push The Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)
-- TOTAL ------- 100p. --