So we're getting a Tie Avenger, or FO equivalent - let's start speculating

By Rinzler in a Tie, in X-Wing

What about 2/2/3/2 or 2/3/3/1 with a title that go around Cannon upgrades? The 2 in primary fire will move you to put a Cannon in this ship

Maybe something as Tie/D, or "Before/after attack with a Cannon upgrade, you may perform *Insert some concrete free action here*".

27 minutes ago, Erion_Fett said:

What about 2/2/3/2 or 2/3/3/1 with a title that go around Cannon upgrades? The 2 in primary fire will move you to put a Cannon in this ship

Maybe something as Tie/D, or "Before/after attack with a Cannon upgrade, you may perform *Insert some concrete free action here*".

If there's one thing that's been demonstrated time and time again, designing a ship with the mentality that players will put particular upgrades, especially cannons on it, will abort the ship entirely.

This is one major reason the HWK doesn't see the play it should.

So I read over the Wikia for the Tie Avenger...
http://starwars.wikia.com/wiki/TIE/ad_starfighter

We can start with this ship as a baseline. It could definitely have a Canon slot (article says it could be equipped with a Tractor Beam), which I hope the devs don't go forward with as it would deny some other mechanics.
And I truly believe this will be a small base ship.

It will probably have two missile slots, as its armaments made the Defender look small. So we'll get another Linked Lasers or whatever carrier:
The Avenger's cannons could be fired in single, dual, or linked modes depending on the pilot's preference

As far as its dial goes, this ship could be super fast (crossing fingers for green hard-1s): The Avenger was also more nimble than the TIE/IN interceptor and the RZ-1 A-wing interceptor, with a maneuverability rating of 104 DPF.[4] These factors were a major contributor in TIE Avenger's success over the Rebel Alliance's fighters

16 hours ago, NakedDex said:

... Interceptor dial with S-loops added at 3 instead of the K. K-turn added at 4. I'd put money on the S-loops being in there. 3/3/3/1 3/3/2/2 with competitive pricing and a System and Tech slot would be interesting. Focus, Evade , Barrel Roll , Boost, and TL actions. [Keep Tie Interceptor Action Bar] ...

Almost there with ya (edits added)

15 hours ago, NakedDex said:

Same, but given those nacelles look like they're carrying some form of heavy armament, it wouldn't shock me. I like the idea of them having a title that gives them both a missile slot, and a boost to that slot. Like a 1pt title that gives you a built in Munitions Failsafe (you can finally go ace hunting without worrying about your missile just falling flat, and still keep your mod slot), or a 2pt title that gives you the missile slot, but lets you double-tap with the missile in exchange for a stress and a weapons disabled token (so you can unload everything, but the following turn you better have a glorious escape route pre-planned or you end up having to make the decision to simply book it to safety and shed the stress the next turn, or shed the stress immediately and go fully defensive for a turn).
It'd also allow you to bring in the much called for Mag Pulse missile on the kind of ship that would carry it.

Maybe double missile slots so it can take the unguided rockets from the upcoming tie aggressor.

nah its just a JJ-verse Interceptor..

Could we get first ship with natural 4 agility? :ph34r:

3 attacks, 4agility, 2 hull and 4 shield..boost, barrel roll, scyk type of a ordanance tittle(torps or missiles)..target lock and focus. With high price!

Hard turn sloop instead of bank or tallon roll, 3 and 5k's..

Edited by Zazaa
1 minute ago, Zazaa said:

Could we get first ship with natural 4 agility? :ph34r:

Not out of the question. I wonder if that will force the ship to have a 2-dice primary or FFG will embrace their power-creep and give it 3 dice.

x_wing_miniatures___custom_ship__kylo_re

^ Pretty sure he'll be PS 6

7 minutes ago, Rinzler in a Tie said:

Not out of the question. I wonder if that will force the ship to have a 2-dice primary or FFG will embrace their power-creep and give it 3 dice.

They could just bit overdue it stats and give decent price.. could be their flag ship.. quality over quantity..

Maybe give reinforce action. Instead of evade..

Attack 3, Agility 4, Hull 2, Shields 4

Target lock, Focus, Reinforce, Barrel roll and Boost.

EPT, Ordnance slot, tech or system slot, tittle and modification.

Kinda ship that you won't be able to kill easily but not use more than one or two each list if you want some cool upgrades. Maybe they should give that hard sloop and 3 and 5k's..

4 minutes ago, Zazaa said:

Attack 3, Agility 4, Hull 2, Shields 4

Target lock, Focus, Reinforce, Barrel roll and Boost.

EPT, Ordnance slot, tech or system slot, tittle and modification.

Kinda ship that you won't be able to kill easily but not use more than one or two each list if you want some cool upgrades. Maybe they should give that hard sloop and 3 and 5k's..

I worry that with PtL, Reinforce, Boost and the ability to take Autothrusters would make that ship near untouchable. Imps don't need that hate again

24 minutes ago, Odanan said:

x_wing_miniatures___custom_ship__kylo_re

I MUST KNOW THE ORIGIN OF THIS PICTURE.

1 hour ago, Rinzler in a Tie said:


The Avenger's cannons could be fired in single, dual, or linked modes depending on the pilot's preference

X-wings and Interceptors (basically any ship with multiple laser cannons) has this option according to the old profiles and books so this could serve as a decent X-wing fix too, make it a Mod and like a reverse special forces training modifier

"When attacking with a Primary weapon you may choose to lower your primary weapon value by 1 but perform a second primary weapon attack" (Maybe a dual card, that can be flipped at the start of combat phase or before revealing a maneuver) (I would go free probably or maybe 1 point)

Mod slot seems perfect, interceptors can get it and still take autothrusters, and it competes with IA so it won't make Biggs better but potentially buffs the offensive power of the other X-wings and now T-70s have to choose between IA, Autothrusters or This so it doesn't really buff Poe, it could make TIE/D defenders interesting too Tractor Beam followed by two 2 dice Primaries instead of a single 3 dice attack

58 minutes ago, Swedge said:

nah its just a JJ-verse Interceptor..

There's always one of you guys, isn't there?

18 hours ago, Rinzler in a Tie said:

4 / 2 / 3 / 3
Actions: Focus; Evade; Barrel Roll

Its dial would look like the YT-1300, maybe even have a 2- or 3- S-loop.
I imagine its upgrade slots will be similar to the Tie/SF.

These stats require a price of at least 30 points, probably 33.5+

My guess:

*** It will have a title that you can reroll a die (or turn one focus into a hit)

*** It will have green turns but no barrel roll action

*** Or when barrel roll than maybe Lorrir style: use the 1 bank template

1 hour ago, Captain Lackwit said:

I MUST KNOW THE ORIGIN OF THIS PICTURE.

hehehehe mystery!

6 minutes ago, Odanan said:

hehehehe mystery!

don't do this to me man ; _ ;

12 hours ago, Rinzler in a Tie said:

I get it. And munitions fail-safe is still to be really taken advantage of, but it takes up the slot that you need if you're using munitions - the mod slot for Guidance Chips.

I would love to see an arc dodger that doesn't melt. He can still die if you make a mistake, of course.

That's my hope anyway.

I probably didn't make that fully clear in the post. I meant the title would essentially give you the missile slot and the built-in Munitions Failsafe, which in turn means you can keep your mod slot for Chips. It also means the ship isn't subject to the inherent "Ordnance tax" that Chardaan Refit creates. Either you take it for a point and get that point deducted from your missile of choice, or you don't take it and simply pay the normal amount.

3 hours ago, Bullox said:

Almost there with ya (edits added)

Maybe double missile slots so it can take the unguided rockets from the upcoming tie aggressor.

I disagree with the the edits, honestly. I think 2 hull is two susceptible to abuse from crits, which are easier than ever to manipulate these days. One of the main reasons Corran is dead is the fact that he can be removed from the game so easily with that 3/3/2/2 stat line. 3/3/3/1 is considerably more balanced against things like Kylo/Vader or Maarek fishing out a single Direct to delete you.
Similarly, I think the System slot in tandem with the Tech slot is likely, with another potential being it having a Crew slot instead of the System. It needs a trick or gimmick to differentiate itself. Either would do it.
The last point you make about the action bar is confusing me. Interceptors never had TL actions native. Rather, they had Focus, Evade, Boost, Barrel Roll. I'm suggesting they lose the Barrel Roll in favour of the TL, because 3-sloops with PA and PTL into Barrel Roll and Boost is a bit much. One of the two would have to go, for the sake balance.

4 minutes ago, NakedDex said:

I disagree with the the edits, honestly. I think 2 hull is two susceptible to abuse from crits, which are easier than ever to manipulate these days. One of the main reasons Corran is dead is the fact that he can be removed from the game so easily with that 3/3/2/2 stat line. 3/3/3/1 is considerably more balanced against things like Kylo/Vader or Maarek fishing out a single Direct to delete you.
Similarly, I think the System slot in tandem with the Tech slot is likely, with another potential being it having a Crew slot instead of the System. It needs a trick or gimmick to differentiate itself. Either would do it.

Yeah, I think I was a bit hasty. I like what you're thinking here.

7 minutes ago, NakedDex said:

The last point you make about the action bar is confusing me. Interceptors never had TL actions native. Rather, they had Focus, Evade, Boost, Barrel Roll. I'm suggesting they lose the Barrel Roll in favour of the TL, because 3-sloops with PA and PTL into Barrel Roll and Boost is a bit much. One of the two would have to go, for the sake balance.

And, Oops! Right again. I think I need a nap.

1 hour ago, Captain Lackwit said:

don't do this to me man ; _ ;

That's a fan art made based on the picture and description. See here .

8 minutes ago, Odanan said:

That's a fan art made based on the picture and description. See here .

My reaction.

16 hours ago, Rinzler in a Tie said:

Hardly. I aimed this discussion toward in depth conversation in terms of predicting precise stats, mechanics, and pilots..

All things that were already happening in that other thread.