Will we see the heavy bombers in a future wave?

By chr335, in Star Wars: Armada

My Idea of the K-wing is as following:

Hull: 6 maybe 7

Speed: 2 maybe 3

Antisquad: 2 dice

Antiship: 2 dice, maybe 3 dice if they are all red

Keywords:

Heavy

Bomber

SLAM: When activated you may move up to speed 4 (or 5), but you can only attack after you have moved and you most remove one die from your attack pool before you attack.

Or

When activated you may move at speed 4 (or 5), but you can only attack once in a turn and you cannot be Unactivated.

I want the K-wing to be better in the attack than the B-wing, when it runs at its normal speed.

But when it use its SLAM I wanted to give it a disadvantage as a trade off for using the SLAM keyword. So that its not to OP while indirectly keep the cost down.

What other heavy bombers do we want?

2 hours ago, Kiwi Rat said:

My Idea of the K-wing is as following:

Hull: 6 maybe 7

Speed: 2 maybe 3

Antisquad: 2 dice

Antiship: 2 dice, maybe 3 dice if they are all red

Keywords:

Heavy

Bomber

SLAM: When activated you may move up to speed 4 (or 5), but you can only attack after you have moved and you most remove one die from your attack pool before you attack.

Or

When activated you may move at speed 4 (or 5), but you can only attack once in a turn and you cannot be Unactivated.

I want the K-wing to be better in the attack than the B-wing, when it runs at its normal speed.

But when it use its SLAM I wanted to give it a disadvantage as a trade off for using the SLAM keyword. So that its not to OP while indirectly keep the cost down.

SLAM (hope we never see it) would be: can't shoot this round. Like a built-in Independence.

So how about this for a couple of new keywords?

SLAM - when activated by a squadron command you may move a second time instead of shooting.

Heavy Bomber - Cannot be granted a 2nd attack per round by any means.

And there comes the K-Wing swarm with Yavaris...

On 7 May 2017 at 11:54 PM, chr335 said:

Who thinks we will see the heavy bombers of Tie Punishers and K wings? If so what do you think the stats and key words will be?

Mine

Tie Punisher: speed 4 hull 8 keyword bomber heavy, 2 black anti squad 2 black anti ship. Ace name to be determined same stat line and key words special ability may attack twice.

K wing: speed 2 hull 8 bomber heavy slam 1 (after moving instead of attacking may move up to speed 1) 2 as dice 2 black anti squad dice. Ace name to be determined same stats and slam 2 (after moving instead of attacking may move up to speed 2)

I think it's a great idea as long as they have a rule which means they die like may flys when shoot by AAA or fighters. I would be happy with high reward......high risk.

Maybe bombers with a strong battery armament which is good for only one attack?

Edited by Democratus

like to see a slower tie punisher , 2 die ship attack, no anti squad, speed 2, bit more hull. They should be slow and vulnerable but when and if they get close, drop the hammer on a ship.

If black dice are for ordnance, then bombers should use up said ordnance when they attack (missiles, torpedoes, etc.).

Be interesting to see a squadron that had black dice for a single attack - which then became blue for the rest of the battle.

I will never like any fighter sized craft being slower then the slowest ships in the game. This just makes NO since at all to even build a fighter bomber that slow. and yes a speed 2 ship is faster then a speed 2 fighter in ademada.

Just now, ouzel said:

I will never like any fighter sized craft being slower then the slowest ships in the game. This just makes NO since at all to even build a fighter bomber that slow. and yes a speed 2 ship is faster then a speed 2 fighter in ademada.

Something is to be said about turning on a relative dime, though...

Speed vs Velocity vs Change of Acceleration :D

The punisher and k-wing on stead of being two black have one black battery but have the ability to have a one time use APT or acm.

1 minute ago, chr335 said:

The punisher and k-wing on stead of being two black have one black battery but have the ability to have a one time use APT or acm.

It would require errata to diversify out the Squadron Cards so you could be keeping track of which Squad has used the ability and which has not.

- Not to say it isn't possible, its just that its much more unlikely because of it.

(Generic Squadrons are stated in the Rules as only requiring a single card to reference every squadron)

You'd be more likely to see an Ace that Grants it in a bubble (like Norra), or simply has it themselves with no limit.

Not really just add a new keyword

3 minutes ago, chr335 said:

Not really just add a new keyword

But how do you track which ones have used it, and which ones have not?

20 minutes ago, Drasnighta said:

But how do you track which ones have used it, and which ones have not?

Tokens

3 hours ago, chr335 said:

The punisher and k-wing on stead of being two black have one black battery but have the ability to have a one time use APT or acm.

Wouldn't it be easier to make an ace that says "At the beginning of the round, you may pick one friendly bomber at range 1. It gains the following: Black Crit: Deal 1 face up damage to the defender."

This way your opponent can react (hopefully) to the threat. Or you just bid hard, run this guy with Keyan, have a VCX and Yavaris.

Yeah probably

27 minutes ago, chr335 said:

Tokens

Where do the Tokens go?

They can't go on the Squadron Base, there's no space for them there. (as it would interfere with Black/White/Scarred)

They Can't go on the Squadron Cards, because there is only one squadron card for all identical squadrons....

... This was the point I was making :)

Having situations where you add rules is cool. The Flotillas were like that - it added rules. But in doing so, none of the existing rules were invalidated. There is no errata needed, its only rules addition.

What Undeadguy says is probably the most likely outcome for that - we have Precedence with it with Hera and designating Rogue. You can designate a Keyword and it will have it for the turn, but as its not perpetual, its only stated for that turn, there's no need to long-term track it.

Token requirements are far less likely, unless they are assigned to Unique or Ace squadrons, because those are the only ones who have separate Squadron Cards.

Give the Punisher and K-wing, an ordnance upgrade slot .

This will make it possible to have some diverse/customized attack capabilities depending on which ordnance upgrade, that is being used.

The catch is that all vanilla sqds, has the same upgrade and cost. To avoid having to keep track which i.e. K-wing has APT, and which K-wing has ACM etc...

So you can have one or more K-wings at its base cost, say 20pts for each K-wing. Or with the additional cost of APT, all K-wings will cost 25pts each.

Anyhow just another crazy idea, only an Ewok could have made up, by the Kiwi Rat ;)

Well we over at X-wing got the Scruug, so yeah sure. Just as long as they don't give Rebels a TIE!

I love squads, but please no. We've got enough to hold us for a good while. I'd be happy if I didn't see another full squadron pack until wave 9+

The only squadrons I'd go for right now are utility squadrons. Maybe other flavors of strategic, or intel paired with strategic, or something. A use for things like the DX-9 Stormtrooper transport, Sentinel Landing craft, the quadjumper. More keywords, less fighting squadrons.

I don't think we can even wish for heavy bombers. There are two very important, very final reasons why Bombers will not get stronger than they are now:

Rhymer. Yavaris.

Skiprsy blastboat speed 3 hull 7 2 blue 1 black anti squad 1 black 1 blue battery. Keywords bomber rouge

Hopefully never.

Even the Heavy TIE-Bober would be better.


But all we need is the TIE-Avenger and the XG-1 Assualt Gunboat.