I'll believe it when b-wings... I mean pigs fly

By Rune Taq, in Star Wars: Armada

I love B-wings. They have always been my favorite fighter. I played them in star wars xwing and they were fun and playable. In armada however it takes a bit more strategy to make them useful, at least in my experience. Don't get me wrong I've have good games and used them well but Im choosing them less because the speed 2 is tough.

All Fighters Follow me is a God send. Using that on a pelta and using Garm Bel to get the squadron tokens Does well but it's a lot just to get my B-wings to speed 3 for 3 or 4 round if I plan my squadron tokens well. Anyone try this or something else to make B-wings fly better than a sack f bricks. Comments? Questions? Legitimate Concerns!

B-wing has always been one of my favorites as well, and the last few waves have been extremely kind to B-wings in Armada. Any extra nudge helps a lot! I think will all the recent ways to give an extra boost, Independence has become a way over-costed title. Fighter Coordination Team is my general go to, or just solid planning on movement. It's imperative with 1300s and B-wings that you never move them iton the path of your own ship. That's such a set back.

Don't rely on a Single Solution.

Stack the bonuses you need.

All Fighters Follow Me bonus for their Activation, which has been Delayed by Flight Commander, after you've already moved them along with Fighter Coordination Teams....

I never understood player gripes about the speed of the Bwings. It traps enemy fighters, has decent as, and for it's points it's THE BEST BOMBER IN THE GAME with two dice, easily rerollable with stacked bccs.

If less people liked bwings we'd have more scurrgs out there. I never see scurrgs in my area.

Edited by Norsehound
Curse you autocorrect
7 minutes ago, WuFame said:

B-wing has always been one of my favorites as well, and the last few waves have been extremely kind to B-wings in Armada. Any extra nudge helps a lot! I think will all the recent ways to give an extra boost, Independence has become a way over-costed title. Fighter Coordination Team is my general go to, or just solid planning on movement. It's imperative with 1300s and B-wings that you never move them iton the path of your own ship. That's such a set back.

Yup I used to do that. Learned my lesson.

Good tips. I'm gonna play with fighter boost and rework my strategy. And just to be clear I don't mean to gripe about B-wings. I love them. Keyan is my favorites squadron with his double black ship attack. Just looking for what others do with them.

15 minutes ago, Norsehound said:

I never understood player gripes about the speed of the B-ball. It traps enemy fighters, has decent as, and for it's points it's THE BEST BOMBER IN THE GAME with two dice, easily rerollable with stacked bccs.

If less people liked being we'd have more scurrgs out there. I never see scurrgs in my area.

I personally agree. I did my best in Wave 2, without all these speed boosts, to show people in my area that Bs were still great. I was up against stiff competition though, as the store champion thought they were garbage and used Scurrg's himself.

All fighters follow me, flight control teams fight commander and yavaris make b wings deviating. I had the fct, flight commander and yavaris combo almost one shot an ISD (note I was on the receiving end of the attack)

Edited by chr335

They definitely were playable but a slight movement error and they could be out of the game for a while if not the rest of it. They fighter focused upgrade cards release since wave two have changed everything in general but definitely the B-wings.

Scurrgs are great! Only let down by the 2 blue anti squadron... But that's what escorts are for

2 minutes ago, Ma22a said:

Scurrgs are great! Only let down by the 2 blue anti squadron... But that's what escorts are for

Grit is definitely more of a pain than people give it credit for.

Edit: Esspecially on bombers!

Edited by WuFame
3 minutes ago, WuFame said:

Grit is definitely more of a pain than people give it credit for.

Edit: Esspecially on bombers!

Absolutely!!! I've lost count of the times grit has been forgotten by my opponent, allowing my Scurrgs to carry on their merry way! ?

Pelta + title + AFFM + Raymus + Ahsohka.. Npw you have all the squadron tokens you need no matter what is on the Pelta dial.. And your B-wings are faster than a standard X-wing (speed 2 + speed 1 is more than speed 3)..

Edited by GilmoreDK

Rapid Launch Bays are another interesting way to get B-Wings into the fight.

Thats too large a point sink. I think the clarification on Rapid launch bays helps Bs out a ton. Put them on a gallant haven, drive gallant haven directly toward your target, barf up b wings, and bomb the snot out of them.

Well, it has to be a carrier that can survive to the "dropping off" point.

4 minutes ago, Alexhurlbut said:

Well, it has to be a carrier that can survive to the "dropping off" point.

That's why the Assault Frigate Works.

With Flight Commander, and Dropping off after a Move, it can do it at Speed 3. Which means it basically starts at Stupidly Long Range (if not out of Range)... Speeds in for the Bomb, hangs around as little time as possible, and then either zips off again at Speed 3 to drive into Rear Arcs... Or drops a Nav Token it had stacked to strategically reposition (even at speed 1 if the Dial's also Nav that turn, because the Bombers did their Job...)

Yeah, she's one of the right ships for that task.

Yeah the assault frig is getting pulled out for me. Flight commander, rapid launch, gallant haven. Alternatively, He-Who-Shall-Not-Be-Named and skilled first officer makes sure haven doesn't 'splode with the B's inside.

43 minutes ago, BrobaFett said:

Yeah the assault frig is getting pulled out for me. Flight commander, rapid launch, gallant haven. Alternatively, He-Who-Shall-Not-Be-Named and skilled first officer makes sure haven doesn't 'splode with the B's inside.

So when does the Voldemort commander card come out.

B-wings have been more than viable since the release of FCT. They are the nastiest bomber in the game as well, the fact there are numerous solutions now makes them even better.

2 hours ago, Norsehound said:

I never understood player gripes about the speed of the Bwings. It traps enemy fighters, has decent as, and for it's points it's THE BEST BOMBER IN THE GAME with two dice, easily rerollable with stacked bccs.

If less people liked bwings we'd have more scurrgs out there. I never see scurrgs in my area.

Cause a scurrg isn't a better b wing it's an overcosted upgraded y wing. Yeah i said it

Did someone say B-Wings?! I've loved them since wave 1. Wave 2 and Independence made them competitive. Wave Thor made them fantastic. I've abandoned ol' Independence in favor of AFFM, FCT, and FC as well. Never forget they're a gunship, not a bomber. Don't feel the need to rely heavily on Intel. They can fight their way out of a squadron battle, especially with Ten Numb in the mix. I don't fly my Rieekan list as much as I used to because it became so popular, but I think I'm gonna enjoy my coming Pelta, Yavaris, Hammerhead, 2 flots list in wave 6. I can use Mon Mothma with it as well so I don't feel so dirty with Rieekan.

Edited by Truthiness

I think they're one of the best fighters available. I mean, think about it: Their battery output is three hits with critical damage and stacked BCCs can help the B-Wings get there. No fighter other than the Scurrg has this battery on a generic. Once a line of enemy fighters engages the B-Wings, they're stuck there. They have hull 5 so they can tank all the bluster a TIE Fighter or TIE Interceptor can throw at them, and they shoot back with some average attack dice. Really, I'd gladly drop Y-Wings for B-Wings every time because B-Wings are better in the ways that matter: Attack power. I can tell you from experience getting Yavaris-tapped from B-Wings is a lot deadlier than with Y-Wings, every time.

People hate on B-Wings I think because they aren't fast enough to jump out and attack things. News flash: Rebel fighters as all slow, apart from the A-Wing. Your Xs and Ys only go speed 3, and will be ambushed by the speed 4-5 TIEs that are going to be sent against you. So if your battle line is slow, why not at least make it more powerful with some B-Wings?

B-Wings have always been my favorite back from the old PC gaming days in the X-Wing and X-Wing vs. TIE Fighter games. I used them waaaayyyy back in Wave 1 and went undefeated with a Trip Neb-B list. Recently, I've been running the Magnificient 7 (Luke, Wedge, Biggs, Norra, Dutch, Keyan and Ten Numb). Keyan and Ten have the absolute standouts...well outside of Luke killing 4-5 hull ships by himself...and their lower speed is rarely an issue with good use of FCTs and positioning.