Regarding wealth

By Kairous, in Warhammer Fantasy Roleplay

Well, my set arrived tody while i was at work, i have had a quick chance to have a look over the content (the quality is amazing), but already i think im lost :(

I have looked over the dice pool system and i think i get the general idea (more time will allow for a better understanding), but something that has stumped me is character wealth. I noticed there is abit about how much certain groups of people get on a daily basis, but does that apply to characters, or am i overlooking this.

I have searched the forums for an answer but i couldn't see one, but if it has been covered already i apologise.

Cheers for any info you can give me.

Sorry if i am slightly off, as i do not have the rulebook on me currently.

If it is a chart that you are thinking of, it says mercenary..... merchant.... blah blah blah in it then that is just showing what the pay of that job is, i think it is just for flavor or so they know if they should be getting paid 2 bronze or 50000000 gold!

Sorry if this is not what you meant, i do not remember anything else.

There is a part in character creation that determine how much money / equipment do the character start with.

With no character point, you start out with almost nothing, up to 3 points where character starts with some equipments and gold coins.

During character generation, starting wealth only determines how much money and what sort of gear you start with.

The job incomes that are listed elsewhere are provided to give you an idea of what a character (any character) in that line of work might expect to earn. They're guidelines, and the GM can use them or ignore them. Adventurers might be working in a "real job" in which case they might be entitled to a regular salary. But just as likely, the PCs could be traveling around making money however they can, without anyone paying them on a regular basis.

Qingtian said:

There is a part in character creation that determine how much money / equipment do the character start with.

With no character point, you start out with almost nothing, up to 3 points where character starts with some equipments and gold coins.

Yeah i saw that bit, that made sense :)

What im curious about is, how do characters get money after that, does the GM just give them some every now and again or do the players need to get jobs or do they get for doing things of great worth in a campaign.

I hope that makes my question clearer.

facepalm said:

Sorry if i am slightly off, as i do not have the rulebook on me currently.

If it is a chart that you are thinking of, it says mercenary..... merchant.... blah blah blah in it then that is just showing what the pay of that job is, i think it is just for flavor or so they know if they should be getting paid 2 bronze or 50000000 gold!

Sorry if this is not what you meant, i do not remember anything else.

Thats the chart i was referring too ;), it confused me, i have yet to open all the contents of the core set so i wasn't sure if they were career options for my players, and if so were they the only ones that could get money.

DagobahDave said:

During character generation, starting wealth only determines how much money and what sort of gear you start with.

The job incomes that are listed elsewhere are provided to give you an idea of what a character (any character) in that line of work might expect to earn. They're guidelines, and the GM can use them or ignore them. Adventurers might be working in a "real job" in which case they might be entitled to a regular salary. But just as likely, the PCs could be traveling around making money however they can, without anyone paying them on a regular basis.

So effectively the GM decides, how much money people get and how often they get it.

In which case i could decide (as part of a campaign) that they are a group of bounty hunters and get paid more for completing dangerous assignments.

That makes sense :)

Cheers for the help guys, i think i get the idea now, im still new to the RPG thing, now i just gotta get the dice system sorted in my head ;)

The easiest way to give the PCs money is have some patron come up to them and offer them money to do a certain job that most people won't do, coz they look like the sort of people who would do that job. The job does not need to be the adventure itself, but it should easily lead to the adventure. For example, if you want the PCs to have the opportunity to rescue a wealthy merchant's daughter from bandits, then employ them as caravan guards to get them to that area, and have the bandits attack them. You just need to make sure the job suits the type of party they are.

ime all PCs love haggling over how much they're going to get paid, so decide how much you want to pay them, halve it, and offer them that much.

The classic method is to have someone come up to the PCs while they're drinking in a tavern and offer them a lot of money to go somewhere and retrieve a special item. It's a bit of a cliche but that's because it works. And it's an effective way to get a party moving and focused on a goal.

If you have a party who all have regular jobs and earn their livings that way, then you should work out what sort of money they get by their occupation. This solves the money problem for them and it gives them a good grounding in the world, but it creates the new problem of how do they get the time and inclination to go around smiting Chaos cults, or whatever, if they have to open their shop every morning, or mend someone's shoes, etc.

When it comes to understanding the dice, I found that the easiest way to get my head around it was to create a character, and then start testing certain abilities. Create dice pools with a "living" test subject, and it will start to make a lot more sense. After about ten rolls, you'll be an expert at it.

DagobahDave said:

When it comes to understanding the dice, I found that the easiest way to get my head around it was to create a character, and then start testing certain abilities. Create dice pools with a "living" test subject, and it will start to make a lot more sense. After about ten rolls, you'll be an expert at it.

Cheers dagobah, i will give that a go, sounds like the best course of action, will help me understand which actions generate certain amount so of dice, etc.

Cheers again all for the speedy responces and advice ;)