Not wishing to derail this thread...
It seems that players of specific Clans (Lion, Crab and Crane come to mind right now, given the tidbits of info we have about them) will have a distinct advantage in the early Turns of the game (am thinking Rounds 1-3???) by having Characters that are "simpler" to use due to having a defined Military or Political stance. This said advantage might/should be lessened as the game goes on, I would think. (what I am seeing are a few cards that are 2/3 Military and 0 Political, or 0 Military and 2/3 Political, and such)
Of course, I may be totally wrong as soon as the cards are released.
