I'm thinking on ISD-II or VSD-II.
Guaranteed to cancel scatter.
Discuss.
I'm thinking on ISD-II or VSD-II.
Guaranteed to cancel scatter.
Discuss.
You have to catch them first. Wave six might address that with ramming and RLBs to send fighters in to kill them.
15 minutes ago, Shadow345 said:I'm thinking on ISD-II or VSD-II.
Guaranteed to cancel scatter.
Discuss.
Not too much to discuss. It works. And works against braces or whatever you need shooting other ships.
However the "flotilla sucks" lobby will say that those are tons of points to invest against a 18-30 ship and without be sure you will get a shot on... and they will be right about it.
But as I said, you could use it to kill other things and if h9 works for you, go ahead. But Arq+Intel looks cheaper and better multi-purpose platform to cheat enemy defense tokens.
Edited by ovinomanc3r2 hours ago, ovinomanc3r said:But Arq+Intel looks cheaper and better multi-purpose platform to cheat enemy defense tokens.
Why not use both?
As for the points cost I feel the flexibility in still being good at taking out other ships justifies it reasonably.
I am sorry but i will be rude. H9 vsd/isd works vs flotillas. In other news water was found to be wet. (People have been using h9 as antiflotilla since at least previous year's worlds with consistent success)
Don't bother with H9 on a large battery ship. Chances are with 6-8 dice, you will roll an Acc. More importantly, you shouldn't be wasting those shots on flotillas unless it's all you got.
H9 does best on medium/small ships. I tend to think of it as efficiency. Rolling 8 dice and overkilling a flotilla with 4 damage is not efficient. Rolling 4 dice and overkilling by 1 damage is efficient.
H9 works well with AF, Vics, and MC30s. I also like it on Libs that have GT so I don't waste my front shot, and I have another slot for a turbolaser.
While H9 is a solid choice to hunt flotillas I dont think it is cost efficient for ISD2 (the argument can be made for vsd2).
For ISD2 at medium range leading shots are sufficient. if you have long range hunting in mind it is much harder so I would go with Spinal Armament and Vader as a commander. (Veteran gunners may also be an option)
However one of the best ways to hunt flotillas with ISD is to use Avenger/Supressor combo.
With all that in mind, on ISD1 H9 is a solid choice and for VSD2 H9 can be combined with warlord to maximize usefulness.
1 hour ago, Undeadguy said:Don't bother with H9 on a large battery ship. Chances are with 6-8 dice, you will roll an Acc. More importantly, you shouldn't be wasting those shots on flotillas unless it's all you got.
H9 does best on medium/small ships. I tend to think of it as efficiency. Rolling 8 dice and overkilling a flotilla with 4 damage is not efficient. Rolling 4 dice and overkilling by 1 damage is efficient.
H9 works well with AF, Vics, and MC30s. I also like it on Libs that have GT so I don't waste my front shot, and I have another slot for a turbolaser.
You say that, and then you end up with no accuracies despite Vader re-rolls...
21 minutes ago, Truthiness said:You say that, and then you end up with no accuracies despite Vader re-rolls...
By all means take H9 on an ISD then.
I tried out an ISD2 with GT, RBD and H9s at a store championship recently. With first player, I greatly enjoyed hunting a small/medium ship plus a flottila during actual combat turns more often then not. A couple of times I managed to kill two flottilas in a row (including one at red range!) and then I enjoyed the activation advantage that followed big time!
Since then I have gone back to Xi7 and ECM (because Admo) but still enjoy going uber flotilla hunting from time to time!
Edited by Lord Preyer9 hours ago, Shadow345 said:I'm thinking on ISD-II or VSD-II.
Guaranteed to cancel scatter.
Discuss.
Problem: you have a finite number of platforms and a finite number of rounds where they can shoot. And will you then be in a position to prioritise the flotillas, knowing they net you very little?
I mean it happens from time to time that you won't roll an Accuracy on 4 Blue dice but with the Liberty Star Cruiser and the ISD 2.
H9's I feel are best with certain ships that don't roll as many shots
If you are going H9 on a Vic-I, might as well throw on the 'Warlord' title, too. Not top-tier competitive, but getting a single-red-hit to double-red-hit conversion (when you don't need the ACC) is always nice, and it is auto-damage against squadrons, which is also frequently useful.
It's fun, but it does feel kind of expensive for what it is. (Granted, I suppose it's only 4 more points than a naked Vic-II, and for my money, you'll get a lot more use out of it...)
Ive seen a few different flotilla hunter ideas
Glad with Janus for the acc
or as a mate has just suggested to me in a chat Morna with Bossk add in a genetic jumpmaster to keep it moving. An expensive method but certainly brutal.
7 hours ago, Undeadguy said:Don't bother with H9 on a large battery ship. Chances are with 6-8 dice, you will roll an Acc
An ISD `1 has a 38% chance of not rolling an accuracy from the front arc and 77% chance of not rolling one from the side. Plus 2 accuracy is often better then 1 and a damage.
22 minutes ago, Divad said:An ISD `1 has a 38% chance of not rolling an accuracy from the front arc and 77% chance of not rolling one from the side. Plus 2 accuracy is often better then 1 and a damage.
Right, but attacking with a front arc against a flotilla is not very effective unless it's the only shot you got. Then you probably do wish you have H9. And attacking a flotilla at medium-long out the side is a waste. You get 1 Acc on the Scatter, and assuming you roll damage on the other red, they will Evade into 3/8 no damage.
You can run H9 if you want. But in my experience, H9 on a large ship is a waste of the slot since you will likely roll an Acc.