If you were a shipwright....

By EliasWindrider, in Star Wars: Edge of the Empire RPG

So fully operational is in development, it's going to have a shipwright spec and rules for crafting starships and I'm thinking to myself, "Ok self, in real life we have a master's degree in aeronautics and astronautics and when we were 4 years old, if someone asked us what we wanted to do when we grew up, we answered "make planes", so it's about time we started thinking about the specs of the ship we would build if we lived in a star wars universe that obeyed the rules of the ffg system"

so what I've come up with is

it would be sil 4 or sil 5

have armor equal to it's silhouette

have 1 or 2 shields in all fire arcs, with 1 in at most 1 fire arc

have low-ish crew requirements (6 PCs would be able to man all the stations of a sil 5, but it could benefit from up to 10)

have handling of zero or better for sil 4 or -1 or better for sil 5

have a base speed of 4 or higher (doesn't need to be higher than 5 after the ion turbines upgrade)

have a x1 hyperdrive, back up x12

have space for at least 4 passengers (may 12 to 15 for a sil 5)

luxury passenger accommodations because we'd live on the ship,

at least 6 months of consumables, maybe a years worth

the ship would have a tricked out workshop because we're a techie,

it would have a medical bay, and if we could afford it a bacta tank,

have at least 80 enc for a sil 4 or at least 200 for a sil 5, after the workshop

the ship would have an AI like rommie from gene roddenberry's starship andromeda, preferably with an hrd avatar

of course it'd have security measures and an encrypted computer (0 hp mods), actually it'd have all the 0 hp mods (especially the droid brains) because why not

it'd have crawlspaces like the loronar e-9 explorer for easier repairs

for a sil4 it would have at least 18 system strain, for a sil 5 it would have at least 25 system strain

for a sil4 it would have at least 22 hull trauma, for a sil 5 it would have at least 40 hull trauma

medium or long range sensors

for appearance, a sil 4 would be a custom disc-like shape with a central tube, very sleek, with chromium finish

a sil 5 would likely use the space frame of a consular charger refit, with a complete re-engineering of all major systems, and havod alloy plating (I like the consular red, and having the hull naturally be that color would avoid the need to constantly repaint the hull)

4 guns, on either on a sil 4 they would be quad laser cannons, on a sil 5 two turret mounted twin light turbolasers and two turret mounted quad medium laser cannons,

and at least 3 leftover hard points on top of that.

the either ship would carry at least 6 undicur jump speeder bikes (the folding ones from the clone wars, stats are in endless vigil), the sil 5 would also carry a small air speeder (the equivalent of a honda CRV)

the sil 5 (reengineered consular)'s salon pod would be re-engineered into a mini shuttle, complete with hyperdrive (as in a comfortable and superior "escape pod"/mini-ship/landing craft, the airspeeder .would be kept in it's lower deck).

Without seeing the full rules I don't know exactly what I would come up with exactly. Sl 6 with at least 12 fighters and a few shuttles and at least 20 weapons. But it seems like ship design is much simpler and faster in Star Wars then IRL.

Tarkin was designing ships while still in the Academy in canon.

In Legends the Victory class went from the concept being thought of to a fleet of prototypes in service in around two years at the most, and yes I know they were rushed into service six months earlier then planned but the fact there was time to design and build them that quickly suggests that design does not take long to me. And the designer had time to design a new fighter class that was in service by the end of the Clone Wars as well along with starting work on another Star Destroyer class

Edited by RogueCorona
1 hour ago, RogueCorona said:

Without seeing the full rules I don't know exactly what I would come up with exactly. Sl 6 with at least 12 fighters and a few shuttles and at least 20 weapons. But it seems like ship design is much simpler and faster in Star Wars then IRL.

Tarkin was designing ships while still in the Academy in canon.

In Legends the Victory class went from the concept being thought of to a fleet of prototypes in service in around two years at the most, and yes I know they were rushed into service six months earlier then planned but the fact there was time to design and build them that quickly suggests that design does not take long to me. And the designer had time to design a new fighter class that was in service by the end of the Clone Wars as well along with starting work on another Star Destroyer class

Well, we are talking about a civilization that has had space flight for 25,000+ years and has access to droids to help with the engineering and schematics design. So, 2 years might be a rush job for a ship that big, but odds are most of the ship was from an already existing design with areas repurposed for the presence of the gravity well projectors, power distribution, different crew requirements, etc...

For real life, Boeing took 5 years to go from designing a new plane to producing the Dreamliner 787 thanks to the use of things like real-time CAD designs where engineers working on different parts of the plane got real-time feedback as parts were designed, so the landing gears, fuel tanks, electronics, wiring, etc... could all see where their parts fit and if they impinged on some other part.

I'd build an Awesome ship, the Greatest ship you've ever seen, at a fraction of the cost of any existing ship. Everybody is going to love it!

7 hours ago, Grimmerling said:

I'd build an Awesome ship, the Greatest ship you've ever seen, at a fraction of the cost of any existing ship. Everybody is going to love it!

Trump is from a Galaxy Far Far Away. Explains a lot.

9 hours ago, RogueCorona said:

Without seeing the full rules I don't know exactly what I would come up with exactly. Sl 6 with at least 12 fighters and a few shuttles and at least 20 weapons. But it seems like ship design is much simpler and faster in Star Wars then IRL.

Tarkin was designing ships while still in the Academy in canon.

In Legends the Victory class went from the concept being thought of to a fleet of prototypes in service in around two years at the most, and yes I know they were rushed into service six months earlier then planned but the fact there was time to design and build them that quickly suggests that design does not take long to me. And the designer had time to design a new fighter class that was in service by the end of the Clone Wars as well along with starting work on another Star Destroyer class

For sil 6 ships, i'm rather fond of the mc30c from strongholds of resistance, I think it's the only "ffg official" silhouette 6 wit a speed of 4. It's only got 5 armor, and it's weak is against starfighters. I'd be putting the ion turbines on it to get it up to speed 5.

But if you get to silhouette 6 or higher you're talking about a warship, or a cruise liner, or a bulk freighter, with a bulk freighter and cruise liner it means you need a lot of logistics suuport/ a company arranging/scheduling routes and cargo. A silhouette 5 is about as large as an independent operator/trader can have, by independent trader I mean getting to choose for yourself where to go.

I'd imagine that a star wars version of me had worked for a starship engineering company possibly CEC doing leading edge R&D (I probably was part of the team that designed the hwk-1000) or maybe i worked for Mendel Baudo (was his protege) , eventually done a start up company and after a a dozen or so stellar ship designs, I probably sold the company/and all of those designs back to CEC or another huge firm, but i kept the rights to a few (about 5) incomplete designs for myself along with one hanger/prototype-construction-facility (suitable for 1 silhouette 5 ship). I would have been living in the hanger/faculty office while I was working on my personal ship that I was building to go out and travel the galaxy in. I am nowhere near as bright as Tony stark, but based on the movies we do seem to have a similar design style in terms of (ai) interface. As the ship was completed I moved my living quarters and work shop on board it, but the ship through it's paces rather extensive testing, and then started traveling the galaxy. I'd probably arrange 6 months consulting jobs at various technology companies across the galaxy, long enough to get to know the region/people maybe learn a thing or two. Until such time as some I personally knew was directly affected by the galactic civil war I would have stayed out of it other than to do note time and money to help those impacted by the war (e.g. I would have used my ship to deliver relieve aid). Once someone I knew was killed i'd probably start designing weapons or ships, where the designs got "stolen" from my agent/broker (who happened to be a rebel sympathizer) by the rebellion. But I would have stayed away from direct involvement in violence/taking of lives.

The Sundered Heart . I'd want to build the Sundered Heart .

Personally, I think Silhouette 5 is too big for a PC ship without minion crew, generally speaking. Yes, I know there are extant examples, but I view the CR90 (or whatever they're calling it nowadays) as sort of the exemplar of Sil 5 ships. I generally lean in more of an AoR direction, so I'm perfectly comfortable with a warship. The smaller DP20 Corellian Gunship is armed-to-the-teeth and fast, but lacks the hard points, Encumbrance capacity, and customizability of the CR90.

That MC30C is nice, though. ^_^

On 7 maj 2017 at 9:30 AM, Grimmerling said:

I'd build an Awesome ship, the Greatest ship you've ever seen, at a fraction of the cost of any existing ship. Everybody is going to love it!

And the outer rim will pay for it!

On 5/7/2017 at 2:17 AM, Kallabecca said:

Well, we are talking about a civilization that has had space flight for 25,000+ years and has access to droids to help with the engineering and schematics design. So, 2 years might be a rush job for a ship that big, but odds are most of the ship was from an already existing design with areas repurposed for the presence of the gravity well projectors, power distribution, different crew requirements, etc...

For real life, Boeing took 5 years to go from designing a new plane to producing the Dreamliner 787 thanks to the use of things like real-time CAD designs where engineers working on different parts of the plane got real-time feedback as parts were designed, so the landing gears, fuel tanks, electronics, wiring, etc... could all see where their parts fit and if they impinged on some other part.

On a smilar note HMS Dreadnought went from design committee to commission in less than 2 years. In 1905-1906.

4 hours ago, SFC Snuffy said:

The Sundered Heart . I'd want to build the Sundered Heart .

Personally, I think Silhouette 5 is too big for a PC ship without minion crew, generally speaking. Yes, I know there are extant examples, but I view the CR90 (or whatever they're calling it nowadays) as sort of the exemplar of Sil 5 ships. I generally lean in more of an AoR direction, so I'm perfectly comfortable with a warship. The smaller DP20 Corellian Gunship is armed-to-the-teeth and fast, but lacks the hard points, Encumbrance capacity, and customizability of the CR90.

That MC30C is nice, though. ^_^

I had to read up on The Sundered Heart on wookieepedia... I still thought it was called the Tantive III... I totally missed that retcon.

And I totally agree that the CR90 is the *exemplar* of Sil 5 ships, however being the *exemplar* means that in terms of size it's on the *upper end* of Silhouette 5, and there are a whole bunch of smaller silhouette 5's that have crews in the single digits (one as low as 3 I think), but these are mostly the ships that are slightly too big to be considered a Sil 4. All of the sil 5's with larger (and really they're not that much larger) crews are dedicated warships.

I'd probably take a look at some kind of no-compromise-minimalist-one-trick-pony like a TIE or a T-wing and think "I could do better" and then ask someone to hold my beer while I try this.

A few weeks later I'd quite likely suffer a hasty but predictable demise as my creation came apart during acceleration due to duct tape being used as a weight and cost saving measure. My last thought would be that I really should have prioritized inertial compensators over the toaster.

3 hours ago, penpenpen said:

And the outer rim will pay for it!

Hah hah (I did actually lol)

2 hours ago, penpenpen said:

I'd probably take a look at some kind of no-compromise-minimalist-one-trick-pony like a TIE or a T-wing and think "I could do better" and then ask someone to hold my beer while I try this.

A few weeks later I'd quite likely suffer a hasty but predictable demise as my creation came apart during acceleration due to duct tape being used as a weight and cost saving measure. My last thought would be that I really should have prioritized inertial compensators over the toaster.

I love the self deprecating humor, by the way the star wars equivalent of duck tape is "mesh tape" it appeared in the saga edition rpg. Totally useful for everything from air tight seals, to restraints for that prisoner. Personally I know i'm not infallible, so test driven development with rigorous testing is a mantra/philosophy I religiously adhere to in my real life engineering career (some might call me a computational scientist, as what I do involves computers, but I imagine that's pretty standard for engineers particularly shipwrights in the star wars universe)

To demonstrate my love of designing starships, here are the 3D design, computer model I was putting together of the stellar wind /flutter-class star yacht back when Saga had the license.

The ship is intended to have a chromium finish like the royal naboo/nubian starships. I was designing it with the thought that if I ever won a mega millions/power-ball jackpot I could build a "replica" "parked" on a fake tarmac/landing pad that could be rented out as a posh and luxury themed house by sci-fi geeks. with refueling etc. tubes connected to supply power, water, sewer, etc. That's part of the reason why I was paying so much attention to the amount of space between decks. I wanted a ship that could be comfortably lived in and wasn't bigger on the inside than it was on the outside. The service building on the landing pad could serve as the front desk for the "hotel" type arrangement/have a place to buy food etc. With the idea that eventually several "starships" could be parked on the tarmac. Someplace relatively remote with good scenery (away from real life settlements to not break the suspension of disbelief, about modern and sci-fi coexisting).

StellarPlanet2.jpg Flutter_iso_0_0.jpg Flutter_iso_0_90.jpg Flutter_iso_p90_0.jpg Flutter_iso_n90_0.jpg Flutter_iso_n37p5_p30.jpg Flutter_iso_p37p5_p30.jpg Flutter_iso_p70_n15.jpg Flutter_lower_deck_iso_n37p5_p30_fi.jpg Flutter_lower_deck_plan_saga_square.jpg

it may not be obvious but this next one is the amount of vertical space between the lower and upper deck (assuming paper thin decks, obviously there is a non-zero thickness to the decks/walls but I didn't get that far into the design)

Flutter_vert_space_lower_deck_final.jpg Flutter_main_deck_iso_n37p5_p30.jpg

Flutter_main_deck_markup.jpg

this next one is vertical space between the main/upper deck and the upper hull

Flutter_vert_space_main_deck.jpg

C-Wing escort

I'm not sure of stats yet.

Has 2 double laser turrets

And 2 linked double ion cannons

Probably proton torpedo launcher

Also comes in a bomber/capital ship assault variant which replaced the linked ion cannons with 2 linked proton torpedo launchers and concussion mines

And a scout variant, which has 2 double turbolasers, better sensors, cloaking and no turrents.

Probably sil3

Pilot and 2 gunners

Or pilot and astromech

Probably have 3 hp

Intention is to remedy the problem of the B-wing by adding turrets and more armor to deal with fighter hazard. Its intended as a capital ship hunter in its bomber/assult variant, a scout that can sneak and hold it's until it can astrogate its way to safety to report. And in its standard variation, an escort that can engage fighters and sil 4-5 vessels.

Built by Shard StarYards. A division of Shard industries.

On 07/05/2017 at 8:17 AM, Kallabecca said:

Well, we are talking about a civilization that has had space flight for 25,000+ years and has access to droids to help with the engineering and schematics design. So, 2 years might be a rush job for a ship that big, but odds are most of the ship was from an already existing design with areas repurposed for the presence of the gravity well projectors, power distribution, different crew requirements, etc...

For real life, Boeing took 5 years to go from designing a new plane to producing the Dreamliner 787 thanks to the use of things like real-time CAD designs where engineers working on different parts of the plane got real-time feedback as parts were designed, so the landing gears, fuel tanks, electronics, wiring, etc... could all see where their parts fit and if they impinged on some other part.

Yes and airplane technology over just 100 years ago was 2 brothers named Wright. Think what aircraft will be like in 25,000 years, and how easy their design will be.

Vak'sai with prisoner space.

It was my bounty hunter's ship in SWG, and I never realized it was X-wing sized not HWK sized.

On 5/7/2017 at 0:17 AM, Kallabecca said:

For real life, Boeing took 5 years to go from designing a new plane to producing the Dreamliner 787 thanks to the use of things like real-time CAD designs where engineers working on different parts of the plane got real-time feedback as parts were designed, so the landing gears, fuel tanks, electronics, wiring, etc... could all see where their parts fit and if they impinged on some other part.

How long it takes to design is very much a function of how bad do you need it. The Iowa class battleship design began in January 1938, complete enough to order a ship in mid 1939, and launched mid 1942.