Tired of so few neutral cards in sets

By TylerTT, in Star Wars: Destiny

Man it's such a bummer to pull a bunch of cards and dice specifically that I can not combine or use in my decks.

the card pools are pretty limited anyway why further limit things like vibroknuckes to hero or villain decks?

Also the cost and availability of cards and dice make the deck building restrictions really harsh when well over 2/3s of your cards are mutually exclusive.

more neutral cards. Save the faction loyalty for characters, uncommons and legendary dice.

If they go more neutral, people will have less problems in deck building, thus, they will sink less money into the game. It's pretty obvious in the unwritten laws of collectibles that producers will push on mechanics and restrictions forcing you to buy more. It's enough thinking that in able to field a legendary character you need to find him twice otherwise you won't have the dice. If you buy the model, you accept the rules. Or you can play two- or three-color decks, so you don't have this many problems

Good luck with deckbuilding!

Personally, I hate games that have too many neutral cards - it takes away a lot of the fun of deck building, because you just play all the best cards.

IMO I think the balance between neutral cards is fine, to maintain some element of the 'colour pie' and hero/villain identity.

I can understand this being an issue for people who only want to buy a small amount of product, because it makes that go further. But I feel like it would hurt the quality of the game to go too far down that track.

Abyss is spot-on correct. If all (or even the vast majority) of the cards were neutral, then we wouldn't really have deckbuilding choices.

In terms of affordability, making cards neutral could actually hurt in the long run. We'd have 30-45 cards deemed "good enough" to be in almost every deck. Those cards would skyrocket in price while everything else bottomed out. We've already seen this effect on a small scale as Hold-Out Blaster topped the price scale for rares by being both powerful and usable in literally any deck.

Neutral cards lead to trouble in future game design. As the game grows, so does the card pool for playtesting. Every pure neutral card designed, needs to be playtested against every card in the game. Villian/Hero neutral cards involve a little less play testing.

From the erata we have already seen, playtesting is a challenge for FFG. Lucas is very smart in his design of few Neutral Cards.

I understand your frustrations with deck building and lack of supply, however for the long term health of the game, less neutral cards is a smart move.

Neutral grays are just not sexy. Color neutrals are ok and help people not feel like one side (villain or hero) is too over powered. Imagine Vibroknives or Force Speed being just for one side.

5 hours ago, Julia said:

If they go more neutral, people will have less problems in deck building, thus, they will sink less money into the game. It's pretty obvious in the unwritten laws of collectibles that producers will push on mechanics and restrictions forcing you to buy more. It's enough thinking that in able to field a legendary character you need to find him twice otherwise you won't have the dice. If you buy the model, you accept the rules. Or you can play two- or three-color decks, so you don't have this many problems

Good luck with deckbuilding!

I do think the design of the game promotes purchasing more. However the notion that you must have 2 of a character to use them effectively is partially false. There are characters that play better as elite like Luke and Rey. There are characters that play well as elite or non-elite like legendary Vader and Ackbar. There are characters that play better as non-elite like Maz and all generic characters who can't even become elite. There are a lot of options for single die characters in Destiny.

I think what you'll see is that the game will start to feel more like there's six factions rather than two. When I sit down to build a deck, I often think "I wanna build some scum and villainy. Okay, yellow villain cards!" or "I want to build a deck with the Rebel Alliance. Red heroes!"

I kinda like how many different flavors this lends to the game! I have a poll running to see what everyone's favorite amongst those six flavors is - here's my shameless plug for it:

If only I had those little "I voted!" stickers to hand out...

It's also worth noting how many of the neutral cards are both potent and popular (grey neutrals like Holdout Blaster and Vibroknife, blue neutrals like Force Speed/Force Throw, yellow neutrals like Jetpack/Thermal Detonator). If too many cards are neutral, all the decks will begin to look the same as without meaningful restrictions, people just run all the same power cards.

When I say nutral I don't mean grey I mean not hero or villain exclusive

the color requirements in deck building and character spot checks and color exclusive upgrade requirements are already enough switches and levears to make deck building intresting

that well over 2/3 of my cards have an additional mutual exclusivity is overkill and makes the game impossible to draft.

Save the hero and villain distinction for powerful thematic cards and characters

we don't need six super distinct factions, we need three.

I'd be perfectly content with no Neutral cards.