Okay, there are some characters in Descent that are generally regarded as pretty bad draws. While it's unlikely that these guys will get played in an advanced campaign, sometimes they come up in general quests when a group uses random draws. I'm thinking it would be nice to come up with some general strategies for some of these "bad" draws so the player can still feel like they can contribute to the success of the party. I'll give some ideas for one character now, and I'll open up the discussion to either discuss or nominate for discussion other problem characters. I'm focusing on usefulness during normal questing, as campaign play usually won't see these guys.
I'd like to talk about Mr. potion, Aurim. Bad heatlth, one die in each attack type, meh special ability. How can we make this guy okay? Melee weapons do the biggest damage without surges, so I'd start there. It also seems worth doing to pick up a crossbow at start, just in case he gets webbed or something. I'd avoid magic because we'll probably want to sheathe his frail body in heavy armor.
His special ability involves potions, so he should probably make sure he always has 3 potions whenever he visits town. In fact, I wonder if it wouldn't be a good idea to spend all of his income on potions. You're not going to be buying trait dice, and treasures are always a crapshoot anyway. I think Aurim should be drinking a potion every turn if possible. Basically, assess which potion would best be used in each situation. This character might also be using Power potion a lot in vanilla Descent, just to get 4 extra black dice. each turn, he can choose to regain fatigue, heal 3 wounds, roll 5 black dice once, or +10 armor. I'd avoid invisibility because they would go away very quickly with thisb strategy.
What do you think? Also, who else would you like to see some ideas for? Feel free and include your own strategies for some less popular characters.