What's your opinion about Mutant? Please, talk me about your experience...
My friends think this is a broken character
and they want to fix it.
Mutant has the most singular abilities in the game:
She begins with random status. She just roll 2 dice at the start of the turn losing 1 life.
The only certain ability
is to avoid to be turned into a Toad LOSING 1 LIFE instead; I think it's a very good ability, because to become a toad really sucks.
Mutant's values are 2strength/2craft/3fate/5life
Estimation of starting status:
Strength: 3,16
Craft: 3,66
Fate: 3,55
Life: 5,5 -> Note: this is a character who spend life to activate her principal ability
Spells: 0,33
Mutation ability: LOSE 1 LIFE to roll 2 dice
2,77% 2) -1s and -1c
5,55% 3) -1s or -1c
8,33% 4) -1life !Danger!
11,11% 5) -1fate
27,76% Bad things
30,54% 6-7) heal 1 life and replenish 1 fate
30,54% Pretty good things in the most of cases
If you have more than 5 lives and more than 3 fates it's a bad thing because you have just lose a life.
If you have less than 5 lives and more than 3 fates, nothing happen. If you have more than 5 lives and less than 3 fates, now you have a fate instead a life.
If you have less than 5 lives and less than 3 fates, you get a fate
13,88% 8) +2fates
11,11% 9) +2lives
25% Very Good things
8,33% 10) +1s
5,55% 11) +1c
2,77% 12) +1s and +1c
16,65% Very ignorant level-up!
Now, think about light fate and dark fate.
Mutant
is an evil character, so the Graveyard is a pretty choice to represtinate fate.
Mutant will probably use light fate for bad things (27,7%) [2-5]. In the best of the hypothesis we have 1+4 = 5. Light fate to 1. Reroll 1 in a 6. 6+4 = 10 = gain a strength.
Mutant's opponents
will probably use dark fate for ignorant level up (16,65%) [10-12]. In the best of the hypothesis we have 5+5=10. Dark fate to 5. Reroll 5 in 1. 5+1 = 6 = heal 1 life, repristinate 1 fate.
If
Mutant
rolls 1+6=7 (16,66%), there is a chance she uses a light fate to 1.
= 1
6
Otherwise, there is a chance for
mutant's opponents
to use a dark fate to 6.
= 1
6
But, keep in mind:
we don't know if mutant's opponents have dark fate to use against mutant during the game.
Notes:
- It's better if Mutant mutates with at least 3 lives (or 1 light fate)
- Fates and Lives are the fuel for his ability... 8 and 9 roll in the 25% of cases.
- Dark fate isn't a guarantee
- If mutant turn alignment in good it can be easily broken (good mutant+chapel+poltergeist = omg)
- No Toad is a great thing