Truth to say, I'd have prefered Iris Festival. Purge seemed more damaging to me. IF could destroy you completely, but it also could come up too soon to make a significant damage; also when IF was played it was a more swingy environment. But with Purge and the new rules for events, the other player could just wait with the **** thing on his province, waiting for the moment it truly mattered. Of course, it had a cost, occupying his province for one or two extra turns, but against a Spider player it was... it was game, plain and simple. Also it's not like we were balanced; we were bottom tier to start with. We already had to count on being lucky and the opponent having a terrible hand, and make no play mistakes to even had a slight fighting chance... then they put out this new version of Iris Festival which was in some ways worse, but in a few others way, way better (for the not Shadowlands player, I mean).
Edited by Mon no OniSpeculation - Booster Pack Contents
If FFG were to create Conflict card 'events' (the 'action' cards in the the Conflict deck are now called events) that are equivalent to Iris Festival, hopefully they would also create an equivalent to Evil Portents (the card, not the CCG set).
Something like:
-Iris Festival- Event. Limit 1 per turn. Cost: 3
Action: All Shadowlands characters in play lose 1 Fate.
-Evil Portents- Event. Limit 1 per turn. Cost: 3
Action: All characters in play without the Shadowlands keyword lose 1 Fate.
Hmm if there was an entirely new unannounced card type what could you imagine it being.
Invasion packs had a story sheet in everypack (it was when packs were made of cardboard). Also a couple of cycles had packs focused on specific factions like the Capital cycle, where half the cards were for a single faction. Anyway, they could do that since Invasion only had 6 factions.