Some ships from my campaign. Some have figured so far, others have not.
Vengeance of Mars
Class: Cruiser (Ironclad)
Speed: 5 Manoeuvrability: +17
Detection: +10 Hull Integrity: 73
Armour: 24 Turret Rating: 2
Space: 75 (0 left) SP: 85
Weapons:-
Ryza pattern plasma battery (prow) - 7 power, 4 space
Mars pattern Macrobattery broadside *2 (starboard) - 8 power, 10 space
Mars pattern Macrobattery broadside *2 (port) - 8 power, 10 space
Components:-
Jovian Pattern class 4 drive - 75 power generated, 14 space
Strelov 2 warp engine - 12 power, 12 space
Gellar field - 1 power, 0 space
Single Void shield array - 5 power, 1 space
Combat Bridge - 3 power, 2 space
Vitae pattern life sustainer - 5 power, 3 space
Pressed crew quarters - 2 power, 3 space
Mark-100 auger array - 3 power, 0 space
Barracks - 2 power, 4 space
Armour Plating * 4 - 0 power, 8 space
Munitorium - 3 power, 4 space
Augmented retro-thrusters * 3 - 15 power, 0 space
Totals = 74 power, 75 space
Bonus:-
+10 to repair rolls while bridge is intact
+20 to command tests for boarding and hit and run actions
+125 achievement points to military objectives
+1 damage to all macro batteries
Built Millennia ago in the legendary ship forges of Mars, the Vengeance of Mars was one of the last ironclad type cruisers to be created in the Segmentum Solar. Although slightly outdated by Imperial Navy standards, not to mentioned armed in a fashion that now longer fits too well with standard naval doctrine, the Ironclad is nonetheless a fearsome ship. Ironclads forego extensive void shield arrays, carrying only enough to fend off minor debris. Instead they place their trust in hugely thick armour and potent, if short ranged weapons. The Vengeance of Mars is armed with a large prow mounted plasma battery, capable of reducing opposing ships to slag as it approaches before charging through enemy lines to unleash its potent broadsides. The onboard barracks holds several thousand naval marines, skilled ship to ship combatants and sufficient shark assault craft to mount potent hit and run attacks.
The Vengeance itself has an enviable history having taken part in some 200 odd campaigns. Painted in designs hundreds of feet high along the port flank of the vessel are depictions of the ship kills it has claimed in this time and along the starboard flank another series of depictions of the ships it has captured. Its crowning moment was the spectacular destruction of the Chaos battleship, the Ark of Lost Souls, during the Battle of MacDuff’s Folly. Arriving late on the scene with its attendant trio of escorts, the Vengeance had the apparent misfortune to exit the Empyrean on the wrong side of a Chaos fleet that had engaged Imperial forces. The captain, in a mix of daring and devotional fervour order all ahead full at the centre of the chaos lines. Bearing down on the Chaos flagship, the Vengeance’s escorts were quickly ripped to shreds. Chaos batteries, bombers and assault craft hammered the Vengeance but due to her thick armour (and the lack of any rear facing lances) the vengeances closed the distance. Finally getting within range of the Chaos battleship, with fire pouring out of multiple hull breaches and enemy boarding parties engaged in furious close combat with the naval marines onboard, the Vengeance opened fire with her forward plasma batteries, melting through the chaos warships armour and burning into her plasma reactor setting off a chain of explosions that tore the ship apart end to end. Sailing through the wreckage the Vengeance opened fire with her broadsides, raking the battleships battlegroup and doing enough damage that the chaos fleet decided to flee rather than fight on. Although she spent years in dock undergoing repairs, the ship won such honour in that battle that the Vengeance was assured a place of pride in fleet operations for centuries to come. Stories of that intense battle and of many other knife edge victories have become legend amongst the crew and the stories become more grand and heroic with each generation.