Heart of the Empire - At worlds reveal pics - Now with more pics

By Masterchiefspiff, in Star Wars: Imperial Assault

Wow this expansion seems so much fun!

We don't get Endor (no Ewoks and speeder bikes) and no Yoda, but wow, we do get:

- Coruscant (!)

- Big box

- New walker

- Emperor

- Vader fix

- Cool new heroes

- Ashoka

- melee troopers

- more droids!

- probably fixes to Han, Chewie and or Boba

Honestly I am very pleasantly surprised, even though I thought Endor would have been nice, I think I might actually like this better. I wonder what the reason was not to do Endor though.. maybe they couldn't work out the speeders or Ewoks?

Q3 release is smart, will definitely be before holiday season then (where JR was delayed until after)

5 minutes ago, ManateeX said:

It looks like it. Neato!

Good point, that would be maybe even more awesome!

Also another weird rules one, from Palpatine's Emperor ability. "...choose another figure...that figure interrupts to perform an attack". Unlike with Jabba's skirmish card, there's no "may" in there. Does this mean that if you choose a hostile figure that only has line of sight to his own guys that that figure must now attack one of his own troops? Or does it imply that Palpatine is always going to be able to choose which figure gets attacked? (Although it doesn't say "perform an attack with that figure", which is what I would expect to see in that case)

I think that a1bert's going to be working overtime with this expansion :P

If you target a hostile figure, they would have to perform an attack targeting one of your figures if able since it is not an optional trigger. They would not be able to target their own figures since a figure can only target a hostile figure. Murne Rin's False Orders is an exception, since Murne is performing the attack, while Sheev and Jabba allow the figure to interrupt to perform an attack itself.

15 minutes ago, Crabhand said:

Also, Frogtrigger's breakdown of the differences between updated Vader and Jedi Luke actually misses an important point: access to Zilo Technique. Vader is going to be much tougher to take down when he can add blocks and reduce pierce once per round. And since it isn't just for Vader's use, the increase in cost is negligible.

I agree it is an advantage but if we are using it for the sake of comparison you can't call the cost negligible. Remember this comparison was 'in a vacuum'. It does help to get around my final point about not being able to wear an upgrade though, Skirmish Upgrades are still viable.

swi48-emperor-palpatine.png

Looking at this again, Palp can give the attack to any sized figure and it doesn't cost an action. I overlooked that on the first read through. So he can give an attack, attack, and force lighting all in the same turn.

Edited by FrogTrigger

Updated Vader card.

Darth%20Vader%20card%20update_zpsvxg3ww3

Whoops, forgot to add the damage and strain icons. Well you get the idea though, I'll try to fix it sometime.

Edited by Animewarsdude
1 hour ago, ManateeX said:

So how does Maul's "Sustained by Rage" work?

So what happens if someone attacks Maul and would put the twelfth damage on him. Does he stay at 11? Does he go to twelve but just doesn't get defeated? In the second case, when does he get defeated? After his turn or does someone need to damage him again?

He seems like Fel's Wrath from X-Wing. If he has taken damage equal to his health, but hasn't activated, then he remains on the board until he gets a chance to activate. I'm assuming you can still attack him and deal damage, allowing you to put Weaken/Stun on him, but he won't actually leave the board until he gets one last activation in.

2 minutes ago, PhantomFO said:

He seems like Fel's Wrath from X-Wing. If he has taken damage equal to his health, but hasn't activated, then he remains on the board until he gets a chance to activate. I'm assuming you can still attack him and deal damage, allowing you to put Weaken/Stun on him, but he won't actually leave the board until he gets one last activation in.

This is how I read it. As the rules are written this should be the assumption, at least until FFG puts forth a clarification stating otherwise.

It seems like it would be a pretty pointless ability otherwise. As it stands now, pretty powerful.

1 hour ago, FrogTrigger said:

I agree it is an advantage but if we are using it for the sake of comparison you can't call the cost negligible. Remember this comparison was 'in a vacuum'. It does help to get around my final point about not being able to wear an upgrade though, Skirmish Upgrades are still viable.

swi48-emperor-palpatine.png

Looking at this again, Palp can give the attack to any sized figure and it doesn't cost an action. I overlooked that on the first read through. So he can give an attack, attack, and force lighting all in the same turn.

I mean, theoretically he could attack. He is a melee figure with no reach and 3 speed, so he's not going to get into the middle of things very easily... more motivation to put Force Jump into your deck I guess :D

2 minutes ago, Stompburger said:

I mean, theoretically he could attack. He is a melee figure with no reach and 3 speed, so he's not going to get into the middle of things very easily... more motivation to put Force Jump into your deck I guess :D

Ya I was more thinking of others sending their units in to try and deal with him hiding in the back, handing out attacks and force lightning groups. Although with 13 health he would survive at least a few attacks in the middle of the action. The 3 speed is awesome and very thematic. I expect a similar role for Yoda when he is released, a wise, old buffing force user than can pack a serious punch still if needed.. but isn't going to be flopping around the board like a fish out of water (thankfully).

Edited by FrogTrigger
1 hour ago, FrogTrigger said:

I agree it is an advantage but if we are using it for the sake of comparison you can't call the cost negligible. Remember this comparison was 'in a vacuum'. It does help to get around my final point about not being able to wear an upgrade though, Skirmish Upgrades are still viable.

swi48-emperor-palpatine.png

Looking at this again, Palp can give the attack to any sized figure and it doesn't cost an action. I overlooked that on the first read through. So he can give an attack, attack, and force lighting all in the same turn.

And kill off chars sitting on 1 health with no downside

6 minutes ago, comawhite said:

And kill off chars sitting on 1 health with no downside

Well, the only downside being that you lose the opportunity to give one of your own figures a +1 damage token.

By the way, has anyone figured out if you can have more than one of the same token at one time? Can you discard more than one token at a time? Is there going to be some crazy strategy where you stack up 10 +1 damage tokens and jump into the enemy team and one-shot one of their figures? :lol:

Wouldn't your opponent still collect points since the figure is technically defeated if you kill it with that 1 damage?

4 minutes ago, FrogTrigger said:

Wouldn't your opponent still collect points since the figure is technically defeated if you kill it with that 1 damage?

maybe i should have been a bit more clear in my post, ping off opponents chars sitting on 1 health is what i ment

5 minutes ago, FrogTrigger said:

Wouldn't your opponent still collect points since the figure is technically defeated if you kill it with that 1 damage?

You can do it to enemy figures as well.

Ahh I get what you meant now ok, ya absolutely. Very useful. Adds a ton more utility to his turn actually.. and increases his range threat.. because he doesn't even need LOS for that ability.

No more running away a 1 health figure.

Edited by FrogTrigger

Don't forget that Emperor and tempt do not specify friendly figures. You could give Leia a +1 damage token and take one damage and then have her attack one of her allies!

9 minutes ago, Felswrath said:

Don't forget that Emperor and tempt do not specify friendly figures. You could give Leia a +1 damage token and take one damage and then have her attack one of her allies!

Emperor states it can choose another figure within 4 spaces (don't need LoS) and make that figure interrupt and perform an attack. If it is a hostile figure, I assume the opponent gets to choose who to attack but if none of my friendly figures are in LoS, are they forced to attack their own figures in LoS?

15 minutes ago, Felswrath said:

Don't forget that Emperor and tempt do not specify friendly figures. You could give Leia a +1 damage token and take one damage and then have her attack one of her allies!

Wouldn't the owner of Leia be able to choose the target of the attack? I feel like there was a ruling somewhere that was similar to this, FAQ maybe, that was specified with Jabba the Hutt where you could only target your own SCUM figures to make an attack.

11 minutes ago, DerangedShadow said:

Wouldn't the owner of Leia be able to choose the target of the attack? I feel like there was a ruling somewhere that was similar to this, FAQ maybe, that was specified with Jabba the Hutt where you could only target your own SCUM figures to make an attack.

Jabba's card said that the figure "may" make an attack, so while you could select one of the opponents scum figures they got to choose who to attack/whether to attack at all. This one is worded differently so that you could technically select an opposing figure, but that figure's player would still be able to choose who to attack (and so would attack one of your guys).

And earlier in the thread Crabhand pointed out to me that you can only target a hostile figure with an attack, meaning that there's basically no way to use this to force an opponent's figure to target someone on his own team. I don't have the RRG here to check that with 100% certainty, but it sure sounds like something that would be in there so I'm going to give him the benefit of the doubt and assume that he's right :P

Edited by ManateeX

Taking a closer look at that Wookie figure, he's holding a grenade in what looks to be an 'about to throw' pose and in his other hand he has a gun that somewhat resembles a grenade launcher.. so I would bet this Wookie is going to be launching some AOE ranged Attacks. Built around spaces instead of targets would open things up a bit and help prevent the Fenn 'just spread out' tactic I've mastered as the Imp.

Quote

New energy shield and rubble tokens will throw a wrench in your opponent’s plans by modifying the battlefield,

Both can be seen in the big picture on the page, the rubble tokens are interesting, they look to be difficult terrain that hopefully the Imp can place through some kind of mechanic.

Edited by FrogTrigger
21 minutes ago, FrogTrigger said:

Taking a closer look at that Wookie figure, he's holding a grenade in what looks to be an 'about to throw' pose and in his other hand he has a gun that somewhat resembles a grenade launcher.. so I would bet this Wookie is going to be launching some AOE ranged Attacks. Built around spaces instead of targets would open things up a bit and help prevent the Fenn 'just spread out' tactic I've mastered as the Imp.

Both can be seen in the big picture on the page, the rubble tokens are interesting, they look to be difficult terrain that hopefully the Imp can place through some kind of mechanic.

The thing that gets me with the "just spread out" strategy is that many of the Imp figures have powers that only work when adjacent to friendly troopers or figures. So, it's actually quite crippling for the IP. Sure the Hero's sometimes have the same issue when facing Armored Onslaught for example, but many of the Rebels' abilities work when they are within X spaces of an ally. That being said, I think the IP will survive and I like the concept of the Wookie demo expert.

Darn I am still hoping to see some generic Bothan Infiltrators.

4 hours ago, ManateeX said:

Does this mean that if you choose a hostile figure that only has line of sight to his own guys that that figure must now attack one of his own troops?...

I think that a1bert's going to be working overtime with this expansion :P

Nothing strange. You can only declare an attack against hostile figures or objects that can be attacked. If there are no valid targets for the attack, it is not performed.

There is serious lack of text space on the card, so any unnecessary word has obviously been eliminated.

There is a potential case when the Emperor would use Force Lightning on his own figure -- if that's the only figure in line of sight and within 4 spaces, but there are a lot of adjacent hostile figures.

Edited by a1bert

I see something mean here with the Emperor's tempt ability. Use it on 3p0, its guaranteed damage(4 rounds to death, if your game lasts that long) and 3p0 can't actually attack so the +1 token doesn't hurt you.

Edited by HeliosLancer

Like most of what I've seen in this box.

called the droid companion hero a few months back, and the demolitions hero for that matter

Edited by Majushi