Enjoy
I'll maybe upload more later gotta play in some tourneys ![]()
Edit: added some more closeup pics
Edited by MasterchiefspiffAdded more pictures
Enjoy
I'll maybe upload more later gotta play in some tourneys ![]()
Edit: added some more closeup pics
Edited by MasterchiefspiffVader fix, Palp, AHSOKA FRICKEN TANO!
FFG you haave heard our prayers and you have answered, well done. Well done.
BACK TO BACK BIG BOXES
I literally had a mini freak out when I saw Ahsoka... just unreal. Soooooo happy.
I called that wave almost, I said Yoda instead of Ahsoka, but I called Pal, Maul force user wave. We were all wayyyyy off on Endor though, which I am fine with. Just means more content ![]()
what is the time line for this, rebels era or? Haven't watched anything except movies, sorry
No timelines anymore.. but looking at the AT-DP I would say it is Rebels era ya.. Palp, Ahsoka, Maul.. all fit in that timeline thematically as well.
It also looks like Maul has his robot legs which would put this in after the prequels:

QuoteAdditionally, you'll find a trio of new skirmish upgrades designed to add flexibility to some of the game's most iconic figures.
Key word, trio. Han and Chewie fixes?

This is hands down the best part of the expansion. Something did just dawn on me though, these fixes are in the big box campaign... making it a must buy for new skirmish players that want to use any of those iconic characters :/ Always good to buy big boxes don't get me wrong, but yet another hurdle we have to explain to people in the future for those I HEAR I CAN PLAY (insert iconic name here) NOW!! posts.
Edited by FrogTriggerHopefully one is a weiss fix, i want that at-st to be the centerpiece of a decent list, but han and chewie are cool to
I'm glad a "Fix" for Vader is available
and it seems to be the trend(ne IG-88)
but I would be absolutely fine with a retooled Vader that had a different combat profile/tactic
Ok so obviously super pumped about this, great job FFG. Little let down with the AT-DP though, we go from AT-ST cool, Hoth tank.. meh, Rancor OMG so cool!! to AT-DP... meh. Bar was set pretty high I guess though.




21 minutes ago, AleksDj said:what is the time line for this, rebels era or? Haven't watched anything except movies, sorry
Looks like 'Rebels' Ahsoka and Maul (lightsaber). Not sure about the emperor, although he probably looks identical in both eras...
I see 2 new Symbols
any ideas what those mechanics are?
Maul also has his old man staff from Rebels in his off hand. Easier to see in the OP pics.
Enhance:
Command cards:
Preapred for Battle: Any Figure (1 cost) - Use during your activation to gain one (damage token) and one (block token) - then if you are a Leader, (can't make out this word, each? one?) adjacent friendly figure (pretty sure this isn't plural, so one makes sense) gains one (block token) and one (damage token).
Force Jump: Force User: (2 cost) (Action) Move up to five spaces. During this movement, you gain "Mobile". You cannot end your movement in a space that contains blocking or impassable terrain.
Wreck Vengeance: Maul's Card (1 cost) - Use when you use "Dual Blade Fury". You may choose both effects instead of one. (Maul gains Reach, Cleave 2 and becomes focused on the attack).
Field Supply: Bo-Tan's card - Use at the start of a round. Up to 2 other figures within 2 spaces of you gain 1 damage token and 1 block token. (Can't make out the rest).
Cool to see another Wookie Hero, we were just talking about Wookies needing more cards/models the other day. Looks to be a demolitions expert on his hero card, somebody called Wookie Heavy Weapons as well, so that's interesting. There has to be more to the AT-DP, there has to be a reason they are bringing in that specific model..
Edited by FrogTriggerI'm more than a little excited about the first Spy for the Mercenary faction -- the Clawdite Shapeshifter.

Interestingly, the card seems to have a different format from other unit deployment cards, with the stat line just below the picture, and a block of text below that talking about something like choosing what form to be in.

From the preview spread in the article, we can make out some of its stats: 4 cost for 1 regular unit, 6 health, (unknown speed), black defense die, red+green+yellow ranged attack.
Can't wait to learn how its shapeshifting works!
Edited by TibbelThat totally slipped by me that it was a Merc unit, good catch! There seems to be a few brawler/guardian troops in the mix as well, another trait that many were hoping would see some love.
So we've got more Force User cards (in spade), Wookie/Heavy weapon, Spy and guardian/brawler. Looking like a pretty good spread of trait upgrades across the board.
I am thinking the format for the Clawdite is probably just an early prototype they wanted to get out for Worlds, but I could be wrong.
Edited by FrogTriggerThis line has me the most excited:
QuoteAdditionally, you'll find a trio of new skirmish upgrades designed to add flexibility to some of the game's most iconic figures.
Like FrogTrigger said, anybody think we might be getting Han and Chewie cards as well?
7 minutes ago, ManateeX said:This line has me the most excited:
Like FrogTrigger said, anybody think we might be getting Han and Chewie cards as well?
I was just thinking that they must have thrown that Wookie hero in there on purpose to line up with a Chewie fix, maybe 1 or 2 more Wookie cards and promoting more Wookie skirmish lists.
Kind of neat as well but that's Jyn on the box art.

Ok so lets look at the Vader fix.. the bench mark for powerful force users is Jedi Luke, so let's bring him in for comparison.



First off, his cost gets reduced by 5.. based on the fact you actually gain 5 victory points attaching this card. So he is now a 13 cost unit with 16 health, Luke has 1 more health but Vader rolls 2 blacks to Lukes 1 white. Both have 4 speed both have a built in damage, both roll 3 die attacks (unaltered), but Vader hits with RRY, Luke BGY and Vader gets to re roll an attack die.
BOTH get to attack outside of using an action, Vaders is slightly neutered in that he can only move two spaces (key word SPACES, not Movement Points), and can't use an action to interact, move and attack like Luke can. Vaders attack is also a 33% (for the sake of rough number rounding) weaker version of his regular attack, you do get to chose which die though. HOWEVER, Vader can also hit anything in LOS with Force Choke, which is a guaranteed 2 damage (UNALTERED) and lets say for the sake of argument the strain is taken as a damage, 3 damage. Luke generally hits for 4-6 on average against a black die, Vader is getting 2-3 damage that can't be defended and from range. So to me that trade seems pretty even. Now Luke has the built in evade, Vader has his ability to re roll a defense die.
Overall.. I think they did a pretty decent job of matching these two up while staying thematic to the character.
Lets look at it in a vacuum, my opinion of which is better:
Cost: 13 vs 12 - Luke
Health: 16 vs 16 - Tie
Cost: 4 vs 4 - Tie
Defense: BB vs W - Vader
Attack die: RRY vs BGY - Vader
Built in damage: 1 - Tie
Surges: Pierce 3 vs Pierce 3 - Tie
Surges: 2 DMG vs 1 DMG - Vader
Foresight vs Built in Evade - Luke
Attack outside actions: Villainous vs Heroic - Luke
Extra: Force Choke vs. Deflect - Luke
Traits: Force-LeaderBrawler vs. Force-Leader-Brawler - Tie
No attachment vs. Attachment - Luke
**** that is pretty even right down the middle, SLIGHT edge to Luke at the end but really I could go either way on that, Force Choke is such a great way to finish off a figure from range.. but Deflect applies to adjacent figures that is why I gave it the vote. Luke beats Vader by 1 Cost.. so that is a big difference I guess. Little differences like Vader beats Luke by 1 damage in a surge. It gets a lot more difficult to separate the abilities, but honestly this comparison is just so close and that shows how good of a job they did. One glaring difference COULD potentially be that Luke can have an attachment.. right now I can't think of anything that would break him versus Vader, but maybe down the line. It also ups his cost which would at best push him into a Tie with Vader, negating one of his big advantages. So I guess that is an even trade off again.
Also to add, I just realized Vaders extra attack/force choke comes at the end of the round, which makes it a bit harder to line up considering he needs to end his turn within 2 spaces of someone that can't move again. I would give this advantage to Luke even more so now because he can do his extra attack within his activation. But again, given that Vaders attack is a RRY it should be harder to line up. More often than not I think Force Choke will be used instead, which is still fine.
Edited by FrogTriggerSo how does Maul's "Sustained by Rage" work?
QuoteYou cannot recover damage. If you have not resolved an activation this round, you cannot be defeated.
So what happens if someone attacks Maul and would put the twelfth damage on him. Does he stay at 11? Does he go to twelve but just doesn't get defeated? In the second case, when does he get defeated? After his turn or does someone need to damage him again?
Looks good. Now the waiting.
4 minutes ago, ManateeX said:So how does Maul's "Sustained by Rage" work?
So what happens if someone attacks Maul and would put the twelfth damage on him. Does he stay at 11? Does he go to twelve but just doesn't get defeated? In the second case, when does he get defeated? After his turn or does someone need to damage him again?
Hrmm good point, @a1bert would be our best resource on this. How does it work for being defeated? If you are in a situation where you CAN'T be defeated does that mean you can't suffer damage equal to your health, but would instead go to your health less 1 damage?
To me it seems like if he's weak and you know he will die or he's deep in enemy territory you play the waiting game and make your enemy move first and pick your chance to strike. Combined with a command card like force jump you could potentially hot hard and get the hell out of harms way at the right time, very powerful.. assuming you can't activate and be immediately defeated lol.
So for Heroes, we get another support, a hero that uses a companion (and is also melee?), and a heavy weapons guy (a guess based on the mini). I like it.
Edited by Deadwolf
I only have one complaint about these previews: I have absolutely no idea how I'm going to be able to paint all of the tattoo details on Maul and Ahsoka.
Help me Sorastro, you are my only hope!
Hrmm is that tile in the background the Jedi Council chamber?
39 minutes ago, ManateeX said:This line has me the most excited:
Like FrogTrigger said, anybody think we might be getting Han and Chewie cards as well?
I would speculate Chewie or Han with Boba Fett. That way each faction gets an improvement to an iconic character.
12 minutes ago, FrogTrigger said:Hrmm is that tile in the background the Jedi Council chamber?
It looks like it. Neato!
4 minutes ago, Crabhand said:I would speculate Chewie or Han with Boba Fett. That way each faction gets an improvement to an iconic character.
Good point, that would be maybe even more awesome!
Also another weird rules one, from Palpatine's Emperor ability. "...choose another figure...that figure interrupts to perform an attack". Unlike with Jabba's skirmish card, there's no "may" in there. Does this mean that if you choose a hostile figure that only has line of sight to his own guys that that figure must now attack one of his own troops? Or does it imply that Palpatine is always going to be able to choose which figure gets attacked? (Although it doesn't say "perform an attack with that figure", which is what I would expect to see in that case)
I think that a1bert's going to be working overtime with this expansion ![]()
Also, Frogtrigger's breakdown of the differences between updated Vader and Jedi Luke actually misses an important point: access to Zilo Technique. Vader is going to be much tougher to take down when he can add blocks and reduce pierce once per round. And since it isn't just for Vader's use, the increase in cost is negligible.