Heart of the Empire

By EastCoast, in Star Wars: Imperial Assault

1 hour ago, Smashotron said:

This is amazing, I love this idea! The cable could provide Stun as a Special Action or a "Use during your activation" (maybe too strong).

1 hour ago, subtrendy2 said:

For the cable, maybe as a special ability it could be played for a surge: Spend surge- Use after dealing damage to a unit from an attack. Stun any unit in your line of sight.

Hmm... I'm just thinking of the effort/motion he needed to make to fire the cable; it seemed about the same as it would take to raise and fire his weapon. Based on that I think a special action would be good fit. Maybe tack "then gain 2 MP" to the end ability to allow him to change his angle for an attack. Or, going with Subtrendy's idea, surge to stun an enemy within X spaces of the target rather than LOS.

Edited by Uninvited Guest
11 minutes ago, Uninvited Guest said:

Hmm... I'm just thinking of the effort/motion he needed to make to fire the cable; it seemed about the same as it would take to raise and fire his weapon. Based on that I think a special action would be good fit. Maybe tack "then gain 2 MP" to the end ability to allow him to change his angle for an attack. Or, going with Subtrendy's idea, surge to stun an enemy within X spaces of the target rather than LOS.

That might be better. I had misread earlier, thought it was a more passive ability (like Luke's "heroic"). That, with stun, would probably be too powerful.

7 minutes ago, Uninvited Guest said:

Hmm... I'm just thinking of the effort/motion he needed to make to fire the cable; it seemed about the same as it would take to raise and fire his weapon. Based on that I think a special action would be good fit. Maybe tack "then gain 2 MP" to the end ability to allow him to change his angle for an attack. Or, going with Subtrendy's idea, surge to stun an enemy within X spaces of the target rather than LOS.

As much as I love Boba, I kind of like that he's fairly weak.

His cost is way too high, and I do like the stun/cable ideas, but Mercs don't need another power house with Iggy.

The fact is, if Iggy can compete with Luke, that's just wrong.

Thematically, they didn't face off in the movies so who knows, but Luke and Boba did...sort of...if you can call that facing off.

My point is, Luke should be more powerful than Boba and Iggy, and with these fixes, that might not be the case :(

I just don't like that Iggy is so powerful now and was such a fringe character in the movies. I know there are other stories out there, but competing with Luke? Really?

FFG should keep Boba's cost high, which would imply he'll need to be really good, but then it would encourage players to only have him in their lists and not combine with Iggy, so as to avoid just shy of 25 points being spent on only 2 figures.

13 points high puts him on par with Vader, and abilities and such should be comparable I suppose, but force user command cards should make up the difference here.

A slew of Force User command cards will really benefit the game, just as the Hunter cards benefited them.

With new force users, lots of force user command cards, and two other "iconic fixes," things are going to get real interesting!

Also, most are thinking the fix is for Han/Chewy/Boba/AT-ST. All are coming...I hope, but what about RGC? He's quite Iconic?

2 hours ago, Uninvited Guest said:

Hmm... I'm just thinking of the effort/motion he needed to make to fire the cable; it seemed about the same as it would take to raise and fire his weapon. Based on that I think a special action would be good fit. Maybe tack "then gain 2 MP" to the end ability to allow him to change his angle for an attack. Or, going with Subtrendy's idea, surge to stun an enemy within X spaces of the target rather than LOS.

Totally agree - I didn't mean it to be an auto-activation thing, but more like Vader's force choke in that it isn't an "attack". Love the idea of gaining a few MPs as well. That really fits thematically with jet packing down, wrapping someone up. Then moving aside to "handle some more business" (i.e. still having an actual attack). #MakeBobaGreatAgain (sorry couldn't resist). :)

So something like --> Gain 3 Movement Points, choose a hostile figure within 3 spaces and LoS - that figure is Stunned and suffers 1 Strain

Edited by totalnoob
clarity

For those of you debating Boba changes, I'd love your input on my latest attempt.

10 minutes ago, cnemmick said:

For those of you debating Boba changes, I'd love your input on my latest attempt.

I really like how thematic it is. Fett is a gadget guy. His card should reflect that.

49 minutes ago, cnemmick said:

For those of you debating Boba changes, I'd love your input on my latest attempt.

Yup, I like the changes you've made.

Basically gets a "free" weak attack, a regular attack, and a full move.

For his wrist flamethrower and rockets, what about combining the two effects into a single Special Action where you choose one of the two? This would prevent you from flaming and then rocketing your opponent's figures, since so much automatic damage could be a negative experience. What about something like:

"Compact Arsenal" (special action): Choose one of the following; (blah blah blah Flamethrower effect, within 2 spaces), or Choose a space that is 3 (or 4?) spaces away (implying the rocket MUST fly a certain distance, not "within 3 (or 4) spaces"), then roll a red die and each figure or object on or adjacent suffers (etc etc)

51 minutes ago, Smashotron said:

For his wrist flamethrower and rockets, what about combining the two effects into a single Special Action where you choose one of the two? This would prevent you from flaming and then rocketing your opponent's figures, since so much automatic damage could be a negative experience. What about something like:

"Compact Arsenal" (special action): Choose one of the following; (blah blah blah Flamethrower effect, within 2 spaces), or Choose a space that is 3 (or 4?) spaces away (implying the rocket MUST fly a certain distance, not "within 3 (or 4) spaces"), then roll a red die and each figure or object on or adjacent suffers (etc etc)

I'm trying to do something different w/ Boba with this current version of the skirmish upgrade. Putting the flamethrower/wrist rocket/wrist cable into a Special action basically makes him like Captain Terro, IG-88 and Vader -- where free movement points are necessary so that the figure can use attack and a special ability or Assault.

Boba shouldn't need free movement points: Boba has a Speed of 6. He shouldn't be prevented from using his own pool of movement points just so he can keep up with high-cost unique figures' damage output.

I agree that a lot of automatic damage can be a negative experience. (We're going to find out once the Scum Strain Game returns.) I'm definitely willing to tweak the stats a bit for these surge abilities. I'll be testing how horrendous the unblockable 2 DMG can be for Wrist Rocket soon -- it's reasonable to expect that drops to 1 DMG.

Edit: To be clear, I'm not pretending to have all the answers here, and I hope you don't think I'm trying to dismiss using the Special Action -- which works great for all these post-Jabba's Realm figures. I just wanted to defend why I went in the design direction I did.

Edited by cnemmick
Being clear I'm not a butthole.

This is getting a little far off the subject of this thread. Just saying...

19 minutes ago, a1bert said:

This is getting a little far off the subject of this thread. Just saying...

Yeah... why not take this convo to the thread @cnemmick already posted?

Soo...December? Jedi single packs in August or September?

is that what everyone is thinking?

just remember that this is a big expansion box, and since every expansion box has only had itself and core components, I doubt we will see a fix for boba fett, who came from a different expansion.

8 hours ago, buckero0 said:

Soo...December? Jedi single packs in August or September?

is that what everyone is thinking?

The Jedi packs are dependent on the box, so they will both be released same time, and currently it sounds like this will be August.

Mid-August = GenCon.

3 hours ago, MadFuhrer said:

just remember that this is a big expansion box, and since every expansion box has only had itself and core components, I doubt we will see a fix for boba fett, who came from a different expansion.

Possibly, and I think that's why we'd definitely get whatever core fixes we'll get first.

But a card is a pretty low production cost (especially when compared to an entire mini). I could see them throwing a card in. Worst case scenario, someone ends up with a fix for a single card they don't have. Best case scenario (for FFG), it convinces a holdout to get Twin Shadows.

3 hours ago, MadFuhrer said:

just remember that this is a big expansion box, and since every expansion box has only had itself and core components, I doubt we will see a fix for boba fett, who came from a different expansion.

That's a really good point. Based on that, Han + Chewie is a much more likely combination.

Something that FFG might also be thinking of is that while there will be 2 more fixes for iconic characters, that doesn't mean there won't be any trait specific skirmish upgrades.

They could easily include a "Armored Onslaught" upgrade for massive and vehicle only that could add an extra focused attack per round and +5 health for 1 point or something like that. That's not a card specific fix, just a skirmish upgrade.

8 minutes ago, Quigman said:

Something that FFG might also be thinking of is that while there will be 2 more fixes for iconic characters, that doesn't mean there won't be any trait specific skirmish upgrades.

They could easily include a "Armored Onslaught" upgrade for massive and vehicle only that could add an extra focused attack per round and +5 health for 1 point or something like that. That's not a card specific fix, just a skirmish upgrade.

I'm sure they're thinking of that in addition to Skirmish upgrades. I'd bet that this next wave will have some choice Force User cmd cards.

edit: Never mind, that's totally not what you're saying at all. I do like the idea of trait specific, too!

Edited by subtrendy2
1 hour ago, Quigman said:

Something that FFG might also be thinking of is that while there will be 2 more fixes for iconic characters, that doesn't mean there won't be any trait specific skirmish upgrades.

They could easily include a "Armored Onslaught" upgrade for massive and vehicle only that could add an extra focused attack per round and +5 health for 1 point or something like that. That's not a card specific fix, just a skirmish upgrade.

The only problem is that if the new AT-DP is well costed then this upgrade would result in them becoming OP. Unless they built them with a skirmish upgrade already in mind?

1 hour ago, VadersMarchKazoo said:

The only problem is that if the new AT-DP is well costed then this upgrade would result in them becoming OP. Unless they built them with a skirmish upgrade already in mind?

If they purposely made the card a higher cost this would be okay.

I remember reading another forum (or maybe earlier in this one) someone else mentioning they could do that to avoid any issues.

Another option would be to make it fairly weak but really good movement or even a "this vehicle may not have skirmish attachments."

So many options!

21 minutes ago, Quigman said:

If they purposely made the card a higher cost this would be okay.

I remember reading another forum (or maybe earlier in this one) someone else mentioning they could do that to avoid any issues.

Another option would be to make it fairly weak but really good movement or even a "this vehicle may not have skirmish attachments."

So many options!

I think it's a safe bet that they're not giving us another walker just to overprice it again and rely on skirmish cards.

No, I think it will likely be weaker than the ST, but might be more mobile. I could even see it having an ability similar to Mounted, for free movement points (though, not really sure what else it would need to do other than move and attack).

I just noticed that the display at Worlds included 16 miniatures: 3 heroes, AT-DP, 4 Riot Troopers, 4 Sentry Droids and 4 Clawdite Shapeshifters. This seems like the entire contents of the box. So why would we get 4 Shapeshifters if there is only 1 per deployment card? I'm guessing that their shapeshifting ability is somehow represented by placing two miniatures and one actually being something else. But that doesn't really make that much sense.

Edited by burek277
9 minutes ago, burek277 said:

I just noticed that the display at Worlds included 16 miniatures: 3 heroes, AT-DP, 4 Riot Troopers, 4 Sentry Droids and 4 Clawdite Shapeshifters. This seems like the entire contents of the box. So why would we get 4 Shapeshifters if there is only 1 per deployment card? I'm guessing that their shapeshifting ability is somehow represented by placing two miniatures and one actually being something else. But that doesn't really make that much sense.

Or there are 4 deployment cards? But we won't know till they say more. The deployment card looks very different from normal, meaning that there will be new rules around them.

54 minutes ago, burek277 said:

I just noticed that the display at Worlds included 16 miniatures: 3 heroes, AT-DP, 4 Riot Troopers, 4 Sentry Droids and 4 Clawdite Shapeshifters. This seems like the entire contents of the box. So why would we get 4 Shapeshifters if there is only 1 per deployment card? I'm guessing that their shapeshifting ability is somehow represented by placing two miniatures and one actually being something else. But that doesn't really make that much sense.

That seems like more of a hologram kind of thing.

There might just be 4. It's really the only presence scum has in this release outside of Maul (the smallest in a bix box ever) so it's possible we'll get 3 rShapeshifters and 1 e.

After all, if Maul and Palpatine are working as seperate from one another as I expect, I'd imagine there's at least one mission where deployment would be limited to mercs- meaning that if someone owned only HotE and the Core Box (which would be weird, but it's possible) then they'd only be able to choose from Nexus, Trandos, Clawdites, and and earned merc heroes. Having more clawdites helps get stuff on the board, for sure- and I kind of like that theme. Small, single figure stealthyish deployment groups (outside of the nexu, of course). Fits in well with the theme.