4 hours ago, LordBlunt said:I agree with almost all of your post, except for the above.
Maybe I am not fully understanding your post, but I have to say that in my experience, deck building is the most important factor in card games, and sufficiently so with FFG LCGs. I mean, I just can't see how a finely-tuned deck, in the hands of a newb (for example) wouldn't give that player a strong advantage against a moderately built deck in the hands of an experienced player.
Am not trying to pick a bone with you here, however in my experience, deck design (overall design, availability of cards for that given theme, combinations within the deck, being able to play pretty much anything that you draw, etc) is key and at times out performs the player using it, as I have seen in my gaming history.
Overall, a solid post!
PS: I don't know how I missed this thread before.
Thank you!
I explained myself poorly. Please consider my limitations with the language. What I was trying to say is:
In a game full of details, with continuous and important decissions and factors, and quite difficult to master, the skill of the player can balance the meta choice or the deckbuilding in some measure. This gives room to other factors like, for example, clan loyalty, or thematic excitement, to influence the building decissions of a number players that actually want to win the tournament, but also want to have fun, or want to play their clan.
I consider this an advantage for the competitive play because it will allow those factors to influence deeper the meta, and produce a wider spread of archetypes.
I have seen tournaments where the dominant archetype was played by more than half of the players who where going for the win. That generates a poor experience, even for themselves. But it was the logical consequence of an archetype having a huge advantage over the rest. The high importance of the playing skill in a game mitigates this.
Deckbuilding and meta choices will always have a huge impact. But mitigating that impact is a good choice for a designer, imo. Making a complex game full of decisions is a way to do it. For example: a player who knows well how to play his favorite archetype and has experience doing it may feel that he has more options doing so, than building the meta-dominant deck of the season. Good.
Edited by Koriume