Hello all.
It´´ has been only like two weeks now and we have a high level of knowledge indeed. Most of the main concepts are being discussed elsewhere, and I am happy to see that most of the irrational rant is gone. It was funny to see how some negative comments were done just the same day we could see the first article, saying the game was clearly bull… I see some negative comments now (and I have some concerns myself), but most comments are now based on reasons and analisys, and that is to thank to the comunity.
As I say, most of the main points are being dicussed in other accurate posts. Aside from the shared impressions about what we know thus far, I would like to set the light on some "side facts" we can also discuss and share.
First. It seems like the community is going to be quite huge and powerful. L5R veterans have been waiting a long time for this game, and it could be expected that the desert could have decimated the numbers and enthusiasm. I cannot measure this accurately, but we have some clues that make me think the community remains alive and kicking, and that this factor can make this one a very important game. The number of posts in these forums is the first clue. AGOT, adding both editions, has like 85k posts. I heard that LOTR is the most popular LCG (and best seller), and it adds up to 102k (a very high and consistent number). Star wars LCG is now around 24k and the rest of them is below that.
L5R is yet 6 months to be released and we have now more than 21k posts.
Well this can mean all or nothing, but it does seem like the popularity of the game is going to be on the top, at least on the beginning. This, probably, is due to the nature and strenght of the veteran comunity, and can also help to bring new players. Popular games are sustainable, as you usually want to have people to play with wherever you go. This works specially for competitive games.
Second. Even when I am hyped enough to try to transfer the hype to my playgroup, I have some concerns. I am missing some things in the previews, and the way they resolve some expectations will be quite important. I am talking about two distinctive features of the CCG: the experienced versions of the charismatic characters and the community active role in the developing of the story and the game. If I am not wrong, ffg said that these terms will remain, though they will not be the same. The fact that we know so little about it makes me curious and cautious at the same time. I don´t say this can spoil a good game, but it would make me sad to lose those good things.
Third. Another concern is growing in my mind, and is complexity. We know now many things about the gameplay, and there are some innovations and additional rules that can be good to balance the game, making it difficult to master (what is good). But I fear the game becoming too complex, and diminishing the experience. For example, the fate rule has been an innovative adding that I myself am glad for, in terms of gameplay. But I think also that taking care of the removal of the counters every turn can result on a slight loss simplicity in the mechanichs.
Fourth. Clan loyalty may remain a factor in the game. I know it is too soon, but despite the LCG format allows more variation, it seems to me that people have and will have a clan in their hearts. Most comments in this forum have a Mon attached. This happened in other LCGs in some measure, and in this one it may be a huge factor in the game. And I think it will be a good point in the community, as it will allow the development of side tactics or builds that otherwise could get missed (as players will try to adapt their playstiles to their clan pool), and it will produce a wider range of themes in the competitive play, as not everyone will be using the same two or three reliable archetypes.
So far so good for me, with an eye on the things we still don´t know. I expect some information on them in the forecoming articles…