1 hour ago, Mep said:If it were possible to move the Raider and then do anti-squad, that ship would work for one round. It is simply too short of range and fragile to do anything but get blow up by the squadrons. If it had something that allowed anti-squad attacks after movement it would be usable instead of free points. Intel is a bridge too far for this ship to overcome..
Fleet 2050 (87/400)
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Gladiator II-class Star Destroyer (62 + 25)
+ Agent Kallus (3)
+ Ruthless Strategists (4)
+ Engine Techs (8)
+ Demolisher (10)
A classic!
However: squadron screen and instigator can nullify intel. Flight Commander with or without RLB helps to accurate positioning. First player and activation advantage are other tools. If you go with FT and OE you easily will need just one round. After that you can move around shooting down again and again. Okay that is too optimist but I usually get two round of fire. Then the raider pops up (by ship's fire) or escapes. One round is gold, if you need more than two good luck.
EDIT: actually, if Riekan's aces become a real meta. The glad could bring flechette torpedoes... hmmm
Edited by ovinomanc3r