I've been inspired by the recent 101 articles to come up with a way of doing a local tournament using the Senator's Shuttle mission from the core set. For those of you who never look at it, you have to transport a shuttle (1.5 bases long by 1 wide, I believe) from one side of the board to the other and off your opponent's starting edge without it being destroyed. It has 6 hull and six shields, and friendly ships at range 1 can perform the "protect" action on it to assign it one evade token.
I'm thinking something along the lines of:
1. Whoever wins the initiative bid chooses whether they want to be defending the shuttle or trying to kill it.
2. Set up like normal, with the shuttle having a permanent PS of 0.
3. Begin the round. If the shuttle escapes the opposite board edge, the defending player either gets a win (no MoV necessary for 2^n players and sufficient rounds), or a 50 Mov boost when time is called (for wonky player counts or more fine-tuned placings).
This popped up on the forums a while ago, and a lot of good builds were discussed. It's interesting as you have to build a single 100 pt list that can be good on both offense and defense. The prevailing theory was that a TIE fighter swarm would be very strong in either role (7 evade tokens on the shuttle...), as would Kanan/Biggs. At the moment I'm leaning towards:
Green Squadron Pilot (21)
x 3
A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Juke (2), Snap Shot (2)
“Zeb” Orrelios (17)
Sabine's TIE Fighter (13), Sabine's Masterpiece (1), Operations Specialist (3)
Bandit Squadron Pilot (17)
Z-95 Headhunter (12), Assault Missiles (5), Guidance Chips (0)
At 97 points I'm hoping to be on the offense, but on the defense I can give the shuttle 4 evade tokens and 3 focus tokens before the combat phase starts, so that's okay too.
Can the internet think of any lists that would break this format?